Implement new WebGL interfaces and methods

This commit implements:
* WebGLFramebuffer
* WebGLRenderbuffer
* WebGLTexture

And adds the following methods to `WebGLRenderingContext`:
* create{Texture,Framebuffer,Renderbuffer}
* bind{Texture,Framebuffer,Renderbuffer}
* destroy{Buffer,Texture,Framebuffer,Renderbuffer}

Fixes:
* WebGLUniform location shouldn't inherit from WebGLObject.

Known Issues:
* WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this

Also refactors a huge part of the current implementation, to allow
failing on creation of different WebGL objects.

Blocked on https://github.com/servo/gleam/pull/22

A reftest for most of the added functionality is not doable right now,
we need a few more functions in order to upload a texture, for example.
This commit is contained in:
ecoal95 2015-06-05 15:44:03 +02:00
parent ad5846f2e1
commit 9f94d39c9e
14 changed files with 469 additions and 102 deletions

View file

@ -6,6 +6,7 @@
#![feature(collections)]
#![feature(rustc_private)]
extern crate core;
extern crate canvas_traits;
extern crate azure;
extern crate cssparser;

View file

@ -4,7 +4,7 @@
use canvas_traits::{CanvasMsg, CanvasWebGLMsg, CanvasCommonMsg};
use geom::size::Size2D;
use core::nonzero::NonZero;
use gleam::gl;
use gleam::gl::types::{GLsizei};
@ -49,11 +49,9 @@ impl WebGLPaintTask {
match message {
CanvasWebGLMsg::GetContextAttributes(sender) => self.get_context_attributes(sender),
CanvasWebGLMsg::AttachShader(program_id, shader_id) => self.attach_shader(program_id, shader_id),
CanvasWebGLMsg::BindBuffer(buffer_type, buffer_id) => self.bind_buffer(buffer_type, buffer_id),
CanvasWebGLMsg::BufferData(buffer_type, data, usage) => self.buffer_data(buffer_type, data, usage),
CanvasWebGLMsg::Clear(mask) => self.clear(mask),
CanvasWebGLMsg::ClearColor(r, g, b, a) => self.clear_color(r, g, b, a),
CanvasWebGLMsg::CreateBuffer(chan) => self.create_buffer(chan),
CanvasWebGLMsg::DrawArrays(mode, first, count) => self.draw_arrays(mode, first, count),
CanvasWebGLMsg::EnableVertexAttribArray(attrib_id) => self.enable_vertex_attrib_array(attrib_id),
CanvasWebGLMsg::GetAttribLocation(program_id, name, chan) =>
@ -64,8 +62,22 @@ impl WebGLPaintTask {
CanvasWebGLMsg::GetUniformLocation(program_id, name, chan) =>
self.get_uniform_location(program_id, name, chan),
CanvasWebGLMsg::CompileShader(shader_id) => self.compile_shader(shader_id),
CanvasWebGLMsg::CreateBuffer(chan) => self.create_buffer(chan),
CanvasWebGLMsg::CreateFramebuffer(chan) => self.create_framebuffer(chan),
CanvasWebGLMsg::CreateRenderbuffer(chan) => self.create_renderbuffer(chan),
CanvasWebGLMsg::CreateTexture(chan) => self.create_texture(chan),
CanvasWebGLMsg::CreateProgram(chan) => self.create_program(chan),
CanvasWebGLMsg::CreateShader(shader_type, chan) => self.create_shader(shader_type, chan),
CanvasWebGLMsg::DeleteBuffer(id) => self.delete_buffer(id),
CanvasWebGLMsg::DeleteFramebuffer(id) => self.delete_framebuffer(id),
CanvasWebGLMsg::DeleteRenderbuffer(id) => self.delete_renderbuffer(id),
CanvasWebGLMsg::DeleteTexture(id) => self.delete_texture(id),
CanvasWebGLMsg::DeleteProgram(id) => self.delete_program(id),
CanvasWebGLMsg::DeleteShader(id) => self.delete_shader(id),
CanvasWebGLMsg::BindBuffer(target, id) => self.bind_buffer(target, id),
CanvasWebGLMsg::BindFramebuffer(target, id) => self.bind_framebuffer(target, id),
CanvasWebGLMsg::BindRenderbuffer(target, id) => self.bind_renderbuffer(target, id),
CanvasWebGLMsg::BindTexture(target, id) => self.bind_texture(target, id),
CanvasWebGLMsg::LinkProgram(program_id) => self.link_program(program_id),
CanvasWebGLMsg::ShaderSource(shader_id, source) => self.shader_source(shader_id, source),
CanvasWebGLMsg::Uniform4fv(uniform_id, data) => self.uniform_4fv(uniform_id, data),
@ -121,10 +133,6 @@ impl WebGLPaintTask {
gl::attach_shader(program_id, shader_id);
}
fn bind_buffer(&self, buffer_type: u32, buffer_id: u32) {
gl::bind_buffer(buffer_type, buffer_id);
}
fn buffer_data(&self, buffer_type: u32, data: Vec<f32>, usage: u32) {
gl::buffer_data(buffer_type, &data, usage);
}
@ -137,25 +145,123 @@ impl WebGLPaintTask {
