From 9dab66912449dcf3c03206426a68353bc6add201 Mon Sep 17 00:00:00 2001 From: Daosheng Mu Date: Thu, 26 May 2016 19:01:10 +0800 Subject: [PATCH] Enable texSubImage2D API --- .../script/dom/webidls/WebGLRenderingContext.webidl | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/components/script/dom/webidls/WebGLRenderingContext.webidl b/components/script/dom/webidls/WebGLRenderingContext.webidl index 3ed1c8cdb31..679fedf354b 100644 --- a/components/script/dom/webidls/WebGLRenderingContext.webidl +++ b/components/script/dom/webidls/WebGLRenderingContext.webidl @@ -646,11 +646,11 @@ interface WebGLRenderingContextBase void texParameterf(GLenum target, GLenum pname, GLfloat param); void texParameteri(GLenum target, GLenum pname, GLint param); - //void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, - // GLsizei width, GLsizei height, - // GLenum format, GLenum type, ArrayBufferView? pixels); - //void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, - // GLenum format, GLenum type, TexImageSource? source); // May throw DOMException + void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, optional object data); + void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLenum format, GLenum type, TexImageSource? source); // May throw DOMException void uniform1f(WebGLUniformLocation? location, GLfloat x); //void uniform1fv(WebGLUniformLocation? location, Float32Array v);