Add SMIL override cascade level

This commit is contained in:
Brian Birtles 2017-04-27 12:35:12 +09:00
parent 18c72ac28d
commit 97ce9ed5b0
4 changed files with 49 additions and 14 deletions

View file

@ -319,6 +319,11 @@ pub trait TElement : Eq + PartialEq + Debug + Hash + Sized + Copy + Clone +
/// Get this element's style attribute.
fn style_attribute(&self) -> Option<&Arc<Locked<PropertyDeclarationBlock>>>;
/// Get this element's SMIL override declarations.
fn get_smil_override(&self) -> Option<&Arc<Locked<PropertyDeclarationBlock>>> {
None
}
/// Get this element's animation rules.
fn get_animation_rules(&self, _pseudo: Option<&PseudoElement>) -> AnimationRules {
AnimationRules(None, None)

View file

@ -882,6 +882,7 @@ pub trait MatchMethods : TElement {
let stylist = &context.shared.stylist;
let style_attribute = self.style_attribute();
let smil_override = self.get_smil_override();
let animation_rules = self.get_animation_rules(None);
let mut rule_nodes_changed = false;
let bloom = context.thread_local.bloom_filter.filter();
@ -895,6 +896,7 @@ pub trait MatchMethods : TElement {
*relations = stylist.push_applicable_declarations(self,
Some(bloom),
style_attribute,
smil_override,
animation_rules,
None,
&context.shared.guards,
@ -952,7 +954,9 @@ pub trait MatchMethods : TElement {
};
stylist.push_applicable_declarations(self,
Some(bloom_filter),
None, pseudo_animation_rules,
None,
None,
pseudo_animation_rules,
Some(&pseudo),
&guards,
&mut applicable_declarations,

View file

@ -254,19 +254,19 @@ impl RuleTree {
path.parent().unwrap().clone()
}
/// Returns new rule node without Animations and Transitions level rules.
/// Returns new rule node without rules from declarative animations.
pub fn remove_animation_and_transition_rules(&self, path: &StrongRuleNode) -> StrongRuleNode {
// Return a clone if there is neither animation nor transition level.
// Return a clone if there are no animation rules.
if !path.has_animation_or_transition_rules() {
return path.clone();
}
let iter = path.self_and_ancestors().take_while(|node| node.cascade_level() >= CascadeLevel::Animations);
let iter = path.self_and_ancestors().take_while(
|node| node.cascade_level() >= CascadeLevel::SMILOverride);
let mut last = path;
let mut children = vec![];
for node in iter {
if node.cascade_level() != CascadeLevel::Animations &&
node.cascade_level() != CascadeLevel::Transitions {
if node.cascade_level().is_animation() {
children.push((node.get().source.clone().unwrap(), node.cascade_level()));
}
last = node;
@ -301,6 +301,8 @@ pub enum CascadeLevel {
AuthorNormal,
/// Style attribute normal rules.
StyleAttributeNormal,
/// SVG SMIL animations.
SMILOverride,
/// CSS animations and script-generated animations.
Animations,
/// Author-supplied important rules.
@ -333,6 +335,7 @@ impl CascadeLevel {
match *self {
CascadeLevel::Transitions |
CascadeLevel::Animations |
CascadeLevel::SMILOverride |
CascadeLevel::StyleAttributeNormal |
CascadeLevel::StyleAttributeImportant => true,
_ => false,
@ -362,6 +365,17 @@ impl CascadeLevel {
Importance::Normal
}
}
/// Returns whether this cascade level represents an animation rules.
#[inline]
pub fn is_animation(&self) -> bool {
match *self {
CascadeLevel::SMILOverride |
CascadeLevel::Animations |
CascadeLevel::Transitions => true,
_ => false,
}
}
}
struct RuleNode {
@ -780,8 +794,8 @@ impl StrongRuleNode {
/// Returns true if there is either animation or transition level rule.
pub fn has_animation_or_transition_rules(&self) -> bool {
self.self_and_ancestors()
.take_while(|node| node.cascade_level() >= CascadeLevel::Animations)
.any(|node| matches!(node.cascade_level(), CascadeLevel::Animations | CascadeLevel::Transitions))
.take_while(|node| node.cascade_level() >= CascadeLevel::SMILOverride)
.any(|node| node.cascade_level().is_animation())
}
}

View file

@ -510,6 +510,7 @@ impl Stylist {
self.push_applicable_declarations(element,
None,
None,
None,
AnimationRules(None, None),
@ -631,6 +632,7 @@ impl Stylist {
element: &E,
parent_bf: Option<&BloomFilter>,
style_attribute: Option<&Arc<Locked<PropertyDeclarationBlock>>>,
smil_override: Option<&Arc<Locked<PropertyDeclarationBlock>>>,
animation_rules: AnimationRules,
pseudo_element: Option<&PseudoElement>,
guards: &StylesheetGuards,
@ -711,7 +713,17 @@ impl Stylist {
debug!("style attr: {:?}", relations);
// Step 5: Animations.
// Step 5: SMIL override.
// Declarations from SVG SMIL animation elements.
if let Some(so) = smil_override {
Push::push(
applicable_declarations,
ApplicableDeclarationBlock::from_declarations(so.clone(),
CascadeLevel::SMILOverride));
}
debug!("SMIL: {:?}", relations);
// Step 6: Animations.
// The animations sheet (CSS animations, script-generated animations,
// and CSS transitions that are no longer tied to CSS markup)
if let Some(anim) = animation_rules.0 {
@ -722,7 +734,7 @@ impl Stylist {
}
debug!("animation: {:?}", relations);
// Step 6: Author-supplied `!important` rules.
// Step 7: Author-supplied `!important` rules.
map.author.get_all_matching_rules(element,
parent_bf,
applicable_declarations,
@ -732,7 +744,7 @@ impl Stylist {
debug!("author important: {:?}", relations);
// Step 7: `!important` style attributes.
// Step 8: `!important` style attributes.
if let Some(sa) = style_attribute {
if sa.read_with(guards.author).any_important() {
relations |= AFFECTED_BY_STYLE_ATTRIBUTE;
@ -745,7 +757,7 @@ impl Stylist {
debug!("style attr important: {:?}", relations);
// Step 8: User `!important` rules.
// Step 9: User `!important` rules.
map.user.get_all_matching_rules(element,
parent_bf,
applicable_declarations,
@ -758,7 +770,7 @@ impl Stylist {
debug!("skipping non-agent rules");
}
// Step 9: UA `!important` rules.
// Step 10: UA `!important` rules.
map.user_agent.get_all_matching_rules(element,
parent_bf,
applicable_declarations,
@ -768,7 +780,7 @@ impl Stylist {
debug!("UA important: {:?}", relations);
// Step 10: Transitions.
// Step 11: Transitions.
// The transitions sheet (CSS transitions that are tied to CSS markup)
if let Some(anim) = animation_rules.1 {
Push::push(