mirror of
https://github.com/servo/servo.git
synced 2025-08-02 12:10:29 +01:00
webgpu: Update wgpu and revamp RenderPass (#32665)
* Update wgpu and revamp RenderPass * Set good expectations * Set one bad expectation * send_render_command * small fixups * docs * doc * Put RenderPass inside PassState * Use Pass enum for ComputePass too * fix docs
This commit is contained in:
parent
26624a109f
commit
99c1f886b8
15 changed files with 559 additions and 1032 deletions
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@ -2,13 +2,12 @@
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use std::borrow::Cow;
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use std::cell::Cell;
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use std::collections::HashSet;
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use dom_struct::dom_struct;
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use webgpu::wgc::command as wgpu_com;
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use webgpu::{self, wgt, WebGPU, WebGPUComputePass, WebGPURequest};
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use webgpu::{self, wgt, WebGPU, WebGPUComputePass, WebGPURenderPass, WebGPURequest};
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use super::gpuconvert::convert_label;
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use crate::dom::bindings::cell::DomRefCell;
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@ -134,89 +133,85 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
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&self,
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descriptor: &GPURenderPassDescriptor,
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) -> DomRoot<GPURenderPassEncoder> {
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let render_pass = if !self.valid.get() {
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None
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} else {
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let depth_stencil = descriptor.depthStencilAttachment.as_ref().map(|depth| {
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wgpu_com::RenderPassDepthStencilAttachment {
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depth: wgpu_com::PassChannel {
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load_op: convert_load_op(depth.depthLoadOp),
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store_op: convert_store_op(depth.depthStoreOp),
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clear_value: *depth.depthClearValue.unwrap_or_default(),
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read_only: depth.depthReadOnly,
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},
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stencil: wgpu_com::PassChannel {
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load_op: convert_load_op(depth.stencilLoadOp),
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store_op: convert_store_op(depth.stencilStoreOp),
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clear_value: depth.stencilClearValue,
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read_only: depth.stencilReadOnly,
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},
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view: depth.view.id().0,
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}
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});
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let depth_stencil_attachment = descriptor.depthStencilAttachment.as_ref().map(|depth| {
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wgpu_com::RenderPassDepthStencilAttachment {
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depth: wgpu_com::PassChannel {
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load_op: convert_load_op(depth.depthLoadOp),
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store_op: convert_store_op(depth.depthStoreOp),
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clear_value: *depth.depthClearValue.unwrap_or_default(),
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read_only: depth.depthReadOnly,
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},
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stencil: wgpu_com::PassChannel {
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load_op: convert_load_op(depth.stencilLoadOp),
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store_op: convert_store_op(depth.stencilStoreOp),
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clear_value: depth.stencilClearValue,
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read_only: depth.stencilReadOnly,
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},
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view: depth.view.id().0,
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}
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});
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let desc = wgpu_com::RenderPassDescriptor {
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color_attachments: Cow::Owned(
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descriptor
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.colorAttachments
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.iter()
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.map(|color| {
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let channel = wgpu_com::PassChannel {
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load_op: convert_load_op(Some(color.loadOp)),
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store_op: convert_store_op(Some(color.storeOp)),
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clear_value: if let Some(clear_val) = &color.clearValue {
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match clear_val {
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DoubleSequenceOrGPUColorDict::DoubleSequence(s) => {
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let mut w = s.clone();
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if w.len() < 3 {
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w.resize(3, Finite::wrap(0.0f64));
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}
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w.resize(4, Finite::wrap(1.0f64));
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wgt::Color {
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r: *w[0],
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g: *w[1],
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b: *w[2],
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a: *w[3],
