mirror of
https://github.com/servo/servo.git
synced 2025-06-06 16:45:39 +00:00
Remove extra webgl message pumping thread.
This commit is contained in:
parent
d7269ad3c6
commit
a2ca3ddbd9
10 changed files with 189 additions and 43 deletions
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@ -10,7 +10,8 @@ use euclid::default::Size2D;
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use fnv::FnvHashMap;
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use gleam::gl;
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use half::f16;
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use ipc_channel::ipc::IpcSender;
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use ipc_channel::ipc::{self, IpcSender, OpaqueIpcMessage};
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use ipc_channel::router::ROUTER;
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use offscreen_gl_context::{DrawBuffer, GLContext, NativeGLContextMethods};
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use pixels::{self, PixelFormat};
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use std::borrow::Cow;
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@ -159,27 +160,24 @@ impl WebGLThread {
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event_loop_waker: Box<dyn EventLoopWaker>,
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textures: TexturesMap,
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) -> WebGLMainThread {
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// Interpose a new channel in between the existing WebGL channel endpoints.
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// This will bounce all WebGL messages through a second thread adding a small
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// delay, but this will also ensure that the main thread will wake up and
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// process the WebGL message when it arrives.
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let (from_router_sender, from_router_receiver) = webgl_channel::<WebGLMsg>().unwrap();
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let receiver = mem::replace(&mut init.receiver, from_router_receiver);
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let thread_data = WebGLThread::new(init);
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thread::Builder::new()
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.name("WebGL main thread pump".to_owned())
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.spawn(move || {
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while let Ok(msg) = receiver.recv() {
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let _ = from_router_sender.send(msg);
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if let WebGLReceiver::Ipc(ref mut receiver) = init.receiver {
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// Interpose a new channel in between the existing WebGL channel endpoints.
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// This will bounce all WebGL messages through the router thread adding a small
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// delay, but this will also ensure that the main thread will wake up and
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// process the WebGL message when it arrives.
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let (from_router_sender, from_router_receiver) = ipc::channel::<WebGLMsg>().unwrap();
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let old_receiver = mem::replace(receiver, from_router_receiver);
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ROUTER.add_route(
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old_receiver.to_opaque(),
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Box::new(move |msg: OpaqueIpcMessage| {
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let _ = from_router_sender.send(msg.to().unwrap());
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event_loop_waker.wake();
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}
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})
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.expect("Thread spawning failed");
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}),
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);
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}
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WebGLMainThread {
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thread_data,
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thread_data: WebGLThread::new(init),
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textures,
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shut_down: false,
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}
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@ -112,7 +112,7 @@ use compositing::compositor_thread::Msg as ToCompositorMsg;
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use compositing::SendableFrameTree;
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use crossbeam_channel::{unbounded, Receiver, Sender};
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use devtools_traits::{ChromeToDevtoolsControlMsg, DevtoolsControlMsg};
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use embedder_traits::{Cursor, EmbedderMsg, EmbedderProxy};
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use embedder_traits::{Cursor, EmbedderMsg, EmbedderProxy, EventLoopWaker};
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use euclid::{default::Size2D as UntypedSize2D, Scale, Size2D};
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use gfx::font_cache_thread::FontCacheThread;
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use gfx_traits::Epoch;
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@ -416,6 +416,9 @@ pub struct Constellation<Message, LTF, STF> {
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/// Application window's GL Context for Media player
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player_context: WindowGLContext,
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/// Mechanism to force the compositor to process events.
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event_loop_waker: Option<Box<dyn EventLoopWaker>>,
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}
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/// State needed to construct a constellation.
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@ -469,6 +472,9 @@ pub struct InitialConstellationState {
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/// Application window's GL Context for Media player
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pub player_context: WindowGLContext,
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/// Mechanism to force the compositor to process events.
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pub event_loop_waker: Option<Box<dyn EventLoopWaker>>,
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}
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/// Data needed for webdriver
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@ -767,6 +773,7 @@ where
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enable_canvas_antialiasing,
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glplayer_threads: state.glplayer_threads,
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player_context: state.player_context,
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event_loop_waker: state.event_loop_waker,
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};
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constellation.run();
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@ -1009,6 +1016,7 @@ where
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webvr_chan: self.webvr_chan.clone(),
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webxr_registry: self.webxr_registry.clone(),
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player_context: self.player_context.clone(),
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event_loop_waker: self.event_loop_waker.as_ref().map(|w| (*w).clone_box()),
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});
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let pipeline = match result {
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@ -11,6 +11,7 @@ use compositing::CompositionPipeline;
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use compositing::CompositorProxy;
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use crossbeam_channel::Sender;
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use devtools_traits::{DevtoolsControlMsg, ScriptToDevtoolsControlMsg};
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use embedder_traits::EventLoopWaker;
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use euclid::{Scale, Size2D};
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use gfx::font_cache_thread::FontCacheThread;
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use ipc_channel::ipc::{self, IpcReceiver, IpcSender};
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@ -195,6 +196,9 @@ pub struct InitialPipelineState {
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/// Application window's GL Context for Media player
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pub player_context: WindowGLContext,
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/// Mechanism to force the compositor to process events.
