Move fragment navigation into Document object

Move the `check_and_scroll_fragment()` method into Document, make the
mothod set the fragment of url after navigation, and use the
`perform_a_scroll()` method to scroll rather than an individual
method. Also removes the broken `Window.fragment` fields.
This commit is contained in:
Pu Xingyu 2016-11-18 12:33:30 +08:00
parent eca8f1d0b4
commit 9863149043
5 changed files with 65 additions and 82 deletions

View file

@ -18,7 +18,7 @@ use dom::bindings::codegen::Bindings::NodeBinding::NodeMethods;
use dom::bindings::codegen::Bindings::NodeFilterBinding::NodeFilter;
use dom::bindings::codegen::Bindings::PerformanceBinding::PerformanceMethods;
use dom::bindings::codegen::Bindings::TouchBinding::TouchMethods;
use dom::bindings::codegen::Bindings::WindowBinding::WindowMethods;
use dom::bindings::codegen::Bindings::WindowBinding::{ScrollBehavior, WindowMethods};
use dom::bindings::codegen::UnionTypes::NodeOrString;
use dom::bindings::error::{Error, ErrorResult, Fallible};
use dom::bindings::inheritance::{Castable, ElementTypeId, HTMLElementTypeId, NodeTypeId};
@ -600,6 +600,45 @@ impl Document {
}
}
/// https://html.spec.whatwg.org/multipage/#scroll-to-the-fragment-identifier
pub fn check_and_scroll_fragment(&self, fragment: &str) {
let target = self.find_fragment_node(fragment);
// Step 1
self.set_target_element(target.r());
let point = if fragment.is_empty() || fragment.to_lowercase() == "top" {
// FIXME(stshine): this should be the origin of the stacking context space,
// which may differ under the influence of writing mode.
Some((0.0, 0.0))
} else {
target.r().map(|element| {
// FIXME(#8275, pcwalton): This is pretty bogus when multiple layers
// are involved. Really what needs to happen is that this needs to go
// through layout to ask which layer the element belongs to, and have
// it send the scroll message to the compositor.
let rect = element.upcast::<Node>().bounding_content_box();
// In order to align with element edges, we snap to unscaled pixel
// boundaries, since the paint thread currently does the same for
// drawing elements. This is important for pages that require pixel
// perfect scroll positioning for proper display (like Acid2). Since
// we don't have the device pixel ratio here, this might not be
// accurate, but should work as long as the ratio is a whole number.
// Once #8275 is fixed this should actually take into account the
// real device pixel ratio.
(rect.origin.x.to_nearest_px() as f32,
rect.origin.y.to_nearest_px() as f32)
})
};
if let Some((x, y)) = point {
// Step 3
self.window.perform_a_scroll(x, y, ScrollBehavior::Instant,
target.r());
}
}
fn get_anchor_by_name(&self, name: &str) -> Option<Root<Element>> {
let check_anchor = |node: &HTMLAnchorElement| {
let elem = node.upcast::<Element>();