canvas: Remove all the canvas layerization infrastructure

It was never complete, and with webrender as a backend the way we render
WebGL contexts has changed a bit.

This should remove quite a bit of overhead.
This commit is contained in:
Emilio Cobos Álvarez 2016-03-23 16:29:19 +01:00
parent ef8d36d208
commit a02daf7144
8 changed files with 6 additions and 90 deletions

View file

@ -8,7 +8,6 @@
#![allow(unsafe_code)]
use app_units::Au;
use canvas_traits::CanvasMsg;
use euclid::Rect;
use fnv::FnvHasher;
use gfx::display_list::WebRenderImageInfo;
@ -16,7 +15,7 @@ use gfx::font_cache_thread::FontCacheThread;
use gfx::font_context::FontContext;
use gfx_traits::LayerId;
use heapsize::HeapSizeOf;
use ipc_channel::ipc::{self, IpcSender, IpcSharedMemory};
use ipc_channel::ipc::{self, IpcSharedMemory};
use net_traits::image::base::Image;
use net_traits::image_cache_thread::{ImageCacheChan, ImageCacheThread, ImageResponse, ImageState};
use net_traits::image_cache_thread::{ImageOrMetadataAvailable, UsePlaceholder};
@ -24,7 +23,6 @@ use std::cell::{RefCell, RefMut};
use std::collections::HashMap;
use std::hash::BuildHasherDefault;
use std::rc::Rc;
use std::sync::mpsc::Sender;
use std::sync::{Arc, Mutex, RwLock};
use style::context::{LocalStyleContext, StyleContext};
use style::matching::{ApplicableDeclarationsCache, StyleSharingCandidateCache};
@ -95,9 +93,6 @@ pub struct SharedLayoutContext {
/// The URL.
pub url: Url,
/// A channel to send canvas renderers to paint thread, in order to correctly paint the layers
pub canvas_layers_sender: Mutex<Sender<(LayerId, IpcSender<CanvasMsg>)>>,
/// The visible rects for each layer, as reported to us by the compositor.
pub visible_rects: Arc<HashMap<LayerId, Rect<Au>, BuildHasherDefault<FnvHasher>>>,

View file

@ -1197,13 +1197,7 @@ impl FragmentDisplayListBuilding for Fragment {
let (sender, receiver) = ipc::channel().unwrap();
ipc_renderer.send(CanvasMsg::FromLayout(
FromLayoutMsg::SendData(sender))).unwrap();
let data = receiver.recv().unwrap();
// Propagate the layer and the renderer to the paint task.
state.layout_context.shared.canvas_layers_sender.lock().unwrap().send(
(layer_id, (*ipc_renderer).clone())).unwrap();
data
receiver.recv().unwrap()
},
None => CanvasData::Pixels(CanvasPixelData {
image_data: IpcSharedMemory::from_byte(0xFFu8, width * height * 4),

View file

@ -10,7 +10,6 @@
use animation;
use app_units::Au;
use azure::azure::AzColor;
use canvas_traits::CanvasMsg;
use construct::ConstructionResult;
use context::{LayoutContext, SharedLayoutContext, heap_size_of_local_context};
use display_list_builder::ToGfxColor;
@ -186,11 +185,6 @@ pub struct LayoutThread {
/// Is this the first reflow in this LayoutThread?
first_reflow: bool,
/// To receive a canvas renderer associated to a layer, this message is propagated
/// to the paint chan
canvas_layers_receiver: Receiver<(LayerId, IpcSender<CanvasMsg>)>,
canvas_layers_sender: Sender<(LayerId, IpcSender<CanvasMsg>)>,
/// The workers that we use for parallel operation.
parallel_traversal: Option<WorkQueue<SharedLayoutContext, WorkQueueData>>,
@ -406,7 +400,6 @@ impl LayoutThread {
// Create the channel on which new animations can be sent.
let (new_animations_sender, new_animations_receiver) = channel();
let (canvas_layers_sender, canvas_layers_receiver) = channel();
// Proxy IPC messages from the pipeline to the layout thread.
let pipeline_receiver = ROUTER.route_ipc_receiver_to_new_mpsc_receiver(pipeline_port);
@ -449,8 +442,6 @@ impl LayoutThread {
image_cache_sender: ImageCacheChan(ipc_image_cache_sender),
font_cache_receiver: font_cache_receiver,
font_cache_sender: ipc_font_cache_sender,
canvas_layers_receiver: canvas_layers_receiver,
canvas_layers_sender: canvas_layers_sender,
parallel_traversal: parallel_traversal,
generation: 0,
new_animations_sender: new_animations_sender,
@ -521,7 +512,6 @@ impl LayoutThread {
image_cache_thread: self.image_cache_thread.clone(),
image_cache_sender: Mutex::new(self.image_cache_sender.clone()),
font_cache_thread: Mutex::new(self.font_cache_thread.clone()),
canvas_layers_sender: Mutex::new(self.canvas_layers_sender.clone()),
url: (*url).clone(),
visible_rects: self.visible_rects.clone(),
webrender_image_cache: self.webrender_image_cache.clone(),
@ -1148,12 +1138,6 @@ impl LayoutThread {
self.root_flow = self.try_get_layout_root(node);
}
// Send new canvas renderers to the paint thread
while let Ok((layer_id, renderer)) = self.canvas_layers_receiver.try_recv() {
// Just send if there's an actual renderer
self.paint_chan.send(LayoutToPaintMsg::CanvasLayer(layer_id, renderer)).unwrap();
}
// Perform post-style recalculation layout passes.
self.perform_post_style_recalc_layout_passes(&data.reflow_info,
&mut rw_data,

View file

@ -15,7 +15,7 @@ use flow::{self, Flow, CAN_BE_FRAGMENTED};
use gfx::display_list::OpaqueNode;
use incremental::{BUBBLE_ISIZES, REFLOW, REFLOW_OUT_OF_FLOW, REPAINT, RestyleDamage};
use std::mem;
use style::context::{StyleContext, ReflowGoal};
use style::context::StyleContext;
use style::matching::MatchMethods;
use style::traversal::{DomTraversalContext, STYLE_BLOOM};
use style::traversal::{put_thread_local_bloom_filter, recalc_style_at};