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webgl: Throw an error on readPixels(width < 0 || height < 0)
Otherwise gleam will try to allocate a negative size area for the result, and we'll panic with oom.
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@ -1777,6 +1777,10 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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_ => return Ok(self.webgl_error(InvalidOperation)),
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_ => return Ok(self.webgl_error(InvalidOperation)),
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}
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}
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if width < 0 || height < 0 {
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return Ok(self.webgl_error(InvalidValue));
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}
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let (sender, receiver) = ipc::channel().unwrap();
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let (sender, receiver) = ipc::channel().unwrap();
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self.ipc_renderer
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self.ipc_renderer
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.send(CanvasMsg::WebGL(WebGLCommand::ReadPixels(x, y, width, height, format, pixel_type, sender)))
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.send(CanvasMsg::WebGL(WebGLCommand::ReadPixels(x, y, width, height, format, pixel_type, sender)))
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