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WR update: draw background before rendering
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2 changed files with 4 additions and 0 deletions
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@ -1214,6 +1214,9 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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&self.embedder_coordinates.framebuffer.to_untyped(),
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&self.embedder_coordinates.framebuffer.to_untyped(),
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);
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);
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self.window.gl().clear_color(1.0, 1.0, 1.0, 0.0);
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self.window.gl().clear(gleam::gl::COLOR_BUFFER_BIT);
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// Paint the scene.
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// Paint the scene.
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// TODO(gw): Take notice of any errors the renderer returns!
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// TODO(gw): Take notice of any errors the renderer returns!
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self.webrender.render(size).ok();
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self.webrender.render(size).ok();
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@ -242,6 +242,7 @@ where
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},
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},
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renderer_kind: renderer_kind,
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renderer_kind: renderer_kind,
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enable_subpixel_aa: opts.enable_subpixel_text_antialiasing,
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enable_subpixel_aa: opts.enable_subpixel_text_antialiasing,
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clear_color: None,
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..Default::default()
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..Default::default()
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},
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},
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None,
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None,
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