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Update WebGL tests
This brings in https://github.com/KhronosGroup/WebGL/pull/2708.
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parent
7ccb2d80d8
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5 changed files with 4 additions and 8 deletions
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@ -36364,7 +36364,7 @@
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"testharness"
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"testharness"
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],
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],
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"conformance/rendering/framebuffer-switch.html": [
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"conformance/rendering/framebuffer-switch.html": [
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"943f571b3b15f9794e2a9e3f89fcdadf1d49b6dd",
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"fc8c3dc5dac8a2ece2b286325bf8f1b227f3aee6",
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"testharness"
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"testharness"
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],
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],
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"conformance/rendering/framebuffer-texture-clear.html": [
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"conformance/rendering/framebuffer-texture-clear.html": [
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@ -36372,7 +36372,7 @@
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"testharness"
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"testharness"
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],
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],
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"conformance/rendering/framebuffer-texture-switch.html": [
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"conformance/rendering/framebuffer-texture-switch.html": [
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"5b677f79ad9378638624dab7c001f8381eed5e87",
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"04d03a0bc2e2f834762f0bb47e484a38323213f8",
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"testharness"
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"testharness"
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],
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],
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"conformance/rendering/gl-clear.html": [
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"conformance/rendering/gl-clear.html": [
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@ -1,3 +0,0 @@
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[framebuffer-switch.html]
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bug: https://github.com/servo/servo/issues/8984
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expected: ERROR
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[framebuffer-texture-switch.html]
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bug: https://github.com/servo/servo/issues/8984
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expected: ERROR
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@ -44,6 +44,7 @@
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"use strict";
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"use strict";
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description("Test framebuffer switching. The test switches between two framebuffers, copying rendering results from one to the other.");
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description("Test framebuffer switching. The test switches between two framebuffers, copying rendering results from one to the other.");
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var wtu = WebGLTestUtils;
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var wtu = WebGLTestUtils;
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var canvas = document.getElementById("canvas");
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var gl = wtu.create3DContext("canvas");
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var gl = wtu.create3DContext("canvas");
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var program = wtu.setupTexturedQuad(gl);
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var program = wtu.setupTexturedQuad(gl);
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@ -44,6 +44,7 @@
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"use strict";
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"use strict";
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description("Test framebuffer texture attachment switching. The test uses one framebuffer object and switches its color attachment.");
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description("Test framebuffer texture attachment switching. The test uses one framebuffer object and switches its color attachment.");
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var wtu = WebGLTestUtils;
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var wtu = WebGLTestUtils;
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var canvas = document.getElementById("canvas");
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var gl = wtu.create3DContext("canvas");
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var gl = wtu.create3DContext("canvas");
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var program = wtu.setupTexturedQuad(gl);
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var program = wtu.setupTexturedQuad(gl);
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