Update offscreen_gl_context

This commit is contained in:
Emilio Cobos Álvarez 2015-12-22 01:28:47 +01:00
parent df087cc6cf
commit 992a36234c
8 changed files with 9 additions and 20 deletions

View file

@ -29,7 +29,6 @@ path = "../gfx_traits"
[dependencies.offscreen_gl_context]
git = "https://github.com/ecoal95/rust-offscreen-rendering-context"
features = ["texture_surface"]
[dependencies.ipc-channel]
git = "https://github.com/servo/ipc-channel"

View file

@ -11,7 +11,7 @@ use gleam::gl::types::{GLsizei};
use ipc_channel::ipc::{self, IpcSender, IpcSharedMemory};
use ipc_channel::router::ROUTER;
use layers::platform::surface::NativeSurface;
use offscreen_gl_context::{ColorAttachmentType, GLContext, GLContextAttributes};
use offscreen_gl_context::{ColorAttachmentType, GLContext, GLContextAttributes, NativeGLContext};
use std::borrow::ToOwned;
use std::sync::mpsc::{Sender, channel};
use util::task::spawn_named;
@ -20,7 +20,7 @@ use util::vec::byte_swap;
pub struct WebGLPaintTask {
size: Size2D<i32>,
original_context_size: Size2D<i32>,
gl_context: GLContext,
gl_context: GLContext<NativeGLContext>,
}
// This allows trying to create the PaintTask
@ -29,9 +29,7 @@ unsafe impl Send for WebGLPaintTask {}
impl WebGLPaintTask {
fn new(size: Size2D<i32>, attrs: GLContextAttributes) -> Result<WebGLPaintTask, &'static str> {
let context = try!(
GLContext::create_offscreen_with_color_attachment(
size, attrs, ColorAttachmentType::TextureWithSurface));
let context = try!(GLContext::new(size, attrs, ColorAttachmentType::Texture, None));
// NOTE: As of right now this is always equal to the size parameter,
// but this doesn't have to be true. Firefox after failing with

View file

@ -62,7 +62,6 @@ git = "https://github.com/servo/ipc-channel"
[dependencies.offscreen_gl_context]
git = "https://github.com/ecoal95/rust-offscreen-rendering-context"
features = ["texture_surface"]
[dependencies.gaol]
git = "https://github.com/pcwalton/gaol"

View file

@ -18,7 +18,6 @@ path = "../net_traits"
[dependencies.offscreen_gl_context]
git = "https://github.com/ecoal95/rust-offscreen-rendering-context"
features = ["texture_surface"]
[dependencies.plugins]
path = "../plugins"

View file

@ -1263,7 +1263,7 @@ dependencies = [
[[package]]
name = "offscreen_gl_context"
version = "0.1.0"
source = "git+https://github.com/ecoal95/rust-offscreen-rendering-context#348364d8869d5e673b49c60f40803dfa903c70f2"
source = "git+https://github.com/ecoal95/rust-offscreen-rendering-context#0677179502384f07fced16744dbe5882d9a71dfa"
dependencies = [
"cgl 0.1.3 (registry+https://github.com/rust-lang/crates.io-index)",
"core-foundation 0.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
@ -1271,11 +1271,9 @@ dependencies = [
"gl_generator 0.4.2 (registry+https://github.com/rust-lang/crates.io-index)",
"gleam 0.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"khronos_api 1.0.0 (registry+https://github.com/rust-lang/crates.io-index)",
"layers 0.2.0 (git+https://github.com/servo/rust-layers)",
"log 0.3.4 (registry+https://github.com/rust-lang/crates.io-index)",
"serde 0.6.6 (registry+https://github.com/rust-lang/crates.io-index)",
"serde_macros 0.6.5 (registry+https://github.com/rust-lang/crates.io-index)",
"servo-glutin 0.4.5 (registry+https://github.com/rust-lang/crates.io-index)",
"x11 2.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
]

View file

@ -34,7 +34,7 @@ extern crate servo;
extern crate time;
use gleam::gl;
use offscreen_gl_context::GLContext;
use offscreen_gl_context::{GLContext, NativeGLContext};
use servo::Browser;
use servo::compositing::windowing::WindowEvent;
use servo::net_traits::hosts;
@ -43,7 +43,7 @@ use std::rc::Rc;
#[cfg(not(target_os = "android"))]
fn load_gl_when_headless() {
gl::load_with(|addr| GLContext::get_proc_address(addr) as *const _);
gl::load_with(|addr| GLContext::<NativeGLContext>::get_proc_address(addr) as *const _);
}
#[cfg(target_os = "android")]
@ -76,7 +76,7 @@ fn main() {
let window = if opts::get().headless {
// Load gl functions even when in headless mode,
// to avoid crashing with webgl
// to avoid crashing with WebGL
load_gl_when_headless();
None
} else {