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Add blank FakeXRDeviceController interface
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components/script/dom/webidls/FakeXRDeviceController.webidl
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components/script/dom/webidls/FakeXRDeviceController.webidl
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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// https://github.com/immersive-web/webxr-test-api/
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[Exposed=Window, Pref="dom.webxr.test"]
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interface FakeXRDeviceController {
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// Creates and attaches a XRFrameOfReference of the type specified to the device.
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// void setFrameOfReference(XRFrameOfReferenceType, FakeXRFrameOfReferenceInit);
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// // Sets the values to be used for subsequent
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// // requestAnimationFrame() callbacks.
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// void setViews(Array<FakeXRViewInit> views);
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// void setViewerOrigin(FakeXRRigidTransform origin);
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// Simulates the user activating the reset pose on a device.
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// void simulateResetPose();
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// Simulates the platform ending the sessions.
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// void simulateForcedEndSessions();
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// Simulates devices focusing and blurring sessions.
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// void simulateBlurSession(XRSession);
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// void simulateFocusSession(XRSession);
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// void setBoundsGeometry(Array<FakeXRBoundsPoint> boundsCoodinates)l
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// Promise<FakeXRInputSourceController>
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// simulateInputSourceConnection(FakeXRInputSourceInit);
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};
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dictionary FakeXRViewInit {
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required XREye eye;
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// https://immersive-web.github.io/webxr/#view-projection-matrix
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required sequence<float> projectionMatrix;
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// https://immersive-web.github.io/webxr/#view-offset
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required FakeXRRigidTransform viewOffset;
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};
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dictionary FakeXRBoundsPoint {
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double x; double z;
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};
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dictionary FakeXRRigidTransform {
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required sequence<float> position;
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required sequence<float> orientation;
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};
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