Fix draw-order for border.

This commit is contained in:
Sangeun Kim 2013-08-23 11:36:09 +09:00
parent 0c50d4374f
commit 9f072a0713

View file

@ -54,6 +54,13 @@ impl<'self> RenderContext<'self> {
let end = Point2D(rect.origin.x + rect.size.width, y);
self.canvas.draw_target.stroke_line(start, end, &ColorPattern(color.top), &stroke_opts, &draw_opts);
// draw right border
stroke_opts.line_width = border.right;
let x = rect.origin.x + rect.size.width - border.right * 0.5;
let start = Point2D(x, rect.origin.y);
let end = Point2D(x, rect.origin.y + rect.size.height);
self.canvas.draw_target.stroke_line(start, end, &ColorPattern(color.right), &stroke_opts, &draw_opts);
// draw bottom border
stroke_opts.line_width = border.bottom;
let y = rect.origin.y + rect.size.height - border.bottom * 0.5;
@ -67,13 +74,6 @@ impl<'self> RenderContext<'self> {
let start = Point2D(x, rect.origin.y);
let end = Point2D(x, rect.origin.y + rect.size.height);
self.canvas.draw_target.stroke_line(start, end, &ColorPattern(color.left), &stroke_opts, &draw_opts);
// draw right border
stroke_opts.line_width = border.right;
let x = rect.origin.x + rect.size.width - border.right * 0.5;
let start = Point2D(x, rect.origin.y);
let end = Point2D(x, rect.origin.y + rect.size.height);
self.canvas.draw_target.stroke_line(start, end, &ColorPattern(color.right), &stroke_opts, &draw_opts);
}
pub fn draw_image(&self, bounds: Rect<Au>, image: Arc<~Image>) {