gl::clear_color(r, g, b, a);
}
fn create_buffer(&self, chan: Sender<u32>) {
let buffers = gl::gen_buffers(1);
chan.send(buffers[0]).unwrap();
fn create_buffer(&self, chan: Sender<Option<NonZero<u32>>>) {
let buffer = gl::gen_buffers(1)[0];
let buffer = if buffer == 0 {
None
} else {
Some(unsafe { NonZero::new(buffer) })
};
chan.send(buffer).unwrap();
}
fn compile_shader(&self, shader_id: u32) {
gl::compile_shader(shader_id);
fn create_framebuffer(&self, chan: Sender<Option<NonZero<u32>>>) {
let framebuffer = gl::gen_framebuffers(1)[0];
let framebuffer = if framebuffer == 0 {
None
} else {
Some(unsafe { NonZero::new(framebuffer) })
};
chan.send(framebuffer).unwrap();
}
fn create_program(&self, chan: Sender<u32>) {
fn create_renderbuffer(&self, chan: Sender<Option<NonZero<u32>>>) {
let renderbuffer = gl::gen_renderbuffers(1)[0];
let renderbuffer = if renderbuffer == 0 {
None
} else {
Some(unsafe { NonZero::new(renderbuffer) })
};
chan.send(renderbuffer).unwrap();
}
fn create_texture(&self, chan: Sender<Option<NonZero<u32>>>) {
let texture = gl::gen_framebuffers(1)[0];
let texture = if texture == 0 {
None
} else {
Some(unsafe { NonZero::new(texture) })
};
chan.send(texture).unwrap();
}
fn create_program(&self, chan: Sender<Option<NonZero<u32>>>) {
let program = gl::create_program();
let program = if program == 0 {
None
} else {
Some(unsafe { NonZero::new(program) })
};
chan.send(program).unwrap();
}
fn create_shader(&self, shader_type: u32, chan: Sender<u32>) {
fn create_shader(&self, shader_type: u32, chan: Sender<Option<NonZero<u32>>>) {
let shader = gl::create_shader(shader_type);
let shader = if shader == 0 {
None
} else {
Some(unsafe { NonZero::new(shader) })
};
chan.send(shader).unwrap();
}
#[inline]
fn delete_buffer(&self, id: u32) {
gl::delete_buffers(&[id]);
}
#[inline]
fn delete_renderbuffer(&self, id: u32) {
gl::delete_renderbuffers(&[id]);
}
#[inline]
fn delete_framebuffer(&self, id: u32) {
gl::delete_framebuffers(&[id]);
}
#[inline]
fn delete_texture(&self, id: u32) {
gl::delete_textures(&[id]);
}
#[inline]
fn delete_program(&self, id: u32) {
gl::delete_program(id);
}
#[inline]
fn delete_shader(&self, id: u32) {
gl::delete_shader(id);
}
#[inline]
fn bind_buffer(&self, target: u32, id: u32) {
gl::bind_buffer(target, id);
}
#[inline]
fn bind_framebuffer(&self, target: u32, id: u32) {
gl::bind_framebuffer(target, id);
}
#[inline]
fn bind_renderbuffer(&self, target: u32, id: u32) {
gl::bind_renderbuffer(target, id);
}
#[inline]
fn bind_texture(&self, target: u32, id: u32) {
gl::bind_texture(target, id);
}
// TODO(ecoal95): This is not spec-compliant, we must check
// the version of GLSL used. This functionality should probably
// be in the WebGLShader object
fn compile_shader(&self, shader_id: u32) {
gl::compile_shader(shader_id);
}
fn draw_arrays(&self, mode: u32, first: i32, count: i32) {
gl::draw_arrays(mode, first, count);
}
@ -179,9 +285,15 @@ impl WebGLPaintTask {
chan.send(parameter as i32).unwrap();
}
fn get_uniform_location(&self, program_id: u32, name: String, chan: Sender<u32>) {
let uniform_location = gl::get_uniform_location(program_id, &name);
chan.send(uniform_location as u32).unwrap();
fn get_uniform_location(&self, program_id: u32, name: String, chan: Sender<Option<i32>>) {
let location = gl::get_uniform_location(program_id, &name);
let location = if location == -1 {
None
} else {
Some(location)
};
chan.send(location).unwrap();
}
fn link_program(&self, program_id: u32) {
@ -218,13 +330,12 @@ impl WebGLPaintTask {
unimplemented!()
}
fn shader_source(&self, shader_id: u32, source_lines: Vec<String>) {
let mut lines: Vec<&[u8]> = source_lines.iter().map(|line| line.as_bytes()).collect();
gl::shader_source(shader_id, &mut lines);
fn shader_source(&self, shader_id: u32, source: String) {
gl::shader_source(shader_id, &[source.as_bytes()]);
}
fn uniform_4fv(&self, uniform_id: u32, data: Vec<f32>) {
gl::uniform_4f(uniform_id as i32, data[0], data[1], data[2], data[3]);
fn uniform_4fv(&self, uniform_id: i32, data: Vec<f32>) {
gl::uniform_4f(uniform_id, data[0], data[1], data[2], data[3]);
}
fn use_program(&self, program_id: u32) {

