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compositing: Stop compositing unnecessarily after each animation frame.
Instead, schedule a delayed composite after each frame of an animation. The previous code would cause jank, because the following sequence frequently occurred: 1. The page uses `requestAnimationFrame()` to request a frame. 2. The compositor receives the message, schedules a composite, dispatches the rAF message to the script thread, composites, and goes to sleep waiting for vblank (frame 1). 3. The script makes a change and sends it through the pipeline. Eventually it gets painted and is sent to the compositor, but the compositor is sleeping. 4. The compositor wakes up, sees the new painted content, page flips, and goes to sleep (frame 2). Repeat from step 1. The problem is that we have two composition frames, not just one. This halves Web apps' framerate! This commit fixes the problem by scheduling the composite in step 2 to 12 ms in the future. We already have this delayed-composition functionality in the form of the scrolling timer, which I repurposed and renamed to the "delayed composition timer" for this task. This change gives the page 12 ms to prepare the frame, which seems to usually be enough, especially with WebRender. Note that simply removing the scheduled composite after rAF is not the correct solution. If this is done, then pages that call rAF and don't modify the page won't receive future rAFs, since the compositor will be sleeping and won't be notified of vblank. Fixes a bunch of jank in browser.html. The remaining jank seems to be a problem with browser.html itself.
This commit is contained in:
parent
09e987b559
commit
9b4cc41695
7 changed files with 146 additions and 115 deletions
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@ -8,6 +8,7 @@ use compositor_layer::{CompositorData, CompositorLayer, RcCompositorLayer, Wants
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use compositor_thread::{CompositorEventListener, CompositorProxy};
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use compositor_thread::{CompositorReceiver, InitialCompositorState, Msg, RenderListener};
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use constellation::SendableFrameTree;
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use delayed_composition::DelayedCompositionTimerProxy;
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use euclid::point::TypedPoint2D;
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use euclid::rect::TypedRect;
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use euclid::scale_factor::ScaleFactor;
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@ -36,7 +37,6 @@ use profile_traits::time::{self, ProfilerCategory, profile};
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use script_traits::CompositorEvent::{MouseMoveEvent, MouseButtonEvent, TouchEvent};
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use script_traits::{AnimationState, ConstellationControlMsg, LayoutControlMsg};
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use script_traits::{MouseButton, MouseEventType, TouchEventType, TouchId};
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use scrolling::ScrollingTimerProxy;
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use std::collections::hash_map::Entry::{Occupied, Vacant};
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use std::collections::{HashMap, HashSet};
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use std::fs::File;
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@ -133,8 +133,8 @@ pub struct IOCompositor<Window: WindowMethods> {
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channel_to_self: Box<CompositorProxy + Send>,
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/// A handle to the scrolling timer.
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scrolling_timer: ScrollingTimerProxy,
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/// A handle to the delayed composition timer.
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delayed_composition_timer: DelayedCompositionTimerProxy,
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/// The type of composition to perform
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composite_target: CompositeTarget,
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@ -214,7 +214,7 @@ pub struct ScrollZoomEvent {
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#[derive(PartialEq, Debug)]
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enum CompositionRequest {
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NoCompositingNecessary,
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CompositeOnScrollTimeout(u64),
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DelayedComposite(u64),
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CompositeNow(CompositingReason),
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}
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@ -346,7 +346,7 @@ impl RenderNotifier {
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impl webrender_traits::RenderNotifier for RenderNotifier {
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fn new_frame_ready(&mut self) {
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self.compositor_proxy.recomposite();
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self.compositor_proxy.recomposite(CompositingReason::NewWebRenderFrame);
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}
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fn pipeline_size_changed(&mut self,
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@ -402,7 +402,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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viewport: None,
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hidpi_factor: hidpi_factor,
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channel_to_self: state.sender.clone_compositor_proxy(),
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scrolling_timer: ScrollingTimerProxy::new(state.sender),
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delayed_composition_timer: DelayedCompositionTimerProxy::new(state.sender),
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composition_request: CompositionRequest::NoCompositingNecessary,
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touch_handler: TouchHandler::new(),
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pending_scroll_zoom_events: Vec::new(),
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@ -430,8 +430,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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}
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}
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pub fn create(window: Rc<Window>, state: InitialCompositorState)
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-> IOCompositor<Window> {
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pub fn create(window: Rc<Window>, state: InitialCompositorState) -> IOCompositor<Window> {
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let mut compositor = IOCompositor::new(window, state);
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if let Some(ref mut webrender) = compositor.webrender {
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@ -475,7 +474,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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// Tell the profiler, memory profiler, and scrolling timer to shut down.
