Update WR (gradients, batching, text run, border changes).

- Tidy and optimize the batching code.
- Support tiling / repeat for linear and radial gradients.
- Fix some edge cases of subpixel text AA.
- Add clip mask support to border shaders.
- Optimization to text run creation on CPU.
- Handle more box-shadow clipping cases.
- Fix a panic that could occur when window size is 0.
- Clip / scroll API improvements.
This commit is contained in:
Glenn Watson 2017-04-12 13:16:04 +10:00
parent 065f50014f
commit 9e874f50ae
4 changed files with 42 additions and 38 deletions

View file

@ -39,7 +39,7 @@ use style_traits::viewport::ViewportConstraints;
use time::{precise_time_ns, precise_time_s};
use touch::{TouchHandler, TouchAction};
use webrender;
use webrender_traits::{self, LayoutPoint, ScrollEventPhase, ScrollLayerId, ScrollLocation};
use webrender_traits::{self, LayoutPoint, ScrollEventPhase, ClipId, ScrollLocation};
use windowing::{self, MouseWindowEvent, WindowEvent, WindowMethods, WindowNavigateMsg};
#[derive(Debug, PartialEq)]
@ -797,8 +797,8 @@ impl<Window: WindowMethods> IOCompositor<Window> {
pipeline_id: PipelineId,
scroll_root_id: ScrollRootId,
point: Point2D<f32>) {
let id = ScrollLayerId::new(scroll_root_id.0 as u64, pipeline_id.to_webrender());
self.webrender_api.scroll_layer_with_id(LayoutPoint::from_untyped(&point), id);
let id = ClipId::new(scroll_root_id.0 as u64, pipeline_id.to_webrender());
self.webrender_api.scroll_node_with_id(LayoutPoint::from_untyped(&point), id);
}
fn handle_window_message(&mut self, event: WindowEvent) {
@ -1389,7 +1389,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
fn send_viewport_rects(&self) {
let mut stacking_context_scroll_states_per_pipeline = HashMap::new();
for scroll_layer_state in self.webrender_api.get_scroll_layer_state() {
for scroll_layer_state in self.webrender_api.get_scroll_node_state() {
let external_id = match scroll_layer_state.id.external_id() {
Some(id) => id,
None => continue,