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Auto merge of #8383 - mbrubeck:touch-refactor, r=glennw
Simplify multi-touch state machine code This is a minor refactoring of the touch tracking in compositor, to simplify the code and prepare for more gesture handling (like pinch to zoom). r? @glennw <!-- Reviewable:start --> [<img src="https://reviewable.io/review_button.png" height=40 alt="Review on Reviewable"/>](https://reviewable.io/reviews/servo/servo/8383) <!-- Reviewable:end -->
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commit
97791dd317
1 changed files with 35 additions and 55 deletions
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@ -182,12 +182,6 @@ pub struct IOCompositor<Window: WindowMethods> {
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/// Touch input state machine
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touch_gesture_state: TouchState,
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/// When tracking a touch for gesture detection, the point where it started
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first_touch_point: Option<TypedPoint2D<DevicePixel, f32>>,
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/// When tracking a touch for gesture detection, its most recent point
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last_touch_point: Option<TypedPoint2D<DevicePixel, f32>>,
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/// Pending scroll events.
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pending_scroll_events: Vec<ScrollEvent>,
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@ -213,15 +207,16 @@ enum TouchState {
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/// Not tracking any touch point
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Nothing,
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/// A touchstart event was dispatched to the page, but the response wasn't received yet.
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/// Contains the number of active touch points.
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WaitingForScript(u32),
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/// Contains the number of active touch points and the initial touch location.
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WaitingForScript(u32, TypedPoint2D<DevicePixel, f32>),
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/// Script is consuming the current touch sequence; don't perform default actions.
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/// Contains the number of active touch points.
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DefaultPrevented(u32),
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/// A single touch point is active and may perform click or pan default actions.
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Touching,
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/// A single touch point is active and has started panning.
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Panning,
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/// Contains the initial touch location.
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Touching(TypedPoint2D<DevicePixel, f32>),
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/// A single touch point is active and has started panning. Contains the latest touch location.
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Panning(TypedPoint2D<DevicePixel, f32>),
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/// A multi-touch gesture is in progress. Contains the number of active touch points.
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MultiTouch(u32),
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}
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@ -352,8 +347,6 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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scrolling_timer: ScrollingTimerProxy::new(state.sender),
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composition_request: CompositionRequest::NoCompositingNecessary,
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touch_gesture_state: TouchState::Nothing,
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first_touch_point: None,
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last_touch_point: None,
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pending_scroll_events: Vec::new(),
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composite_target: composite_target,
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shutdown_state: ShutdownState::NotShuttingDown,
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@ -564,13 +557,13 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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(Msg::TouchEventProcessed(result), ShutdownState::NotShuttingDown) => {
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match self.touch_gesture_state {
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TouchState::WaitingForScript(n) => {
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TouchState::WaitingForScript(n, p) => {
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self.touch_gesture_state = match result {
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EventResult::DefaultPrevented => TouchState::DefaultPrevented(n),
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EventResult::DefaultAllowed => if n > 1 {
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TouchState::MultiTouch(n)
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} else {
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TouchState::Touching
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TouchState::Touching(p)
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}
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};
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}
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@ -1233,18 +1226,15 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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fn on_touch_down(&mut self, identifier: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
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self.touch_gesture_state = match self.touch_gesture_state {
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TouchState::Nothing => {
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// TODO: Don't wait for script if we know the page has no touch event listeners.
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self.first_touch_point = Some(point);
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self.last_touch_point = Some(point);
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TouchState::WaitingForScript(1)
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TouchState::WaitingForScript(1, point)
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}
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TouchState::Touching |
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TouchState::Panning => {
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TouchState::Touching(_) |
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TouchState::Panning(_) => {
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// Was a single-touch sequence; now a multi-touch sequence:
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TouchState::MultiTouch(2)
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}
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TouchState::WaitingForScript(n) => {
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TouchState::WaitingForScript(n + 1)
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TouchState::WaitingForScript(n, p) => {
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TouchState::WaitingForScript(n + 1, p)
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}
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TouchState::DefaultPrevented(n) => {
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TouchState::DefaultPrevented(n + 1)
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@ -1263,34 +1253,25 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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match self.touch_gesture_state {
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TouchState::Nothing => warn!("Got unexpected touch move event"),
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TouchState::WaitingForScript(_) => {
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TouchState::WaitingForScript(..) => {
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// TODO: Queue events while waiting for script?