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self.time_profiler_chan.send(time::ProfilerMsg::Exit);
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self.mem_profiler_chan.send(mem::ProfilerMsg::Exit);
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self.scrolling_timer.shutdown();
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self.delayed_composition_timer.shutdown();
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self.shutdown_state = ShutdownState::FinishedShuttingDown;
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}
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@ -598,20 +597,19 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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self.window.load_end(back, forward);
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}
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(Msg::ScrollTimeout(timestamp), ShutdownState::NotShuttingDown) => {
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debug!("scroll timeout, drawing unpainted content!");
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if let CompositionRequest::CompositeOnScrollTimeout(this_timestamp) =
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(Msg::DelayedCompositionTimeout(timestamp), ShutdownState::NotShuttingDown) => {
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debug!("delayed composition timeout!");
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if let CompositionRequest::DelayedComposite(this_timestamp) =
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self.composition_request {
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if timestamp == this_timestamp {
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self.composition_request = CompositionRequest::CompositeNow(
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CompositingReason::HitScrollTimeout)
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CompositingReason::DelayedCompositeTimeout)
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}
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}
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}
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(Msg::RecompositeAfterScroll, ShutdownState::NotShuttingDown) => {
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self.composition_request =
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CompositionRequest::CompositeNow(CompositingReason::ContinueScroll)
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(Msg::Recomposite(reason), ShutdownState::NotShuttingDown) => {
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self.composition_request = CompositionRequest::CompositeNow(reason)
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}
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(Msg::KeyEvent(key, state, modified), ShutdownState::NotShuttingDown) => {
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@ -707,13 +705,11 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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self.composite_if_necessary(CompositingReason::Animation);
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}
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AnimationState::AnimationCallbacksPresent => {
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if self.pipeline_details(pipeline_id).animation_callbacks_running {
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return
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if !self.pipeline_details(pipeline_id).animation_callbacks_running {
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self.pipeline_details(pipeline_id).animation_callbacks_running =
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true;
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self.tick_animations_for_pipeline(pipeline_id);
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}
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self.pipeline_details(pipeline_id).animation_callbacks_running =
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true;
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self.tick_animations_for_pipeline(pipeline_id);
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self.composite_if_necessary(CompositingReason::Animation);
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}
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AnimationState::NoAnimationsPresent => {
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self.pipeline_details(pipeline_id).animations_running = false;
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@ -1073,16 +1069,16 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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}
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}
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fn start_scrolling_timer_if_necessary(&mut self) {
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fn schedule_delayed_composite_if_necessary(&mut self) {
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match self.composition_request {
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CompositionRequest::CompositeNow(_) |
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CompositionRequest::CompositeOnScrollTimeout(_) => return,
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CompositionRequest::DelayedComposite(_) => return,
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CompositionRequest::NoCompositingNecessary => {}
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}
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let timestamp = precise_time_ns();
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self.scrolling_timer.scroll_event_processed(timestamp);
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self.composition_request = CompositionRequest::CompositeOnScrollTimeout(timestamp);
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self.delayed_composition_timer.schedule_composite(timestamp);
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self.composition_request = CompositionRequest::DelayedComposite(timestamp);
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}
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fn assign_painted_buffers(&mut self,
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@ -1531,23 +1527,28 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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fn perform_updates_after_scroll(&mut self) {
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self.send_updated_display_ports_to_layout();
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if self.send_buffer_requests_for_all_layers() {
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self.start_scrolling_timer_if_necessary();
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self.schedule_delayed_composite_if_necessary();
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} else {
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self.channel_to_self.send(Msg::RecompositeAfterScroll);
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self.channel_to_self.send(Msg::Recomposite(CompositingReason::ContinueScroll));
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}
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}
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/// If there are any animations running, dispatches appropriate messages to the constellation.
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fn process_animations(&mut self) {
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let mut pipeline_ids = vec![];
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for (pipeline_id, pipeline_details) in &self.pipeline_details {
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if pipeline_details.animations_running ||
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pipeline_details.animation_callbacks_running {
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self.tick_animations_for_pipeline(*pipeline_id)
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pipeline_ids.push(*pipeline_id);
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}
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}
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for pipeline_id in &pipeline_ids {
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self.tick_animations_for_pipeline(*pipeline_id)
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}
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}
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fn tick_animations_for_pipeline(&self, pipeline_id: PipelineId) {
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fn tick_animations_for_pipeline(&mut self, pipeline_id: PipelineId) {
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self.schedule_delayed_composite_if_necessary();
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self.constellation_chan.send(ConstellationMsg::TickAnimation(pipeline_id)).unwrap()
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}
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@ -2262,7 +2263,7 @@ impl<Window> CompositorEventListener for IOCompositor<Window> where Window: Wind
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match self.composition_request {
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CompositionRequest::NoCompositingNecessary |
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CompositionRequest::CompositeOnScrollTimeout(_) => {}
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CompositionRequest::DelayedComposite(_) => {}
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CompositionRequest::CompositeNow(_) => {
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self.composite()
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}
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@ -2296,7 +2297,7 @@ impl<Window> CompositorEventListener for IOCompositor<Window> where Window: Wind
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while self.shutdown_state != ShutdownState::ShuttingDown {
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let msg = self.port.recv_compositor_msg();
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let need_recomposite = match msg {
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Msg::RecompositeAfterScroll => true,
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Msg::Recomposite(_) => true,
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_ => false,
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};
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let keep_going = self.handle_browser_message(msg);
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@ -2327,8 +2328,8 @@ impl<Window> CompositorEventListener for IOCompositor<Window> where Window: Wind
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/// Why we performed a composite. This is used for debugging.
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#[derive(Copy, Clone, PartialEq, Debug)]
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pub enum CompositingReason {
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/// We hit the scroll timeout and are therefore drawing unrendered content.
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HitScrollTimeout,
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/// We hit the delayed composition timeout. (See `delayed_composition.rs`.)
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DelayedCompositeTimeout,
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/// The window has been scrolled and we're starting the first recomposite.
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Scroll,
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/// A scroll has continued and we need to recomposite again.
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@ -2343,4 +2344,6 @@ pub enum CompositingReason {
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NewPaintedBuffers,
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/// The window has been zoomed.
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Zoom,
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/// A new WebRender frame has arrived.
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NewWebRenderFrame,
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}
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