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Update offscreen_gl_context
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parent
df087cc6cf
commit
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8 changed files with 9 additions and 20 deletions
4
components/servo/Cargo.lock
generated
4
components/servo/Cargo.lock
generated
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@ -1263,7 +1263,7 @@ dependencies = [
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[[package]]
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name = "offscreen_gl_context"
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version = "0.1.0"
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source = "git+https://github.com/ecoal95/rust-offscreen-rendering-context#348364d8869d5e673b49c60f40803dfa903c70f2"
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source = "git+https://github.com/ecoal95/rust-offscreen-rendering-context#0677179502384f07fced16744dbe5882d9a71dfa"
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dependencies = [
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"cgl 0.1.3 (registry+https://github.com/rust-lang/crates.io-index)",
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"core-foundation 0.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
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@ -1271,11 +1271,9 @@ dependencies = [
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"gl_generator 0.4.2 (registry+https://github.com/rust-lang/crates.io-index)",
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"gleam 0.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"khronos_api 1.0.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"layers 0.2.0 (git+https://github.com/servo/rust-layers)",
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"log 0.3.4 (registry+https://github.com/rust-lang/crates.io-index)",
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"serde 0.6.6 (registry+https://github.com/rust-lang/crates.io-index)",
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"serde_macros 0.6.5 (registry+https://github.com/rust-lang/crates.io-index)",
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"servo-glutin 0.4.5 (registry+https://github.com/rust-lang/crates.io-index)",
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"x11 2.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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@ -34,7 +34,7 @@ extern crate servo;
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extern crate time;
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use gleam::gl;
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use offscreen_gl_context::GLContext;
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use offscreen_gl_context::{GLContext, NativeGLContext};
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use servo::Browser;
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use servo::compositing::windowing::WindowEvent;
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use servo::net_traits::hosts;
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@ -43,7 +43,7 @@ use std::rc::Rc;
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#[cfg(not(target_os = "android"))]
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fn load_gl_when_headless() {
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gl::load_with(|addr| GLContext::get_proc_address(addr) as *const _);
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gl::load_with(|addr| GLContext::<NativeGLContext>::get_proc_address(addr) as *const _);
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}
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#[cfg(target_os = "android")]
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@ -76,7 +76,7 @@ fn main() {
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let window = if opts::get().headless {
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// Load gl functions even when in headless mode,
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// to avoid crashing with webgl
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// to avoid crashing with WebGL
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load_gl_when_headless();
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None
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} else {
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