canvas: Use wrapped kurbo::BezPath for path everywhere (#37967)

This PR removes existing path(segment) abstractions in favor of
`kurbo::BezPath`, well actually wrapped `kurbo::BezPath`, to ensure
building of valid paths. This allows us better Path2D building in script
and doing all validation and segmentation there and also allows us
remove blocking is_point_in_path on Path2D as we can now do this in
script. Current path is still done on canvas thread side as it will be
harder to move to script (will be done as a follow up), but it now uses
this new path abstraction.

Using kurbo also allows us to ditch our manual svgpath parser with the
one provided by kurbo.

Same code is stolen from: https://github.com/servo/servo/pull/36821.

Testing: Existing WPT tests
Fixes: #37904

wpt run: https://github.com/sagudev/servo/actions/runs/16172191716

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
This commit is contained in:
sagudev 2025-07-12 12:37:47 +02:00 committed by GitHub
parent d4528e84b9
commit 9b5b26386c
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GPG key ID: B5690EEEBB952194
23 changed files with 571 additions and 1502 deletions

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@ -3,17 +3,15 @@
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use canvas_traits::canvas::{
CompositionOrBlending, FillOrStrokeStyle, LineCapStyle, LineJoinStyle, PathSegment,
CompositionOrBlending, FillOrStrokeStyle, LineCapStyle, LineJoinStyle, Path,
};
use compositing_traits::SerializableImageData;
use euclid::Angle;
use euclid::default::{Point2D, Rect, Size2D, Transform2D, Vector2D};
use lyon_geom::Arc;
use pixels::Snapshot;
use style::color::AbsoluteColor;
use webrender_api::ImageDescriptor;
use crate::canvas_data::{CanvasPaintState, Filter, PathBuilderRef, TextRun};
use crate::canvas_data::{CanvasPaintState, Filter, TextRun};
pub(crate) trait Backend: Clone + Sized {
type Pattern<'a>: PatternHelpers + Clone;
@ -22,7 +20,6 @@ pub(crate) trait Backend: Clone + Sized {
type DrawOptions: DrawOptionsHelpers + Clone;
type CompositionOp;
type DrawTarget: GenericDrawTarget<Self>;
type Path: GenericPath<Self> + Clone;
type SourceSurface;
type GradientStop;
type GradientStops;
@ -80,7 +77,7 @@ pub(crate) trait GenericDrawTarget<B: Backend> {
sigma: f32,
operator: B::CompositionOp,
);
fn fill(&mut self, path: &B::Path, pattern: &B::Pattern<'_>, draw_options: &B::DrawOptions);
fn fill(&mut self, path: &Path, pattern: &B::Pattern<'_>, draw_options: &B::DrawOptions);
fn fill_text(
&mut self,
text_runs: Vec<TextRun>,
@ -97,12 +94,12 @@ pub(crate) trait GenericDrawTarget<B: Backend> {
fn get_size(&self) -> Size2D<i32>;
fn get_transform(&self) -> Transform2D<f32>;
fn pop_clip(&mut self);
fn push_clip(&mut self, path: &B::Path);
fn push_clip(&mut self, path: &Path);
fn push_clip_rect(&mut self, rect: &Rect<i32>);
fn set_transform(&mut self, matrix: &Transform2D<f32>);
fn stroke(
&mut self,
path: &B::Path,
path: &Path,
pattern: &B::Pattern<'_>,
stroke_options: &B::StrokeOptions,
draw_options: &B::DrawOptions,
@ -119,200 +116,6 @@ pub(crate) trait GenericDrawTarget<B: Backend> {
fn snapshot(&self) -> Snapshot;
}
/// A generic Path that abstracts the interface for raqote's PathBuilder/Path.
pub(crate) trait GenericPath<B: Backend<Path = Self>> {
fn new() -> Self;
fn transform(&mut self, transform: &Transform2D<f32>);
fn arc(
&mut self,
origin: Point2D<f32>,
radius: f32,
start_angle: f32,
end_angle: f32,
anticlockwise: bool,
) {
Self::ellipse(
self,
origin,
radius,
radius,
