Fix WebGL tests & Implement WebGLRenderingContext::{validateProgram, getProgramInfoLog, disableVertexAttribArray}, r=emilio

This commit is contained in:
Imanol Fernandez 2016-10-03 16:14:35 +02:00
parent 522734de22
commit a07d6b37cc
28 changed files with 290 additions and 123 deletions

View file

@ -24,6 +24,7 @@ pub struct WebGLProgram {
webgl_object: WebGLObject,
id: WebGLProgramId,
is_deleted: Cell<bool>,
link_called: Cell<bool>,
linked: Cell<bool>,
fragment_shader: MutNullableHeap<JS<WebGLShader>>,
vertex_shader: MutNullableHeap<JS<WebGLShader>>,
@ -39,6 +40,7 @@ impl WebGLProgram {
webgl_object: WebGLObject::new_inherited(),
id: id,
is_deleted: Cell::new(false),
link_called: Cell::new(false),
linked: Cell::new(false),
fragment_shader: Default::default(),
vertex_shader: Default::default(),
@ -91,27 +93,38 @@ impl WebGLProgram {
self.is_deleted.get()
}
pub fn is_linked(&self) -> bool {
self.linked.get()
}
/// glLinkProgram
pub fn link(&self) {
pub fn link(&self) -> WebGLResult<()> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
self.linked.set(false);
self.link_called.set(true);
match self.fragment_shader.get() {
Some(ref shader) if shader.successfully_compiled() => {},
_ => return,
_ => return Ok(()), // callers use gl.LINK_STATUS to check link errors
}
match self.vertex_shader.get() {
Some(ref shader) if shader.successfully_compiled() => {},
_ => return,
_ => return Ok(()), // callers use gl.LINK_STATUS to check link errors
}
self.linked.set(true);
self.renderer.send(CanvasMsg::WebGL(WebGLCommand::LinkProgram(self.id))).unwrap();
Ok(())
}
/// glUseProgram
pub fn use_program(&self) -> WebGLResult<()> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if !self.linked.get() {
return Err(WebGLError::InvalidOperation);
}
@ -120,8 +133,20 @@ impl WebGLProgram {
Ok(())
}
/// glValidateProgram
pub fn validate(&self) -> WebGLResult<()> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
self.renderer.send(CanvasMsg::WebGL(WebGLCommand::ValidateProgram(self.id))).unwrap();
Ok(())
}
/// glAttachShader
pub fn attach_shader(&self, shader: &WebGLShader) -> WebGLResult<()> {
if self.is_deleted() || shader.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
let shader_slot = match shader.gl_type() {
constants::FRAGMENT_SHADER => &self.fragment_shader,
constants::VERTEX_SHADER => &self.vertex_shader,
@ -147,6 +172,9 @@ impl WebGLProgram {
/// glDetachShader
pub fn detach_shader(&self, shader: &WebGLShader) -> WebGLResult<()> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
let shader_slot = match shader.gl_type() {
constants::FRAGMENT_SHADER => &self.fragment_shader,
constants::VERTEX_SHADER => &self.vertex_shader,
@ -174,6 +202,9 @@ impl WebGLProgram {
/// glBindAttribLocation
pub fn bind_attrib_location(&self, index: u32, name: DOMString) -> WebGLResult<()> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
return Err(WebGLError::InvalidValue);
}
@ -190,6 +221,9 @@ impl WebGLProgram {
}
pub fn get_active_uniform(&self, index: u32) -> WebGLResult<Root<WebGLActiveInfo>> {
if self.is_deleted() {
return Err(WebGLError::InvalidValue);
}
let (sender, receiver) = ipc::channel().unwrap();
self.renderer
.send(CanvasMsg::WebGL(WebGLCommand::GetActiveUniform(self.id, index, sender)))
@ -201,6 +235,9 @@ impl WebGLProgram {
/// glGetActiveAttrib
pub fn get_active_attrib(&self, index: u32) -> WebGLResult<Root<WebGLActiveInfo>> {
if self.is_deleted() {
return Err(WebGLError::InvalidValue);
}
let (sender, receiver) = ipc::channel().unwrap();
self.renderer
.send(CanvasMsg::WebGL(WebGLCommand::GetActiveAttrib(self.id, index, sender)))
@ -212,6 +249,9 @@ impl WebGLProgram {
/// glGetAttribLocation
pub fn get_attrib_location(&self, name: DOMString) -> WebGLResult<Option<i32>> {
if !self.is_linked() || self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
return Err(WebGLError::InvalidValue);
}
@ -234,6 +274,9 @@ impl WebGLProgram {
/// glGetUniformLocation
pub fn get_uniform_location(&self, name: DOMString) -> WebGLResult<Option<i32>> {
if !self.is_linked() || self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
return Err(WebGLError::InvalidValue);
}
@ -250,6 +293,25 @@ impl WebGLProgram {
Ok(receiver.recv().unwrap())
}
/// glGetProgramInfoLog
pub fn get_info_log(&self) -> WebGLResult<String> {
if self.is_deleted() {
return Err(WebGLError::InvalidOperation);
}
if self.link_called.get() {
let shaders_compiled = match (self.fragment_shader.get(), self.vertex_shader.get()) {
(Some(fs), Some(vs)) => fs.successfully_compiled() && vs.successfully_compiled(),
_ => false
};
if !shaders_compiled {
return Ok("One or more shaders failed to compile".to_string());
}
}
let (sender, receiver) = ipc::channel().unwrap();
self.renderer.send(CanvasMsg::WebGL(WebGLCommand::GetProgramInfoLog(self.id, sender))).unwrap();
Ok(receiver.recv().unwrap())
}
/// glGetProgramParameter
pub fn parameter(&self, param_id: u32) -> WebGLResult<WebGLParameter> {
let (sender, receiver) = ipc::channel().unwrap();