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Enable more DOM preferences for unofficial WPT test runs (#34116)
* Enable some DOM prefs for all WPT tests. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Update expected results. Signed-off-by: Josh Matthews <josh@joshmatthews.net> --------- Signed-off-by: Josh Matthews <josh@joshmatthews.net>
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1331 changed files with 667 additions and 6946 deletions
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[2d.text.align.default.html]
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[OffscreenCanvas test: 2d.text.align.default]
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expected: FAIL
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[2d.text.align.default.worker.html]
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[2d]
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expected: FAIL
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[2d.text.align.invalid.html]
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[OffscreenCanvas test: 2d.text.align.invalid]
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expected: FAIL
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[2d.text.align.invalid.worker.html]
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[2d]
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expected: FAIL
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[2d.text.align.valid.html]
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[OffscreenCanvas test: 2d.text.align.valid]
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expected: FAIL
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[2d.text.align.valid.worker.html]
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[2d]
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expected: FAIL
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[2d.text.baseline.default.html]
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[OffscreenCanvas test: 2d.text.baseline.default]
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expected: FAIL
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[2d.text.baseline.default.worker.html]
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[2d]
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expected: FAIL
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[2d.text.baseline.invalid.html]
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[OffscreenCanvas test: 2d.text.baseline.invalid]
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expected: FAIL
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[2d.text.baseline.invalid.worker.html]
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[2d]
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expected: FAIL
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[2d.text.baseline.valid.html]
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[OffscreenCanvas test: 2d.text.baseline.valid]
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expected: FAIL
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[2d.text.baseline.valid.worker.html]
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[2d]
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expected: FAIL
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[2d.text.draw.fill.maxWidth.NaN.html]
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[fillText handles maxWidth correctly]
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expected: FAIL
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[2d.text.draw.fill.maxWidth.NaN.worker.html]
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[fillText handles maxWidth correctly]
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expected: FAIL
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[2d.text.draw.fill.maxWidth.negative.html]
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[fillText handles maxWidth correctly]
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expected: FAIL
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[2d.text.draw.fill.maxWidth.negative.worker.html]
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[fillText handles maxWidth correctly]
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expected: FAIL
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[2d.text.draw.fill.maxWidth.small.html]
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[fillText handles maxWidth correctly]
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expected: FAIL
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[2d.text.draw.fill.maxWidth.small.worker.html]
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[fillText handles maxWidth correctly]
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expected: FAIL
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[2d.text.draw.fill.maxWidth.zero.html]
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[fillText handles maxWidth correctly]
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expected: FAIL
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[2d.text.draw.fill.maxWidth.zero.worker.html]
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[fillText handles maxWidth correctly]
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expected: FAIL
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[2d.text.draw.fill.unaffected.html]
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[fillText does not start a new path or subpath]
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expected: FAIL
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[2d.text.draw.fill.unaffected.worker.html]
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[fillText does not start a new path or subpath]
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expected: FAIL
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[2d.text.drawing.style.reset.TextRendering.html]
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[TextRendering stays the same after font change.]
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expected: FAIL
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[2d.text.drawing.style.reset.TextRendering.worker.html]
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[TextRendering stays the same after font change.]
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expected: FAIL
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[2d.text.drawing.style.reset.fontKerning.none.html]
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[crbug/338965374, fontKerning still works after setting font for a second time.]
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expected: FAIL
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[2d.text.drawing.style.reset.fontKerning.none.worker.html]
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[crbug/338965374, fontKerning still works after setting font for a second time.]
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expected: FAIL
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[2d.text.font.default.html]
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[OffscreenCanvas test: 2d.text.font.default]
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expected: FAIL
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[2d.text.font.default.worker.html]
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[2d]
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expected: FAIL
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[2d.text.font.parse.system.html]
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[System fonts must be computed to explicit values]
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expected: FAIL
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[2d.text.font.parse.system.worker.html]
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[System fonts must be computed to explicit values]
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expected: FAIL
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[2d.text.font.relative_size.html]
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[OffscreenCanvas test: 2d.text.font.relative_size]
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expected: FAIL
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[2d.text.font.relative_size.worker.html]
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[2d]
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expected: FAIL
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[2d.text.setFont.mathFont.html]
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[crbug.com/1212190, make sure offscreencanvas doesn't crash with Math Font]
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expected: FAIL
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[2d.text.setFont.mathFont.worker.html]
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[crbug.com/1212190, make sure offscreencanvas doesn't crash with Math Font]
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expected: FAIL
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