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Enable more DOM preferences for unofficial WPT test runs (#34116)
* Enable some DOM prefs for all WPT tests. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Update expected results. Signed-off-by: Josh Matthews <josh@joshmatthews.net> --------- Signed-off-by: Josh Matthews <josh@joshmatthews.net>
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1331 changed files with 667 additions and 6946 deletions
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[2d.reset.after-rasterization.html]
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expected: FAIL
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[2d.reset.basic.html]
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[reset clears to transparent black]
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expected: FAIL
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[2d.reset.basic.worker.html]
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[reset clears to transparent black]
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expected: FAIL
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[2d.reset.render.drop_shadow.html]
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expected: FAIL
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[2d.reset.render.global_composite_operation.html]
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expected: FAIL
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[2d.reset.render.misc.html]
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expected: FAIL
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[2d.reset.render.miter_limit.html]
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expected: FAIL
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[2d.reset.state.clip.html]
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expected: FAIL
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[2d.reset.state.direction.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.direction.worker.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.fill_style.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.fill_style.worker.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.global_alpha.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.global_alpha.worker.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.global_composite_operation.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.global_composite_operation.worker.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.image_smoothing_enabled.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.image_smoothing_enabled.worker.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.line_cap.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.line_cap.worker.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.line_join.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.line_join.worker.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.line_width.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.line_width.worker.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.miter_limit.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.miter_limit.worker.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.shadow_blur.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.shadow_blur.worker.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.shadow_color.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.shadow_color.worker.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.shadow_offset_x.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.shadow_offset_x.worker.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.shadow_offset_y.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.shadow_offset_y.worker.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.stroke_style.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.stroke_style.worker.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.text_align.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.text_align.worker.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.text_baseline.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.text_baseline.worker.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.transformation_matrix.html]
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[check that the state is reset]
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expected: FAIL
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[2d.reset.state.transformation_matrix.worker.html]
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[check that the state is reset]
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expected: FAIL
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