AudioNode connection

This commit is contained in:
Fernando Jiménez Moreno 2018-06-27 10:04:01 +02:00
parent aed57252b1
commit 9eebcb31c5
2 changed files with 25 additions and 11 deletions

View file

@ -23,8 +23,6 @@ use dom_struct::dom_struct;
use servo_media::ServoMedia;
use servo_media::audio::context::{AudioContext, ProcessingState};
use servo_media::audio::context::{OfflineAudioContextOptions, RealTimeAudioContextOptions};
use servo_media::audio::graph::NodeId;
use servo_media::audio::node::AudioNodeType;
use std::cell::Cell;
use std::collections::VecDeque;
use std::mem;
@ -97,10 +95,6 @@ impl BaseAudioContext {
&self.audio_context_impl
}
pub fn create_node_engine(&self, node_type: AudioNodeType) -> NodeId {
self.audio_context_impl.create_node(node_type)
}
// https://webaudio.github.io/web-audio-api/#allowed-to-start
pub fn is_allowed_to_start(&self) -> bool {
self.state.get() == AudioContextState::Suspended