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}
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TouchState::Touching => {
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match self.first_touch_point {
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Some(p0) => {
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let delta = point - p0;
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let px: TypedPoint2D<ScreenPx, _> = delta / self.device_pixels_per_screen_px();
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let px = px.to_untyped();
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TouchState::Touching(p0) => {
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let delta = point - p0;
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let px: TypedPoint2D<ScreenPx, _> = delta / self.device_pixels_per_screen_px();
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let px = px.to_untyped();
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if px.x.abs() > TOUCH_PAN_MIN_SCREEN_PX ||
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px.y.abs() > TOUCH_PAN_MIN_SCREEN_PX
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{
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self.touch_gesture_state = TouchState::Panning;
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self.on_scroll_window_event(delta, point.cast().unwrap());
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}
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}
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None => warn!("first_touch_point not set")
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if px.x.abs() > TOUCH_PAN_MIN_SCREEN_PX ||
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px.y.abs() > TOUCH_PAN_MIN_SCREEN_PX
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{
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self.touch_gesture_state = TouchState::Panning(point);
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self.on_scroll_window_event(delta, point.cast().unwrap());
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}
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}
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TouchState::Panning => {
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match self.last_touch_point {
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Some(p0) => {
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let delta = point - p0;
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self.on_scroll_window_event(delta, point.cast().unwrap());
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}
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None => warn!("last_touch_point not set")
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}
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TouchState::Panning(p0) => {
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let delta = point - p0;
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self.on_scroll_window_event(delta, point.cast().unwrap());
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self.touch_gesture_state = TouchState::Panning(point);
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}
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TouchState::DefaultPrevented(_) => {
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// Send the event to script.
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@ -1303,7 +1284,6 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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// TODO: Pinch zooming.
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}
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}
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self.last_touch_point = Some(point);
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}
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fn on_touch_up(&mut self, identifier: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
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@ -1314,20 +1294,20 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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}
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self.touch_gesture_state = match self.touch_gesture_state {
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TouchState::Touching => {
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TouchState::Touching(_) => {
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// TODO: If the duration exceeds some threshold, send a contextmenu event instead.
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// TODO: Don't send a click if preventDefault is called on the touchend event.
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self.simulate_mouse_click(point);
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TouchState::Nothing
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}
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TouchState::Nothing |
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TouchState::Panning |
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TouchState::WaitingForScript(1) |
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TouchState::Panning(_) |
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TouchState::WaitingForScript(1, _) |
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TouchState::DefaultPrevented(1) |
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TouchState::MultiTouch(1) => {
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TouchState::Nothing
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}
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TouchState::WaitingForScript(n) => TouchState::WaitingForScript(n - 1),
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TouchState::WaitingForScript(n, p) => TouchState::WaitingForScript(n - 1, p),
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TouchState::DefaultPrevented(n) => TouchState::DefaultPrevented(n - 1),
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TouchState::MultiTouch(n) => TouchState::MultiTouch(n - 1),
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};
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@ -1342,14 +1322,14 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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self.touch_gesture_state = match self.touch_gesture_state {
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TouchState::Nothing |
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TouchState::Touching |
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TouchState::Panning |
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TouchState::WaitingForScript(1) |
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TouchState::Touching(_) |
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TouchState::Panning(_) |
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TouchState::WaitingForScript(1, _) |
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TouchState::DefaultPrevented(1) |
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TouchState::MultiTouch(1) => {
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TouchState::Nothing
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}
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TouchState::WaitingForScript(n) => TouchState::WaitingForScript(n - 1),
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TouchState::WaitingForScript(n, p) => TouchState::WaitingForScript(n - 1, p),
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TouchState::DefaultPrevented(n) => TouchState::DefaultPrevented(n - 1),
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TouchState::MultiTouch(n) => TouchState::MultiTouch(n - 1),
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};
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