View file

@ -4,6 +4,8 @@
#![crate_name = "canvas_traits"]
#![crate_type = "rlib"]
#![feature(core)]
extern crate core;
extern crate azure;
extern crate geom;
extern crate cssparser;
@ -24,6 +26,7 @@ use gfx_traits::color;
use std::sync::mpsc::{Sender};
use layers::platform::surface::NativeSurface;
use offscreen_gl_context::GLContextAttributes;
use core::nonzero::NonZero;
#[derive(Clone)]
pub enum CanvasMsg {
@ -70,23 +73,35 @@ pub enum Canvas2dMsg {
pub enum CanvasWebGLMsg {
GetContextAttributes(Sender<GLContextAttributes>),
AttachShader(u32, u32),
BindBuffer(u32, u32),
BufferData(u32, Vec<f32>, u32),
Clear(u32),
ClearColor(f32, f32, f32, f32),
CompileShader(u32),
CreateBuffer(Sender<u32>),
CreateProgram(Sender<u32>),
CreateShader(u32, Sender<u32>),
CreateBuffer(Sender<Option<NonZero<u32>>>),
CreateFramebuffer(Sender<Option<NonZero<u32>>>),
CreateRenderbuffer(Sender<Option<NonZero<u32>>>),
CreateTexture(Sender<Option<NonZero<u32>>>),
CreateProgram(Sender<Option<NonZero<u32>>>),
CreateShader(u32, Sender<Option<NonZero<u32>>>),
DeleteBuffer(u32),
DeleteFramebuffer(u32),
DeleteRenderbuffer(u32),
DeleteTexture(u32),
DeleteProgram(u32),
DeleteShader(u32),
BindBuffer(u32, u32),
BindFramebuffer(u32, u32),
BindRenderbuffer(u32, u32),
BindTexture(u32, u32),
DrawArrays(u32, i32, i32),
EnableVertexAttribArray(u32),
GetAttribLocation(u32, String, Sender<i32>),
GetShaderInfoLog(u32, Sender<String>),
GetShaderParameter(u32, u32, Sender<i32>),
GetUniformLocation(u32, String, Sender<u32>),
GetUniformLocation(u32, String, Sender<Option<i32>>),
LinkProgram(u32),
ShaderSource(u32, Vec<String>),
Uniform4fv(u32, Vec<f32>),
ShaderSource(u32, String),
Uniform4fv(i32, Vec<f32>),
UseProgram(u32),
VertexAttribPointer2f(u32, i32, bool, i32, i64),
Viewport(i32, i32, i32, i32),

