fix windows cross-compilation

Similar to the Linux case, we were checking the host's pointer width,
rather than the target's pointer width.
This commit is contained in:
Nathan Froyd 2017-05-17 10:03:54 -04:00
parent 536154475c
commit 96a03d93b6

View file

@ -193,7 +193,8 @@ mod bindings {
// thus not enabled by default with a MSVC-compatibile build)
// to exclude hidden symbols from the generated file.
.clang_arg("-DHAVE_VISIBILITY_HIDDEN_ATTRIBUTE=1");
if cfg!(target_pointer_width = "32") {
let pointer_width = env::var("CARGO_CFG_TARGET_POINTER_WIDTH").unwrap();
if pointer_width == "32" {
builder = builder.clang_arg("--target=i686-pc-win32");
} else {
builder = builder.clang_arg("--target=x86_64-pc-win32");