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}
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},
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DoubleSequenceOrGPUColorDict::GPUColorDict(d) => {
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wgt::Color {
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r: *d.r,
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g: *d.g,
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b: *d.b,
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a: *d.a,
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}
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},
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}
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} else {
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wgt::Color::TRANSPARENT
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},
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read_only: false,
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};
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Some(wgpu_com::RenderPassColorAttachment {
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resolve_target: color.resolveTarget.as_ref().map(|t| t.id().0),
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channel,
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view: color.view.id().0,
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})
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})
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.collect::<Vec<_>>(),
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),
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depth_stencil_attachment: depth_stencil.as_ref(),
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label: descriptor
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.parent
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.label
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.as_ref()
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.map(|l| Cow::Borrowed(&**l)),
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timestamp_writes: None,
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occlusion_query_set: None,
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};
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Some(wgpu_com::RenderPass::new(self.encoder.0, &desc))
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};
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let color_attachments = descriptor
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.colorAttachments
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.iter()
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.map(|color| {
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let channel = wgpu_com::PassChannel {
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load_op: convert_load_op(Some(color.loadOp)),
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store_op: convert_store_op(Some(color.storeOp)),
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clear_value: if let Some(clear_val) = &color.clearValue {
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match clear_val {
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DoubleSequenceOrGPUColorDict::DoubleSequence(s) => {
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let mut w = s.clone();
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if w.len() < 3 {
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w.resize(3, Finite::wrap(0.0f64));
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}
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w.resize(4, Finite::wrap(1.0f64));
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wgt::Color {
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r: *w[0],
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g: *w[1],
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b: *w[2],
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a: *w[3],
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}
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},
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DoubleSequenceOrGPUColorDict::GPUColorDict(d) => wgt::Color {
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r: *d.r,
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g: *d.g,
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b: *d.b,
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a: *d.a,
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},
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}
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} else {
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wgt::Color::TRANSPARENT
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},
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read_only: false,
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};
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Some(wgpu_com::RenderPassColorAttachment {
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resolve_target: color.resolveTarget.as_ref().map(|t| t.id().0),
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channel,
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view: color.view.id().0,
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})
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})
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.collect::<Vec<_>>();
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let render_pass_id = self
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.global()
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.wgpu_id_hub()
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.create_render_pass_id(self.device.id().0.backend());
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if let Err(e) = self.channel.0.send(WebGPURequest::BeginRenderPass {
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command_encoder_id: self.id().0,
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render_pass_id,
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label: convert_label(&descriptor.parent),
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depth_stencil_attachment,
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color_attachments,
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device_id: self.device.id().0,
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}) {
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warn!("Failed to send WebGPURequest::BeginRenderPass {e:?}");
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}
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GPURenderPassEncoder::new(