View file

@ -332,6 +332,9 @@ pub mod webglprogram;
pub mod webglrenderingcontext;
pub mod webglshader;
pub mod webgluniformlocation;
pub mod webgltexture;
pub mod webglframebuffer;
pub mod webglrenderbuffer;
pub mod websocket;
pub mod window;
pub mod worker;

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@ -0,0 +1,39 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use dom::bindings::codegen::Bindings::WebGLFramebufferBinding;
use dom::bindings::global::GlobalRef;
use dom::bindings::js::{Temporary, JSRef};
use dom::bindings::utils::reflect_dom_object;
use dom::webglobject::WebGLObject;
#[dom_struct]
pub struct WebGLFramebuffer {
webgl_object: WebGLObject,
id: u32,
}
impl WebGLFramebuffer {
fn new_inherited(id: u32) -> WebGLFramebuffer {
WebGLFramebuffer {
webgl_object: WebGLObject::new_inherited(),
id: id,
}
}
pub fn new(global: GlobalRef, id: u32) -> Temporary<WebGLFramebuffer> {
reflect_dom_object(box WebGLFramebuffer::new_inherited(id), global, WebGLFramebufferBinding::Wrap)
}
}
pub trait WebGLFramebufferHelpers {
fn get_id(&self) -> u32;
}
impl<'a> WebGLFramebufferHelpers for JSRef<'a, WebGLFramebuffer> {
fn get_id(&self) -> u32 {
self.id
}
}

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@ -0,0 +1,39 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use dom::bindings::codegen::Bindings::WebGLRenderbufferBinding;
use dom::bindings::global::GlobalRef;
use dom::bindings::js::{Temporary, JSRef};
use dom::bindings::utils::reflect_dom_object;
use dom::webglobject::WebGLObject;
#[dom_struct]
pub struct WebGLRenderbuffer {
webgl_object: WebGLObject,
id: u32,
}
impl WebGLRenderbuffer {
fn new_inherited(id: u32) -> WebGLRenderbuffer {
WebGLRenderbuffer {
webgl_object: WebGLObject::new_inherited(),
id: id,
}
}
pub fn new(global: GlobalRef, id: u32) -> Temporary<WebGLRenderbuffer> {
reflect_dom_object(box WebGLRenderbuffer::new_inherited(id), global, WebGLRenderbufferBinding::Wrap)
}
}
pub trait WebGLRenderbufferHelpers {
fn get_id(&self) -> u32;
}
impl<'a> WebGLRenderbufferHelpers for JSRef<'a, WebGLRenderbuffer> {
fn get_id(&self) -> u32 {
self.id
}
}

