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webgl: Add correct error handling to BufferSubData
From the WebGL spec: > If data is null then an INVALID_VALUE error is generated.
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1 changed files with 1 additions and 1 deletions
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@ -417,7 +417,7 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
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}
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let data = match data {
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Some(data) => data,
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None => return,
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None => return self.webgl_error(InvalidValue),
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};
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if offset < 0 {
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return self.webgl_error(InvalidValue);
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