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&self.global(),
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self.channel.clone(),
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render_pass,
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WebGPURenderPass(render_pass_id),
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self,
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descriptor.parent.label.clone().unwrap_or_default(),
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)
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@ -5,7 +5,6 @@
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use dom_struct::dom_struct;
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use webgpu::{WebGPU, WebGPUComputePass, WebGPURequest};
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use super::bindings::error::Fallible;
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::WebGPUBinding::GPUComputePassEncoderMethods;
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use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
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@ -109,7 +108,7 @@ impl GPUComputePassEncoderMethods for GPUComputePassEncoder {
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpurenderpassencoder-endpass>
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fn End(&self) -> Fallible<()> {
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fn End(&self) {
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if let Err(e) = self.channel.0.send(WebGPURequest::EndComputePass {
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compute_pass_id: self.compute_pass.0,
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device_id: self.command_encoder.device_id().0,
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@ -117,11 +116,9 @@ impl GPUComputePassEncoderMethods for GPUComputePassEncoder {
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}) {
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warn!("Failed to send WebGPURequest::EndComputePass: {e:?}");
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}
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Ok(())
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpuprogrammablepassencoder-setbindgroup>
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#[allow(unsafe_code)]
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fn SetBindGroup(&self, index: u32, bind_group: &GPUBindGroup, offsets: Vec<u32>) {
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if let Err(e) = self.channel.0.send(WebGPURequest::ComputePassSetBindGroup {
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compute_pass_id: self.compute_pass.0,
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@ -3,11 +3,9 @@
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use dom_struct::dom_struct;
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use webgpu::wgc::command::{render_commands as wgpu_render, RenderPass};
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use webgpu::{wgt, WebGPU, WebGPURequest};
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use webgpu::{wgt, RenderCommand, WebGPU, WebGPURenderPass, WebGPURequest};
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use super::bindings::codegen::Bindings::WebGPUBinding::GPUIndexFormat;
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use super::bindings::error::Fallible;
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
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GPUColor, GPURenderPassEncoderMethods,
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@ -30,16 +28,15 @@ pub struct GPURenderPassEncoder {
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#[no_trace]
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channel: WebGPU,
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label: DomRefCell<USVString>,
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#[ignore_malloc_size_of = "defined in wgpu-core"]
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#[no_trace]
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render_pass: DomRefCell<Option<RenderPass>>,
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render_pass: WebGPURenderPass,
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command_encoder: Dom<GPUCommandEncoder>,
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}
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impl GPURenderPassEncoder {
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fn new_inherited(
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channel: WebGPU,
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render_pass: Option<RenderPass>,
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render_pass: WebGPURenderPass,
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parent: &GPUCommandEncoder,
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label: USVString,
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) -> Self {
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@ -47,7 +44,7 @@ impl GPURenderPassEncoder {
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channel,
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reflector_: Reflector::new(),
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label: DomRefCell::new(label),
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render_pass: DomRefCell::new(render_pass),
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render_pass,
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command_encoder: Dom::from_ref(parent),
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}
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}
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@ -55,7 +52,7 @@ impl GPURenderPassEncoder {
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pub fn new(
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global: &GlobalScope,
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channel: WebGPU,
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render_pass: Option<RenderPass>,
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render_pass: WebGPURenderPass,
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parent: &GPUCommandEncoder,
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label: USVString,
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) -> DomRoot<Self> {
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@ -69,6 +66,16 @@ impl GPURenderPassEncoder {
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global,
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)
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}