View file

@ -13,6 +13,9 @@ use dom::bindings::utils::{Reflector, reflect_dom_object};
use dom::bindings::conversions::ToJSValConvertible;
use dom::htmlcanvaselement::{HTMLCanvasElement};
use dom::webglbuffer::{WebGLBuffer, WebGLBufferHelpers};
use dom::webglframebuffer::{WebGLFramebuffer, WebGLFramebufferHelpers};
use dom::webglrenderbuffer::{WebGLRenderbuffer, WebGLRenderbufferHelpers};
use dom::webgltexture::{WebGLTexture, WebGLTextureHelpers};
use dom::webglshader::{WebGLShader, WebGLShaderHelpers};
use dom::webglprogram::{WebGLProgram, WebGLProgramHelpers};
use dom::webgluniformlocation::{WebGLUniformLocation, WebGLUniformLocationHelpers};
@ -128,6 +131,13 @@ impl<'a> WebGLRenderingContextMethods for JSRef<'a, WebGLRenderingContext> {
})
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.14
fn GetExtension(self, _cx: *mut JSContext, _name: DOMString) -> *mut JSObject {
// TODO(ecoal95) we actually do not support extensions.
// `getSupportedExtensions` cannot be implemented as of right now (see #544)
0 as *mut JSObject
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn AttachShader(self, program: Option<JSRef<WebGLProgram>>, shader: Option<JSRef<WebGLShader>>) {
let program_id = match program {
@ -142,12 +152,31 @@ impl<'a> WebGLRenderingContextMethods for JSRef<'a, WebGLRenderingContext> {
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
fn BindBuffer(self, buffer_type: u32, buffer: Option<JSRef<WebGLBuffer>>) {
let buffer_id = match buffer {
Some(buffer) => buffer.get_id(),
None => return,
};
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::BindBuffer(buffer_type, buffer_id))).unwrap()
fn BindBuffer(self, target: u32, buffer: Option<JSRef<WebGLBuffer>>) {
let id = buffer.map(|buf| buf.get_id()).unwrap_or(0);
self.renderer.send(
CanvasMsg::WebGL(CanvasWebGLMsg::BindBuffer(target, id))).unwrap()
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.6
fn BindFramebuffer(self, target: u32, framebuffer: Option<JSRef<WebGLFramebuffer>>) {
let id = framebuffer.map(|fb| fb.get_id()).unwrap_or(0);
self.renderer.send(
CanvasMsg::WebGL(CanvasWebGLMsg::BindFramebuffer(target, id))).unwrap()
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.7
fn BindRenderbuffer(self, target: u32, renderbuffer: Option<JSRef<WebGLRenderbuffer>>) {
let id = renderbuffer.map(|rb| rb.get_id()).unwrap_or(0);
self.renderer.send(
CanvasMsg::WebGL(CanvasWebGLMsg::BindRenderbuffer(target, id))).unwrap()
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
fn BindTexture(self, target: u32, texture: Option<JSRef<WebGLTexture>>) {
let id = texture.map(|tex| tex.get_id()).unwrap_or(0);
self.renderer.send(
CanvasMsg::WebGL(CanvasWebGLMsg::BindTexture(target, id))).unwrap()
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
@ -191,25 +220,98 @@ impl<'a> WebGLRenderingContextMethods for JSRef<'a, WebGLRenderingContext> {
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CompileShader(shader_id))).unwrap()
}
// TODO(ecoal95): Probably in the future we should keep track of the
// generated objects, either here or in the webgl task
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
fn CreateBuffer(self) -> Option<Temporary<WebGLBuffer>> {
let (sender, receiver) = channel::<u32>();
let (sender, receiver) = channel();
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateBuffer(sender))).unwrap();
Some(WebGLBuffer::new(self.global.root().r(), receiver.recv().unwrap()))
receiver.recv().unwrap()
.map(|buffer_id| WebGLBuffer::new(self.global.root().r(), *buffer_id))
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.6
fn CreateFramebuffer(self) -> Option<Temporary<WebGLFramebuffer>> {
let (sender, receiver) = channel();
