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libservo: Stop using script_traits
in the embedding layer (#35185)
Many types used directly in the `libservo` API are in the `script_traits` crate, which was created to break circular dependencies. Move all API exposed types to `embedder_traits` which now contains types exposed via the `libservo` embedding API. Also expose these at the root of the `libservo` `servo` crate so that the API won't break when they move around in the future. The idea with `embedder_traits` in the future is that it contains types that are available throughout servo because they are used in the embedding API and thus should have minimal dependencies on other Servo crates (a bit like `base`). Signed-off-by: Martin Robinson <mrobinson@igalia.com>
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39 changed files with 330 additions and 334 deletions
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@ -22,7 +22,9 @@ use content_security_policy::{CheckResult, CspList, PolicyDisposition};
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use crossbeam_channel::Sender;
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use devtools_traits::{PageError, ScriptToDevtoolsControlMsg};
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use dom_struct::dom_struct;
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use embedder_traits::EmbedderMsg;
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use embedder_traits::{
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EmbedderMsg, GamepadEvent, GamepadSupportedHapticEffects, GamepadUpdateType,
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};
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use ipc_channel::ipc::{self, IpcSender};
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use ipc_channel::router::ROUTER;
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use js::glue::{IsWrapper, UnwrapObjectDynamic};
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@ -56,8 +58,7 @@ use profile_traits::{ipc as profile_ipc, mem as profile_mem, time as profile_tim
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use script_traits::serializable::{BlobData, BlobImpl, FileBlob};
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use script_traits::transferable::MessagePortImpl;
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use script_traits::{
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BroadcastMsg, GamepadEvent, GamepadSupportedHapticEffects, GamepadUpdateType, MessagePortMsg,
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PortMessageTask, ScriptMsg, ScriptToConstellationChan,
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BroadcastMsg, MessagePortMsg, PortMessageTask, ScriptMsg, ScriptToConstellationChan,
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};
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use servo_url::{ImmutableOrigin, MutableOrigin, ServoUrl};
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use timers::{TimerEventId, TimerEventRequest, TimerSource};
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