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fn send_render_command(&self, render_command: RenderCommand) {
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if let Err(e) = self.channel.0.send(WebGPURequest::RenderPassCommand {
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render_pass_id: self.render_pass.0,
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render_command,
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device_id: self.command_encoder.device_id().0,
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}) {
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warn!("Error sending WebGPURequest::RenderPassCommand: {e:?}")
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}
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}
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}
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impl GPURenderPassEncoderMethods for GPURenderPassEncoder {
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@ -83,16 +90,12 @@ impl GPURenderPassEncoderMethods for GPURenderPassEncoder {
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpuprogrammablepassencoder-setbindgroup>
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#[allow(unsafe_code)]
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fn SetBindGroup(&self, index: u32, bind_group: &GPUBindGroup, dynamic_offsets: Vec<u32>) {
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if let Some(render_pass) = self.render_pass.borrow_mut().as_mut() {
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wgpu_render::wgpu_render_pass_set_bind_group(
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render_pass,
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index,
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bind_group.id().0,
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&dynamic_offsets,
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)
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}
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fn SetBindGroup(&self, index: u32, bind_group: &GPUBindGroup, offsets: Vec<u32>) {
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self.send_render_command(RenderCommand::SetBindGroup {
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index,
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bind_group_id: bind_group.id().0,
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offsets,
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})
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpurenderpassencoder-setviewport>
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@ -105,79 +108,70 @@ impl GPURenderPassEncoderMethods for GPURenderPassEncoder {
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min_depth: Finite<f32>,
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max_depth: Finite<f32>,
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) {
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if let Some(render_pass) = self.render_pass.borrow_mut().as_mut() {
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wgpu_render::wgpu_render_pass_set_viewport(
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render_pass,
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*x,
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*y,
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*width,
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*height,
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*min_depth,
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*max_depth,
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);
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}
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self.send_render_command(RenderCommand::SetViewport {
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x: *x,
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y: *y,
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width: *width,
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height: *height,
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min_depth: *min_depth,
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max_depth: *max_depth,
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})
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpurenderpassencoder-setscissorrect>
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fn SetScissorRect(&self, x: u32, y: u32, width: u32, height: u32) {
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if let Some(render_pass) = self.render_pass.borrow_mut().as_mut() {
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wgpu_render::wgpu_render_pass_set_scissor_rect(render_pass, x, y, width, height);
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}
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self.send_render_command(RenderCommand::SetScissorRect {
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x,
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y,
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width,
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height,
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})
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpurenderpassencoder-setblendcolor>
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fn SetBlendConstant(&self, color: GPUColor) {
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if let Some(render_pass) = self.render_pass.borrow_mut().as_mut() {
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let colors = match color {
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GPUColor::GPUColorDict(d) => wgt::Color {
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r: *d.r,
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g: *d.g,
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b: *d.b,
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a: *d.a,
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},
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GPUColor::DoubleSequence(mut s) => {
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if s.len() < 3 {
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s.resize(3, Finite::wrap(0.0f64));
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}
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s.resize(4, Finite::wrap(1.0f64));
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wgt::Color {
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r: *s[0],
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g: *s[1],
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b: *s[2],
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a: *s[3],
