canvas: Remove all the canvas layerization infrastructure

It was never complete, and with webrender as a backend the way we render
WebGL contexts has changed a bit.

This should remove quite a bit of overhead.
This commit is contained in:
Emilio Cobos Álvarez 2016-03-23 16:29:19 +01:00
parent ef8d36d208
commit a02daf7144
8 changed files with 6 additions and 90 deletions

View file

@ -2,16 +2,14 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use canvas_traits::{CanvasCommonMsg, CanvasMsg, CanvasPixelData, CanvasData, CanvasWebGLMsg};
use canvas_traits::{FromLayoutMsg, FromPaintMsg};
use canvas_traits::{CanvasCommonMsg, CanvasMsg, CanvasPixelData, CanvasData, CanvasWebGLMsg, FromLayoutMsg};
use euclid::size::Size2D;
use gleam::gl;
use ipc_channel::ipc::{self, IpcSender, IpcSharedMemory};
use ipc_channel::router::ROUTER;
use layers::platform::surface::NativeSurface;
use offscreen_gl_context::{ColorAttachmentType, GLContext, GLContextAttributes, NativeGLContext};
use std::borrow::ToOwned;
use std::sync::mpsc::{Sender, channel};
use std::sync::mpsc::channel;
use util::thread::spawn_named;
use util::vec::byte_swap;
use webrender_traits;
@ -93,12 +91,6 @@ impl WebGLPaintThread {
painter.send_data(chan),
}
}
CanvasMsg::FromPaint(message) => {
match message {
FromPaintMsg::SendNativeSurface(chan) =>
painter.send_native_surface(chan),
}
}
CanvasMsg::Canvas2d(_) => panic!("Wrong message sent to WebGLThread"),
}
}
@ -147,12 +139,6 @@ impl WebGLPaintThread {
}
}
fn send_native_surface(&self, _: Sender<NativeSurface>) {
// FIXME(ecoal95): We need to make a clone of the surface in order to
// implement this
unimplemented!()
}
#[allow(unsafe_code)]
fn recreate(&mut self, size: Size2D<i32>) -> Result<(), &'static str> {
match self.data {