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateFramebuffer(sender))).unwrap();
receiver.recv().unwrap()
.map(|fb_id| WebGLFramebuffer::new(self.global.root().r(), *fb_id))
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.7
fn CreateRenderbuffer(self) -> Option<Temporary<WebGLRenderbuffer>> {
let (sender, receiver) = channel();
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateRenderbuffer(sender))).unwrap();
receiver.recv().unwrap()
.map(|program_id| WebGLRenderbuffer::new(self.global.root().r(), *program_id))
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
fn CreateTexture(self) -> Option<Temporary<WebGLTexture>> {
let (sender, receiver) = channel();
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateTexture(sender))).unwrap();
receiver.recv().unwrap()
.map(|texture_id| WebGLTexture::new(self.global.root().r(), *texture_id))
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn CreateProgram(self) -> Option<Temporary<WebGLProgram>> {
let (sender, receiver) = channel::<u32>();
let (sender, receiver) = channel();
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateProgram(sender))).unwrap();
Some(WebGLProgram::new(self.global.root().r(), receiver.recv().unwrap()))
receiver.recv().unwrap()
.map(|program_id| WebGLProgram::new(self.global.root().r(), *program_id))
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
// TODO(ecoal95): Check if constants are cross-platform or if we must make a translation
// between WebGL constants and native ones.
fn CreateShader(self, shader_type: u32) -> Option<Temporary<WebGLShader>> {
let (sender, receiver) = channel::<u32>();
let (sender, receiver) = channel();
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateShader(shader_type, sender))).unwrap();
Some(WebGLShader::new(self.global.root().r(), receiver.recv().unwrap()))
receiver.recv().unwrap()
.map(|shader_id| WebGLShader::new(self.global.root().r(), *shader_id))
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
fn DeleteBuffer(self, buffer: Option<JSRef<WebGLBuffer>>) {
if let Some(buffer) = buffer {
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::DeleteBuffer(buffer.get_id()))).unwrap();
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.6
fn DeleteFramebuffer(self, framebuffer: Option<JSRef<WebGLFramebuffer>>) {
if let Some(framebuffer) = framebuffer {
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::DeleteFramebuffer(framebuffer.get_id()))).unwrap();
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.7
fn DeleteRenderbuffer(self, renderbuffer: Option<JSRef<WebGLRenderbuffer>>) {
if let Some(renderbuffer) = renderbuffer {
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::DeleteRenderbuffer(renderbuffer.get_id()))).unwrap();
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.8
fn DeleteTexture(self, texture: Option<JSRef<WebGLTexture>>) {
if let Some(texture) = texture {
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::DeleteTexture(texture.get_id()))).unwrap();
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn DeleteProgram(self, program: Option<JSRef<WebGLProgram>>) {
if let Some(program) = program {
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::DeleteProgram(program.get_id()))).unwrap();
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn DeleteShader(self, shader: Option<JSRef<WebGLShader>>) {
if let Some(shader) = shader {
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::DeleteShader(shader.get_id()))).unwrap();
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.11
@ -228,69 +330,62 @@ impl<'a> WebGLRenderingContextMethods for JSRef<'a, WebGLRenderingContext> {
Some(program) => program.get_id(),
None => return -1,
};
