Fix the LUMINANCE_ALPHA case of rgba8_image_to_tex_image_data

The internal format and format values match, thus the canvas or image input
must be interpreted as already in LUMINANCE_ALPHA format.
This commit is contained in:
Anthony Ramine 2018-09-08 19:24:24 +02:00
parent 9c1c58a498
commit 9a362391d5
5 changed files with 19 additions and 1233 deletions

View file

@ -1,25 +0,0 @@
[tex-2d-luminance_alpha-luminance_alpha-unsigned_byte.html]
[WebGL test #3: shouldBe 0,0,0\nat (4, 24) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #1: shouldBe 255,255,255\nat (4, 24) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #7: shouldBe 0,0,0\nat (4, 24) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #2: shouldBe 255,255,255\nat (4, 4) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #0: shouldBe 0,0,0\nat (4, 4) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #6: shouldBe 255,255,255\nat (4, 4) expected: 255,255,255 was 54,54,54]
expected: FAIL
[WebGL test #4: shouldBe 0,0,0\nat (4, 4) expected: 0,0,0 was 182,182,182]
expected: FAIL
[WebGL test #5: shouldBe 255,255,255\nat (4, 24) expected: 255,255,255 was 54,54,54]
expected: FAIL