Update offscreen_gl_context

This commit is contained in:
Emilio Cobos Álvarez 2015-12-22 01:28:47 +01:00
parent df087cc6cf
commit 992a36234c
8 changed files with 9 additions and 20 deletions

View file

@ -1263,7 +1263,7 @@ dependencies = [
[[package]]
name = "offscreen_gl_context"
version = "0.1.0"
source = "git+https://github.com/ecoal95/rust-offscreen-rendering-context#348364d8869d5e673b49c60f40803dfa903c70f2"
source = "git+https://github.com/ecoal95/rust-offscreen-rendering-context#0677179502384f07fced16744dbe5882d9a71dfa"
dependencies = [
"cgl 0.1.3 (registry+https://github.com/rust-lang/crates.io-index)",
"core-foundation 0.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
@ -1271,11 +1271,9 @@ dependencies = [
"gl_generator 0.4.2 (registry+https://github.com/rust-lang/crates.io-index)",
"gleam 0.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
"khronos_api 1.0.0 (registry+https://github.com/rust-lang/crates.io-index)",
"layers 0.2.0 (git+https://github.com/servo/rust-layers)",
"log 0.3.4 (registry+https://github.com/rust-lang/crates.io-index)",
"serde 0.6.6 (registry+https://github.com/rust-lang/crates.io-index)",
"serde_macros 0.6.5 (registry+https://github.com/rust-lang/crates.io-index)",
"servo-glutin 0.4.5 (registry+https://github.com/rust-lang/crates.io-index)",
"x11 2.3.0 (registry+https://github.com/rust-lang/crates.io-index)",
]

View file

@ -34,7 +34,7 @@ extern crate servo;
extern crate time;
use gleam::gl;
use offscreen_gl_context::GLContext;
use offscreen_gl_context::{GLContext, NativeGLContext};
use servo::Browser;
use servo::compositing::windowing::WindowEvent;
use servo::net_traits::hosts;
@ -43,7 +43,7 @@ use std::rc::Rc;
#[cfg(not(target_os = "android"))]
fn load_gl_when_headless() {
gl::load_with(|addr| GLContext::get_proc_address(addr) as *const _);
gl::load_with(|addr| GLContext::<NativeGLContext>::get_proc_address(addr) as *const _);
}
#[cfg(target_os = "android")]
@ -76,7 +76,7 @@ fn main() {
let window = if opts::get().headless {
// Load gl functions even when in headless mode,
// to avoid crashing with webgl
// to avoid crashing with WebGL
load_gl_when_headless();
None
} else {