Merge pull request #3004 from mbrubeck/doc-comment

Fix rustdoc comment syntax in gfx::display_list. r=zwarich
This commit is contained in:
Matt Brubeck 2014-08-04 13:52:58 -07:00
commit 980ff21f19

View file

@ -3,16 +3,16 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! Servo heavily uses display lists, which are retained-mode lists of rendering commands to //! Servo heavily uses display lists, which are retained-mode lists of rendering commands to
/// perform. Using a list instead of rendering elements in immediate mode allows transforms, hit //! perform. Using a list instead of rendering elements in immediate mode allows transforms, hit
/// testing, and invalidation to be performed using the same primitives as painting. It also allows //! testing, and invalidation to be performed using the same primitives as painting. It also allows
/// Servo to aggressively cull invisible and out-of-bounds rendering elements, to reduce overdraw. //! Servo to aggressively cull invisible and out-of-bounds rendering elements, to reduce overdraw.
/// Finally, display lists allow tiles to be farmed out onto multiple CPUs and rendered in //! Finally, display lists allow tiles to be farmed out onto multiple CPUs and rendered in
/// parallel (although this benefit does not apply to GPU-based rendering). //! parallel (although this benefit does not apply to GPU-based rendering).
/// //!
/// Display items describe relatively high-level drawing operations (for example, entire borders //! Display items describe relatively high-level drawing operations (for example, entire borders
/// and shadows instead of lines and blur operations), to reduce the amount of allocation required. //! and shadows instead of lines and blur operations), to reduce the amount of allocation required.
/// They are therefore not exactly analogous to constructs like Skia pictures, which consist of //! They are therefore not exactly analogous to constructs like Skia pictures, which consist of
/// low-level drawing primitives. //! low-level drawing primitives.
use color::Color; use color::Color;
use render_context::RenderContext; use render_context::RenderContext;