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}
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},
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};
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wgpu_render::wgpu_render_pass_set_blend_constant(render_pass, &colors);
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}
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let color = match color {
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GPUColor::GPUColorDict(d) => wgt::Color {
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r: *d.r,
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g: *d.g,
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b: *d.b,
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a: *d.a,
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},
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GPUColor::DoubleSequence(mut s) => {
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if s.len() < 3 {
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s.resize(3, Finite::wrap(0.0f64));
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}
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s.resize(4, Finite::wrap(1.0f64));
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wgt::Color {
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r: *s[0],
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g: *s[1],
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b: *s[2],
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a: *s[3],
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}
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},
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};
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self.send_render_command(RenderCommand::SetBlendConstant(color))
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpurenderpassencoder-setstencilreference>
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fn SetStencilReference(&self, reference: u32) {
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if let Some(render_pass) = self.render_pass.borrow_mut().as_mut() {
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wgpu_render::wgpu_render_pass_set_stencil_reference(render_pass, reference);
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}
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self.send_render_command(RenderCommand::SetStencilReference(reference))
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpurenderpassencoder-end>
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fn End(&self) -> Fallible<()> {
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let render_pass = self.render_pass.borrow_mut().take();
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self.channel
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.0
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.send(WebGPURequest::EndRenderPass {
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render_pass,
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device_id: self.command_encoder.device_id().0,
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})
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.expect("Failed to send RunRenderPass");
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Ok(())
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fn End(&self) {
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if let Err(e) = self.channel.0.send(WebGPURequest::EndRenderPass {
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render_pass_id: self.render_pass.0,
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device_id: self.command_encoder.device_id().0,
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command_encoder_id: self.command_encoder.id().0,
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}) {
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warn!("Failed to send WebGPURequest::EndRenderPass: {e:?}");
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}
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}
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|
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/// <https://gpuweb.github.io/gpuweb/#dom-gpurenderencoderbase-setpipeline>
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fn SetPipeline(&self, pipeline: &GPURenderPipeline) {
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if let Some(render_pass) = self.render_pass.borrow_mut().as_mut() {
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wgpu_render::wgpu_render_pass_set_pipeline(render_pass, pipeline.id().0);
|
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}
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self.send_render_command(RenderCommand::SetPipeline(pipeline.id().0))
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}
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/// <https://gpuweb.github.io/gpuweb/#dom-gpurendercommandsmixin-setindexbuffer>
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|
@ -188,44 +182,35 @@ impl GPURenderPassEncoderMethods for GPURenderPassEncoder {
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offset: u64,
|
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size: u64,
|
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) {
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if let Some(render_pass) = self.render_pass.borrow_mut().as_mut() {
|
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wgpu_render::wgpu_render_pass_set_index_buffer(
|
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render_pass,
|
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buffer.id().0,
|
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match index_format {
|
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GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
|
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GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
|
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},
|
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offset,
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wgt::BufferSize::new(size),
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);
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}
|
||||
self.send_render_command(RenderCommand::SetIndexBuffer {
|
||||
buffer_id: buffer.id().0,
|
||||
index_format: match index_format {
|
||||
GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
|
||||
GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
|
||||
},
|
||||
offset,
|
||||
size: wgt::BufferSize::new(size),
|
||||
})
|
||||
}
|
||||
|
||||
/// <https://gpuweb.github.io/gpuweb/#dom-gpurenderencoderbase-setvertexbuffer>
