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Remove unused create_layer_group_for_pipeline
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2 changed files with 0 additions and 8 deletions
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@ -83,13 +83,6 @@ impl RenderListener for CompositorChan {
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self.chan.send(Paint(pipeline_id, layer_id, layer_buffer_set, epoch))
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}
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fn create_layer_group_for_pipeline(&self, id: PipelineId, page_size: Size2D<uint>) {
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let Size2D { width, height } = page_size;
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self.chan.send(CreateRootCompositorLayerIfNecessary(id,
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LayerId::null(),
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Size2D(width as f32, height as f32)))
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}
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fn initialize_layers_for_pipeline(&self,
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pipeline_id: PipelineId,
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metadata: ~[LayerMetadata],
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@ -121,7 +121,6 @@ pub struct LayerMetadata {
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/// submit them to be drawn to the display.
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pub trait RenderListener {
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fn get_graphics_metadata(&self) -> Option<NativeGraphicsMetadata>;
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fn create_layer_group_for_pipeline(&self, PipelineId, Size2D<uint>);
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/// Informs the compositor of the layers for the given pipeline. The compositor responds by
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/// creating and/or destroying render layers as necessary.
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