let (sender, receiver) = channel::<i32>();
let (sender, receiver) = channel();
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetAttribLocation(program_id, name, sender))).unwrap();
receiver.recv().unwrap()
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn GetShaderInfoLog(self, shader: Option<JSRef<WebGLShader>>) -> Option<DOMString> {
let shader_id = match shader {
Some(shader) => shader.get_id(),
None => return None,
};
let (sender, receiver) = channel::<String>();
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetShaderInfoLog(shader_id, sender))).unwrap();
let info = receiver.recv().unwrap();
Some(info)
if let Some(shader) = shader {
let (sender, receiver) = channel();
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetShaderInfoLog(shader.get_id(), sender))).unwrap();
Some(receiver.recv().unwrap())
} else {
None
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn GetShaderParameter(self, _: *mut JSContext, shader: Option<JSRef<WebGLShader>>, param_id: u32) -> JSVal {
let shader_id = match shader {
Some(shader) => shader.get_id(),
None => return NullValue(),
};
let (sender, receiver) = channel::<i32>();
let msg = CanvasMsg::WebGL(CanvasWebGLMsg::GetShaderParameter(shader_id, param_id, sender));
self.renderer.send(msg).unwrap();
if let Some(shader) = shader {
let (sender, receiver) = channel();
self.renderer.send(
CanvasMsg::WebGL(CanvasWebGLMsg::GetShaderParameter(shader.get_id(), param_id, sender))).unwrap();
Int32Value(receiver.recv().unwrap())
} else {
NullValue()
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
fn GetUniformLocation(self,
program: Option<JSRef<WebGLProgram>>,
name: DOMString) -> Option<Temporary<WebGLUniformLocation>> {
let program_id = match program {
Some(program) => program.get_id(),
None => return None,
};
let (sender, receiver) = channel::<u32>();
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetUniformLocation(program_id, name, sender))).unwrap();
Some(WebGLUniformLocation::new(self.global.root().r(), receiver.recv().unwrap()))
if let Some(program) = program {
let (sender, receiver) = channel();
self.renderer.send(
CanvasMsg::WebGL(CanvasWebGLMsg::GetUniformLocation(program.get_id(), name, sender))).unwrap();
receiver.recv().unwrap()
.map(|location| WebGLUniformLocation::new(self.global.root().r(), location))
} else {
None
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn LinkProgram(self, program: Option<JSRef<WebGLProgram>>) {
let program_id = match program {
Some(program) => program.get_id(),
None => return,
};
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::LinkProgram(program_id))).unwrap()
if let Some(program) = program {
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::LinkProgram(program.get_id()))).unwrap()
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn ShaderSource(self, shader: Option<JSRef<WebGLShader>>, source: DOMString) {
let shader_id = match shader {
Some(shader) => shader.get_id(),
None => return,
};
let source_lines: Vec<String> = source.trim()
.split(|c: char| c == '\n')
.map(|line: &str| String::from_str(line) + "\n")
.collect();
let msg = CanvasMsg::WebGL(CanvasWebGLMsg::ShaderSource(shader_id, source_lines));
self.renderer.send(msg).unwrap()
if let Some(shader) = shader {
self.renderer.send(
CanvasMsg::WebGL(CanvasWebGLMsg::ShaderSource(shader.get_id(), source))).unwrap();
}
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@ -303,10 +398,12 @@ impl<'a> WebGLRenderingContextMethods for JSRef<'a, WebGLRenderingContext> {
Some(uniform) => uniform.get_id(),
None => return,
};
let data = match data {
Some(data) => data,
None => return,
};
let data_vec: Vec<f32>;
unsafe {
let data_f32 = JS_GetFloat32ArrayData(data, cx);

