Use Finite<T> for our dom code (excluding CanvasRenderingContext2D)

This commit is contained in:
Tetsuharu OHZEKI 2015-03-25 01:16:08 +09:00
parent 4c96732077
commit 9cd1b2c158
4 changed files with 24 additions and 17 deletions

View file

@ -6,12 +6,13 @@ use dom::bindings::codegen::Bindings::PerformanceBinding;
use dom::bindings::codegen::Bindings::PerformanceBinding::PerformanceMethods;
use dom::bindings::global::GlobalRef;
use dom::bindings::js::{JS, JSRef, Temporary};
use dom::bindings::num::Finite;
use dom::bindings::utils::{Reflector, reflect_dom_object};
use dom::performancetiming::{PerformanceTiming, PerformanceTimingHelpers};
use dom::window::Window;
use time;
pub type DOMHighResTimeStamp = f64;
pub type DOMHighResTimeStamp = Finite<f64>;
#[dom_struct]
pub struct Performance {
@ -50,7 +51,8 @@ impl<'a> PerformanceMethods for JSRef<'a, Performance> {
// https://dvcs.w3.org/hg/webperf/raw-file/tip/specs/HighResolutionTime/Overview.html#dom-performance-now
fn Now(self) -> DOMHighResTimeStamp {
let navStart = self.timing.root().r().NavigationStartPrecise();
(time::precise_time_ns() as f64 - navStart) * 1000000u as DOMHighResTimeStamp
let now = (time::precise_time_ns() as f64 - navStart) * 1000000u as f64;
Finite::wrap(now)
}
}