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AudioContext construction
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7e04031a95
commit
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2 changed files with 66 additions and 5 deletions
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@ -3,24 +3,30 @@
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use dom::audiodestinationnode::AudioDestinationNode;
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use dom::bindings::cell::DomRefCell;
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use dom::bindings::codegen::Bindings::AudioNodeBinding::AudioNodeOptions;
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use dom::bindings::codegen::Bindings::AudioNodeBinding::{ChannelCountMode, ChannelInterpretation};
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use dom::bindings::codegen::Bindings::BaseAudioContextBinding::BaseAudioContextMethods;
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use dom::bindings::codegen::Bindings::BaseAudioContextBinding::AudioContextState;
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use dom::bindings::codegen::Bindings::OscillatorNodeBinding::OscillatorOptions;
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use dom::bindings::inheritance::Castable;
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use dom::bindings::num::Finite;
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use dom::bindings::refcounted::Trusted;
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use dom::bindings::reflector::{DomObject, Reflector};
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use dom::bindings::root::DomRoot;
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use dom::globalscope::GlobalScope;
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use dom::promise::Promise;
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use dom::oscillatornode::OscillatorNode;
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use dom::promise::Promise;
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use dom::window::Window;
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use dom_struct::dom_struct;
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use servo_media::ServoMedia;
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use servo_media::audio::graph::AudioGraph;
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use servo_media::audio::graph::{OfflineAudioGraphOptions, RealTimeAudioGraphOptions};
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use servo_media::audio::graph_impl::NodeId;
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use servo_media::audio::node::AudioNodeType;
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use std::cell::Cell;
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use std::rc::Rc;
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use task_source::TaskSource;
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pub enum BaseAudioContextOptions {
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AudioContext(RealTimeAudioGraphOptions),
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@ -32,10 +38,17 @@ pub struct BaseAudioContext {
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reflector_: Reflector,
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#[ignore_malloc_size_of = "servo_media"]
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audio_graph: AudioGraph,
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/// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-destination
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destination: Option<DomRoot<AudioDestinationNode>>,
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/// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-samplerate
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sample_rate: f32,
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/// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-currenttime
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current_time: f64,
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state: AudioContextState,
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/// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-state
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state: Cell<AudioContextState>,
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/// https://webaudio.github.io/web-audio-api/#pendingresumepromises
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#[ignore_malloc_size_of = "promises are hard"]
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pending_resume_promises: DomRefCell<Vec<Rc<Promise>>>,
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}
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impl BaseAudioContext {
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@ -58,7 +71,8 @@ impl BaseAudioContext {
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destination: None,
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current_time: 0.,
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sample_rate,
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state: AudioContextState::Suspended,
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state: Cell::new(AudioContextState::Suspended),
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pending_resume_promises: Default::default(),
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};
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let mut options = unsafe { AudioNodeOptions::empty(global.get_cx()) };
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@ -74,6 +88,30 @@ impl BaseAudioContext {
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pub fn create_node_engine(&self, node_type: AudioNodeType) -> NodeId {
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self.audio_graph.create_node(node_type)
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}
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// https://webaudio.github.io/web-audio-api/#allowed-to-start
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pub fn is_allowed_to_start(&self) -> bool {
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self.state.get() == AudioContextState::Suspended
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}
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pub fn resume(&self) {
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let window = DomRoot::downcast::<Window>(self.global()).unwrap();
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let task_source = window.dom_manipulation_task_source();
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// Set the state attribute to `running`.
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let this = Trusted::new(self);
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task_source.queue(task!(set_state: move || {
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let this = this.root();
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this.state.set(AudioContextState::Running);
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}), window.upcast()).unwrap();
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// Queue a task to fire a simple event named `statechange` at the AudioContext.
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task_source.queue_simple_event(
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self.upcast(),
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atom!("statechange"),
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&window,
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);
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}
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}
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impl BaseAudioContextMethods for BaseAudioContext {
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@ -89,7 +127,7 @@ impl BaseAudioContextMethods for BaseAudioContext {
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// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-state
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fn State(&self) -> AudioContextState {
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self.state
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self.state.get()
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}
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// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-resume
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