0.,
start_angle,
end_angle,
anticlockwise,
);
}
fn bezier_curve_to(
&mut self,
control_point1: &Point2D<f32>,
control_point2: &Point2D<f32>,
control_point3: &Point2D<f32>,
);
fn close(&mut self);
#[allow(clippy::too_many_arguments)]
fn ellipse(
&mut self,
origin: Point2D<f32>,
radius_x: f32,
radius_y: f32,
rotation_angle: f32,
start_angle: f32,
end_angle: f32,
anticlockwise: bool,
) {
let mut start = Angle::radians(start_angle);
let mut end = Angle::radians(end_angle);
// Wrap angles mod 2 * PI if necessary
if !anticlockwise && start > end + Angle::two_pi() ||
anticlockwise && end > start + Angle::two_pi()
{
start = start.positive();
end = end.positive();
}
// Calculate the total arc we're going to sweep.
let sweep = match anticlockwise {
true => {
if end - start == Angle::two_pi() {
-Angle::two_pi()
} else if end > start {
-(Angle::two_pi() - (end - start))
} else {
-(start - end)
}
},
false => {
if start - end == Angle::two_pi() {
Angle::two_pi()
} else if start > end {
Angle::two_pi() - (start - end)
} else {
end - start
}
},
};
let arc: Arc<f32> = Arc {
center: origin,
radii: Vector2D::new(radius_x, radius_y),
start_angle: start,
sweep_angle: sweep,
x_rotation: Angle::radians(rotation_angle),
};
self.line_to(arc.from());
if sweep.radians.abs() < 1e-3 {
return;
}
arc.for_each_quadratic_bezier(&mut |q| {
self.quadratic_curve_to(&q.ctrl, &q.to);
});
}
fn get_current_point(&mut self) -> Option<Point2D<f32>>;
fn line_to(&mut self, point: Point2D<f32>);
fn move_to(&mut self, point: Point2D<f32>);
fn quadratic_curve_to(&mut self, control_point: &Point2D<f32>, end_point: &Point2D<f32>);
fn svg_arc(
&mut self,
radius_x: f32,
radius_y: f32,
rotation_angle: f32,
large_arc: bool,
sweep: bool,
end_point: Point2D<f32>,
) {
let Some(start) = self.get_current_point() else {
return;
};
let arc = lyon_geom::SvgArc {
from: start,
to: end_point,
radii: lyon_geom::vector(radius_x, radius_y),
x_rotation: lyon_geom::Angle::degrees(rotation_angle),
flags: lyon_geom::ArcFlags { large_arc, sweep },
};
arc.for_each_quadratic_bezier(&mut |q| {
self.quadratic_curve_to(&q.ctrl, &q.to);
});
}
fn contains_point(&self, x: f64, y: f64, path_transform: &Transform2D<f32>) -> bool;
fn add_segments(&mut self, path: &[PathSegment]) {
let mut build_ref = PathBuilderRef::<B> {
builder: self,
transform: Transform2D::identity(),
};
for &seg in path {
match seg {
PathSegment::ClosePath => build_ref.close(),
PathSegment::MoveTo { x, y } => build_ref.move_to(&Point2D::new(x, y)),
PathSegment::LineTo { x, y } => build_ref.line_to(&Point2D::new(x, y)),
PathSegment::Quadratic { cpx, cpy, x, y } => {
build_ref.quadratic_curve_to(&Point2D::new(cpx, cpy), &Point2D::new(x, y))
},
PathSegment::Bezier {
cp1x,
cp1y,
cp2x,
cp2y,
x,
y,
} => build_ref.bezier_curve_to(
&Point2D::new(cp1x, cp1y),
&Point2D::new(cp2x, cp2y),
&Point2D::new(x, y),
),
PathSegment::ArcTo {
cp1x,
cp1y,
cp2x,
cp2y,
radius,
} => build_ref.arc_to(&Point2D::new(cp1x, cp1y), &Point2D::new(cp2x, cp2y), radius),
PathSegment::Ellipse {
x,
y,
radius_x,
radius_y,
rotation,
start_angle,
end_angle,
anticlockwise,
} => build_ref.ellipse(
&Point2D::new(x, y),
radius_x,
radius_y,
rotation,
start_angle,
end_angle,
anticlockwise,
),
PathSegment::SvgArc {
radius_x,
radius_y,
rotation,
large_arc,
sweep,
x,
y,
} => build_ref.svg_arc(
radius_x,
radius_y,
rotation,
large_arc,
sweep,
&Point2D::new(x, y),
),
}
}
}
fn bounding_box(&self) -> Rect<f64>;
}
pub(crate) trait PatternHelpers {
fn is_zero_size_gradient(&self) -> bool;
fn x_bound(&self) -> Option<u32>;