View file

@ -0,0 +1,39 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use dom::bindings::codegen::Bindings::WebGLTextureBinding;
use dom::bindings::global::GlobalRef;
use dom::bindings::js::{Temporary, JSRef};
use dom::bindings::utils::reflect_dom_object;
use dom::webglobject::WebGLObject;
#[dom_struct]
pub struct WebGLTexture {
webgl_object: WebGLObject,
id: u32,
}
impl WebGLTexture {
fn new_inherited(id: u32) -> WebGLTexture {
WebGLTexture {
webgl_object: WebGLObject::new_inherited(),
id: id,
}
}
pub fn new(global: GlobalRef, id: u32) -> Temporary<WebGLTexture> {
reflect_dom_object(box WebGLTexture::new_inherited(id), global, WebGLTextureBinding::Wrap)
}
}
pub trait WebGLTextureHelpers {
fn get_id(&self) -> u32;
}
impl<'a> WebGLTextureHelpers for JSRef<'a, WebGLTexture> {
fn get_id(&self) -> u32 {
self.id
}
}

View file

@ -6,34 +6,33 @@
use dom::bindings::codegen::Bindings::WebGLUniformLocationBinding;
use dom::bindings::global::GlobalRef;
use dom::bindings::js::{Temporary, JSRef};
use dom::bindings::utils::reflect_dom_object;
use dom::webglobject::WebGLObject;
use dom::bindings::utils::{Reflector,reflect_dom_object};
#[dom_struct]
pub struct WebGLUniformLocation {
webgl_object: WebGLObject,
id: u32,
reflector_: Reflector,
id: i32,
}
impl WebGLUniformLocation {
fn new_inherited(id: u32) -> WebGLUniformLocation {
fn new_inherited(id: i32) -> WebGLUniformLocation {
WebGLUniformLocation {
webgl_object: WebGLObject::new_inherited(),
reflector_: Reflector::new(),
id: id,
}
}
pub fn new(global: GlobalRef, id: u32) -> Temporary<WebGLUniformLocation> {
pub fn new(global: GlobalRef, id: i32) -> Temporary<WebGLUniformLocation> {
reflect_dom_object(box WebGLUniformLocation::new_inherited(id), global, WebGLUniformLocationBinding::Wrap)
}
}
pub trait WebGLUniformLocationHelpers {
fn get_id(&self) -> u32;
fn get_id(&self) -> i32;
}
impl<'a> WebGLUniformLocationHelpers for JSRef<'a, WebGLUniformLocation> {
fn get_id(&self) -> u32 {
fn get_id(&self) -> i32 {
self.id
}
}

View file

@ -0,0 +1,7 @@
//
// WebGL IDL definitions scraped from the Khronos specification:
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.7
//
interface WebGLFramebuffer : WebGLObject {
};

View file

@ -0,0 +1,7 @@
//
// WebGL IDL definitions scraped from the Khronos specification:
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.5
//
interface WebGLRenderbuffer : WebGLObject {
};

View file

@ -485,15 +485,15 @@ interface WebGLRenderingContextBase
//[WebGLHandlesContextLoss] boolean isContextLost();
//sequence<DOMString>? getSupportedExtensions();
//object? getExtension(DOMString name);
object? getExtension(DOMString name);
//void activeTexture(GLenum texture);
void attachShader(WebGLProgram? program, WebGLShader? shader);
//void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name);
void bindBuffer(GLenum target, WebGLBuffer? buffer);
//void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
//void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
//void bindTexture(GLenum target, WebGLTexture? texture);
void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
void bindTexture(GLenum target, WebGLTexture? texture);
//void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
//void blendEquation(GLenum mode);
//void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
@ -533,20 +533,20 @@ interface WebGLRenderingContextBase
// GLint x, GLint y, GLsizei width, GLsizei height);
WebGLBuffer? createBuffer();
//WebGLFramebuffer? createFramebuffer();
WebGLFramebuffer? createFramebuffer();
WebGLProgram? createProgram();
//WebGLRenderbuffer? createRenderbuffer();
WebGLRenderbuffer? createRenderbuffer();
WebGLShader? createShader(GLenum type);
//WebGLTexture? createTexture();
WebGLTexture? createTexture();
//void cullFace(GLenum mode);
//void deleteBuffer(WebGLBuffer? buffer);
//void deleteFramebuffer(WebGLFramebuffer? framebuffer);
//void deleteProgram(WebGLProgram? program);
//void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);
//void deleteShader(WebGLShader? shader);
//void deleteTexture(WebGLTexture? texture);
void deleteBuffer(WebGLBuffer? buffer);
void deleteFramebuffer(WebGLFramebuffer? framebuffer);
void deleteProgram(WebGLProgram? program);
void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);
void deleteShader(WebGLShader? shader);
void deleteTexture(WebGLTexture? texture);
//void depthFunc(GLenum func);
//void depthMask(GLboolean flag);

View file

@ -0,0 +1,7 @@
//
// WebGL IDL definitions scraped from the Khronos specification:
// https://www.khronos.org/registry/webgl/specs/latest/#5.9
//
interface WebGLTexture : WebGLObject {
};

View file

@ -180,6 +180,9 @@ var interfaceNamesInGlobalScope = [
"WebGLRenderingContext",
"WebGLUniformLocation",
"WebGLBuffer",
"WebGLFramebuffer",
"WebGLRenderbuffer",
"WebGLTexture",
"WebGLProgram",
"WebGLShader",
"WebGLObject",