Update shaders for sampler names, copy new text-shadow shaders.

This commit is contained in:
Glenn Watson 2016-11-11 05:57:01 +10:00
parent db357b0334
commit 9991e0674b
18 changed files with 219 additions and 10 deletions

View file

@ -28,5 +28,5 @@ void main(void) {
vec2 st = vTextureOffset + ((position_in_tile / vStretchSize) * vTextureSize);
alpha = alpha * float(all(bvec2(step(position_in_tile, vStretchSize))));
oFragColor = texture(sDiffuse, st) * vec4(1, 1, 1, alpha);
oFragColor = texture(sColor0, st) * vec4(1, 1, 1, alpha);
}