|
||||
fn SetVertexBuffer(&self, slot: u32, buffer: &GPUBuffer, offset: u64, size: u64) {
|
||||
if let Some(render_pass) = self.render_pass.borrow_mut().as_mut() {
|
||||
wgpu_render::wgpu_render_pass_set_vertex_buffer(
|
||||
render_pass,
|
||||
slot,
|
||||
buffer.id().0,
|
||||
offset,
|
||||
wgt::BufferSize::new(size),
|
||||
);
|
||||
}
|
||||
self.send_render_command(RenderCommand::SetVertexBuffer {
|
||||
slot,
|
||||
buffer_id: buffer.id().0,
|
||||
offset,
|
||||
size: wgt::BufferSize::new(size),
|
||||
})
|
||||
}
|
||||
|
||||
/// <https://gpuweb.github.io/gpuweb/#dom-gpurenderencoderbase-draw>
|
||||
fn Draw(&self, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) {
|
||||
if let Some(render_pass) = self.render_pass.borrow_mut().as_mut() {
|
||||
wgpu_render::wgpu_render_pass_draw(
|
||||
render_pass,
|
||||
vertex_count,
|
||||
instance_count,
|
||||
first_vertex,
|
||||
first_instance,
|
||||
);
|
||||
}
|
||||
self.send_render_command(RenderCommand::Draw {
|
||||
vertex_count,
|
||||
instance_count,
|
||||
first_vertex,
|
||||
first_instance,
|
||||
})
|
||||
}
|
||||
|
||||
/// <https://gpuweb.github.io/gpuweb/#dom-gpurenderencoderbase-drawindexed>
|
||||
|
@ -237,46 +222,47 @@ impl GPURenderPassEncoderMethods for GPURenderPassEncoder {
|
|||
base_vertex: i32,
|
||||
first_instance: u32,
|
||||
) {
|
||||
if let Some(render_pass) = self.render_pass.borrow_mut().as_mut() {
|
||||
wgpu_render::wgpu_render_pass_draw_indexed(
|
||||
render_pass,
|
||||
index_count,
|
||||
instance_count,
|
||||
first_index,
|
||||
base_vertex,
|
||||
first_instance,
|
||||
);
|
||||
}
|
||||
self.send_render_command(RenderCommand::DrawIndexed {
|
||||
index_count,
|
||||
instance_count,
|
||||
first_index,
|
||||
base_vertex,
|
||||
first_instance,
|
||||
})
|
||||
}
|
||||
|
||||
/// <https://gpuweb.github.io/gpuweb/#dom-gpurenderencoderbase-drawindirect>
|
||||
fn DrawIndirect(&self, indirect_buffer: &GPUBuffer, indirect_offset: u64) {
|
||||
if let Some(render_pass) = self.render_pass.borrow_mut().as_mut() {
|
||||
wgpu_render::wgpu_render_pass_draw_indirect(
|
||||
render_pass,
|
||||
indirect_buffer.id().0,
|
||||
indirect_offset,
|
||||
);
|
||||
}
|
||||
fn DrawIndirect(&self, buffer: &GPUBuffer, offset: u64) {
|
||||
self.send_render_command(RenderCommand::DrawIndirect {
|
||||
buffer_id: buffer.id().0,
|
||||
offset,
|
||||
})
|
||||
}
|
||||
|
||||
/// <https://gpuweb.github.io/gpuweb/#dom-gpurenderencoderbase-drawindexedindirect>
|
||||
fn DrawIndexedIndirect(&self, indirect_buffer: &GPUBuffer, indirect_offset: u64) {
|
||||
if let Some(render_pass) = self.render_pass.borrow_mut().as_mut() {
|
||||
wgpu_render::wgpu_render_pass_draw_indexed_indirect(
|
||||
render_pass,
|
||||
indirect_buffer.id().0,
|
||||
indirect_offset,
|
||||
);
|
||||
}
|
||||
fn DrawIndexedIndirect(&self, buffer: &GPUBuffer, offset: u64) {
|
||||
self.send_render_command(RenderCommand::DrawIndexedIndirect {
|
||||
buffer_id: buffer.id().0,
|
||||
offset,
|
||||
})
|
||||
}
|
||||
|
||||
/// <https://gpuweb.github.io/gpuweb/#dom-gpurenderpassencoder-executebundles>
|
||||
#[allow(unsafe_code)]
|
||||
fn ExecuteBundles(&self, bundles: Vec<DomRoot<GPURenderBundle>>) {
|
||||
let bundle_ids = bundles.iter().map(|b| b.id().0).collect::<Vec<_>>();
|
||||
if let Some(render_pass) = self.render_pass.borrow_mut().as_mut() {
|
||||
wgpu_render::wgpu_render_pass_execute_bundles(render_pass, &bundle_ids)
|
||||
let bundle_ids: Vec<_> = bundles.iter().map(|b| b.id().0).collect();
|
||||
self.send_render_command(RenderCommand::ExecuteBundles(bundle_ids))
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for GPURenderPassEncoder {
|
||||
fn drop(&mut self) {
|
||||
if let Err(e) = self
|
||||
.channel
|
||||
.0
|
||||
.send(WebGPURequest::DropRenderPass(self.render_pass.0))
|
||||
{
|
||||
warn!("Failed to send WebGPURequest::DropRenderPass with {e:?}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
||||
|
||||
use smallvec::SmallVec;
|
||||
use webgpu::identity::{ComputePass, ComputePassId};
|
||||
use webgpu::identity::{ComputePass, ComputePassId, RenderPass, RenderPassId};
|
||||
use webgpu::wgc::id::markers::{
|
||||
Adapter, BindGroup, BindGroupLayout, Buffer, CommandEncoder, ComputePipeline, Device,
|
||||
PipelineLayout, RenderBundle, RenderPipeline, Sampler, ShaderModule, Texture, TextureView,
|
||||
|
@ -33,6 +33,7 @@ pub struct IdentityHub {
|
|||
render_pipelines: IdentityManager<RenderPipeline>,
|
||||
render_bundles: IdentityManager<RenderBundle>,
|
||||
compute_passes: IdentityManager<ComputePass>,
|
||||
render_passes: IdentityManager<RenderPass>,
|
||||
}
|
||||
|
||||
impl IdentityHub {
|
||||
|
@ -53,6 +54,7 @@ impl IdentityHub {
|
|||
render_pipelines: IdentityManager::new(),
|
||||
render_bundles: IdentityManager::new(),
|
||||
compute_passes: IdentityManager::new(),
|
||||
render_passes: IdentityManager::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -236,6 +238,14 @@ impl Identities {
|
|||
pub fn free_compute_pass_id(&self, id: ComputePassId) {
|
||||
self.select(id.backend()).compute_passes.free(id);
|
||||
}
|
||||
|
||||
pub fn create_render_pass_id(&self, backend: Backend) -> RenderPassId {
|
||||
self.select(backend).render_passes.process(backend)
|
||||
}
|
||||
|
||||
pub fn free_render_pass_id(&self, id: RenderPassId) {
|
||||
self.select(id.backend()).render_passes.free(id);
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Identities {
|
||||
|
|
|
@ -840,7 +840,6 @@ interface GPUComputePassEncoder {
|
|||
//[Pref="dom.webgpu.indirect-dispatch.enabled"]
|
||||
undefined dispatchWorkgroupsIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
|
||||
|
||||
[Throws]
|
||||
undefined end();
|
||||
};
|
||||
GPUComputePassEncoder includes GPUObjectBase;
|
||||
|
@ -871,7 +870,6 @@ interface GPURenderPassEncoder {
|
|||
|
||||
undefined executeBundles(sequence<GPURenderBundle> bundles);
|
||||
|
||||
[Throws]
|
||||
undefined end();
|
||||
};
|
||||
GPURenderPassEncoder includes GPUObjectBase;
|
||||
|
|
|
@ -2444,6 +2444,8 @@ impl ScriptThread {
|
|||
WebGPUMsg::FreeRenderPipeline(id) => self.gpu_id_hub.free_render_pipeline_id(id),
|
||||
WebGPUMsg::FreeTexture(id) => self.gpu_id_hub.free_texture_id(id),
|
||||
WebGPUMsg::FreeTextureView(id) => self.gpu_id_hub.free_texture_view_id(id),
|
||||
WebGPUMsg::FreeComputePass(id) => self.gpu_id_hub.free_compute_pass_id(id),
|
||||
WebGPUMsg::FreeRenderPass(id) => self.gpu_id_hub.free_render_pass_id(id),
|
||||
WebGPUMsg::Exit => *self.webgpu_port.borrow_mut() = None,
|
||||
WebGPUMsg::DeviceLost {
|
||||
pipeline_id,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue