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fix windows cross-compilation
Similar to the Linux case, we were checking the host's pointer width, rather than the target's pointer width.
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1 changed files with 2 additions and 1 deletions
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@ -193,7 +193,8 @@ mod bindings {
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// thus not enabled by default with a MSVC-compatibile build)
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// to exclude hidden symbols from the generated file.
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.clang_arg("-DHAVE_VISIBILITY_HIDDEN_ATTRIBUTE=1");
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if cfg!(target_pointer_width = "32") {
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let pointer_width = env::var("CARGO_CFG_TARGET_POINTER_WIDTH").unwrap();
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if pointer_width == "32" {
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builder = builder.clang_arg("--target=i686-pc-win32");
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} else {
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builder = builder.clang_arg("--target=x86_64-pc-win32");
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