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Don't derive Animate for Transform<T>
There is a custom implementation already in animated_properties.
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@ -298,7 +298,7 @@ pub enum TransformOperation<Angle, Number, Length, Integer, LengthOrPercentage>
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},
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},
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}
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}
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#[derive(Animate, Clone, Debug, MallocSizeOf, PartialEq, ToComputedValue, ToCss)]
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#[derive(Clone, Debug, MallocSizeOf, PartialEq, ToComputedValue, ToCss)]
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/// A value of the `transform` property
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/// A value of the `transform` property
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pub struct Transform<T>(#[css(if_empty = "none", iterable)] pub Vec<T>);
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pub struct Transform<T>(#[css(if_empty = "none", iterable)] pub Vec<T>);
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