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Merge pull request #3004 from mbrubeck/doc-comment
Fix rustdoc comment syntax in gfx::display_list. r=zwarich
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1 changed files with 10 additions and 10 deletions
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@ -3,16 +3,16 @@
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! Servo heavily uses display lists, which are retained-mode lists of rendering commands to
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//! Servo heavily uses display lists, which are retained-mode lists of rendering commands to
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/// perform. Using a list instead of rendering elements in immediate mode allows transforms, hit
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//! perform. Using a list instead of rendering elements in immediate mode allows transforms, hit
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/// testing, and invalidation to be performed using the same primitives as painting. It also allows
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//! testing, and invalidation to be performed using the same primitives as painting. It also allows
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/// Servo to aggressively cull invisible and out-of-bounds rendering elements, to reduce overdraw.
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//! Servo to aggressively cull invisible and out-of-bounds rendering elements, to reduce overdraw.
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/// Finally, display lists allow tiles to be farmed out onto multiple CPUs and rendered in
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//! Finally, display lists allow tiles to be farmed out onto multiple CPUs and rendered in
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/// parallel (although this benefit does not apply to GPU-based rendering).
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//! parallel (although this benefit does not apply to GPU-based rendering).
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///
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//!
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/// Display items describe relatively high-level drawing operations (for example, entire borders
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//! Display items describe relatively high-level drawing operations (for example, entire borders
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/// and shadows instead of lines and blur operations), to reduce the amount of allocation required.
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//! and shadows instead of lines and blur operations), to reduce the amount of allocation required.
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/// They are therefore not exactly analogous to constructs like Skia pictures, which consist of
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//! They are therefore not exactly analogous to constructs like Skia pictures, which consist of
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/// low-level drawing primitives.
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//! low-level drawing primitives.
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use color::Color;
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use color::Color;
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use render_context::RenderContext;
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use render_context::RenderContext;
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