Use GL ES3 on ARM devices

This commit is contained in:
Mátyás Mustoha 2016-09-21 11:15:27 +02:00
parent c7e1a575a5
commit 9bc1726433

View file

@ -317,7 +317,7 @@ impl Window {
} }
} }
#[cfg(not(target_os = "android"))] #[cfg(not(any(target_arch = "arm", target_arch = "aarch64")))]
fn gl_version() -> GlRequest { fn gl_version() -> GlRequest {
if opts::get().use_webrender { if opts::get().use_webrender {
return GlRequest::Specific(Api::OpenGl, (3, 2)); return GlRequest::Specific(Api::OpenGl, (3, 2));
@ -332,7 +332,7 @@ impl Window {
} }
} }
#[cfg(target_os = "android")] #[cfg(any(target_arch = "arm", target_arch = "aarch64"))]
fn gl_version() -> GlRequest { fn gl_version() -> GlRequest {
GlRequest::Specific(Api::OpenGlEs, (3, 0)) GlRequest::Specific(Api::OpenGlEs, (3, 0))
} }