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pub event_loop_waker: Option<Box<dyn EventLoopWaker>>,
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}
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pub struct NewPipeline {
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@ -327,7 +331,11 @@ impl Pipeline {
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let register = state
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.background_monitor_register
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.expect("Couldn't start content, no background monitor has been initiated");
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unprivileged_pipeline_content.start_all::<Message, LTF, STF>(false, register);
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unprivileged_pipeline_content.start_all::<Message, LTF, STF>(
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false,
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register,
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state.event_loop_waker,
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);
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None
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};
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@ -524,6 +532,7 @@ impl UnprivilegedPipelineContent {
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self,
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wait_for_completion: bool,
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background_hang_monitor_register: Box<dyn BackgroundHangMonitorRegister>,
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event_loop_waker: Option<Box<dyn EventLoopWaker>>,
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) where
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LTF: LayoutThreadFactory<Message = Message>,
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STF: ScriptThreadFactory<Message = Message>,
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@ -566,6 +575,7 @@ impl UnprivilegedPipelineContent {
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webrender_api_sender: self.webrender_api_sender.clone(),
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layout_is_busy: layout_thread_busy_flag.clone(),
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player_context: self.player_context.clone(),
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event_loop_waker,
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},
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self.load_data.clone(),
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self.opts.profile_script_events,
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@ -54,6 +54,7 @@ use canvas_traits::webgl::{WebGLShaderId, WebGLTextureId, WebGLVersion, WebGLVer
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use crossbeam_channel::{Receiver, Sender};
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use cssparser::RGBA;
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use devtools_traits::{CSSError, TimelineMarkerType, WorkerId};
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use embedder_traits::EventLoopWaker;
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use encoding_rs::{Decoder, Encoding};
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use euclid::default::{Point2D, Rect, Rotation3D, Transform2D, Transform3D};
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use euclid::Length as EuclidLength;
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@ -146,7 +147,7 @@ pub unsafe trait JSTraceable {
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unsafe fn trace(&self, trc: *mut JSTracer);
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}
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unsafe_no_jsmanaged_fields!(Box<dyn TaskBox>);
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unsafe_no_jsmanaged_fields!(Box<dyn TaskBox>, Box<dyn EventLoopWaker>);
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unsafe_no_jsmanaged_fields!(CSSError);
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@ -32,11 +32,11 @@ use crate::dom::vreyeparameters::VREyeParameters;
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use crate::dom::vrframedata::VRFrameData;
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use crate::dom::vrpose::VRPose;
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use crate::dom::vrstageparameters::VRStageParameters;
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use crate::dom::webglrenderingcontext::WebGLRenderingContext;
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use crate::dom::webglrenderingcontext::{WebGLMessageSender, WebGLRenderingContext};
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use crate::script_runtime::CommonScriptMsg;
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use crate::script_runtime::ScriptThreadEventCategory::WebVREvent;
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use crate::task_source::{TaskSource, TaskSourceName};
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use canvas_traits::webgl::{webgl_channel, WebGLMsgSender, WebGLReceiver, WebVRCommand};
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use canvas_traits::webgl::{webgl_channel, WebGLReceiver, WebVRCommand};
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use crossbeam_channel::{unbounded, Sender};
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use dom_struct::dom_struct;
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use ipc_channel::ipc::IpcSender;
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@ -102,7 +102,7 @@ struct VRRAFUpdate {
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depth_near: f64,
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depth_far: f64,
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/// WebGL API sender
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api_sender: Option<WebGLMsgSender>,
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api_sender: Option<WebGLMessageSender>,
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/// Number uniquely identifying the WebGL context
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/// so that we may setup/tear down VR compositors as things change
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context_id: usize,
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@ -583,7 +583,7 @@ impl VRDisplay {
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.fire(self.global().upcast::<EventTarget>());
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}
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fn api_sender(&self) -> Option<WebGLMsgSender> {
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fn api_sender(&self) -> Option<WebGLMessageSender> {
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self.layer_ctx.get().map(|c| c.webgl_sender())
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}
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@ -54,12 +54,13 @@ use backtrace::Backtrace;
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use canvas_traits::webgl::WebGLError::*;
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use canvas_traits::webgl::{
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webgl_channel, AlphaTreatment, DOMToTextureCommand, GLContextAttributes, GLLimits, GlType,
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Parameter, TexDataType, TexFormat, TexParameter, WebGLCommand, WebGLCommandBacktrace,
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WebGLContextShareMode, WebGLError, WebGLFramebufferBindingRequest, WebGLMsg, WebGLMsgSender,
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WebGLProgramId, WebGLResult, WebGLSLVersion, WebGLSender, WebGLVersion, WebVRCommand,
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YAxisTreatment,
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Parameter, TexDataType, TexFormat, TexParameter, WebGLChan, WebGLCommand,
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WebGLCommandBacktrace, WebGLContextId, WebGLContextShareMode, WebGLError,
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WebGLFramebufferBindingRequest, WebGLMsg, WebGLMsgSender, WebGLProgramId, WebGLResult,
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WebGLSLVersion, WebGLSendResult, WebGLSender, WebGLVersion, WebVRCommand, YAxisTreatment,
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};
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use dom_struct::dom_struct;
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use embedder_traits::EventLoopWaker;
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use euclid::default::{Point2D, Rect, Size2D};
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use ipc_channel::ipc::{self, IpcSharedMemory};
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use js::jsapi::{JSContext, JSObject, Type};
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@ -79,6 +80,7 @@ use std::cell::Cell;
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use std::cmp;
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use std::ptr::{self, NonNull};
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use std::rc::Rc;
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use webrender_api::ImageKey;
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// From the GLES 2.0.25 spec, page 85:
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//
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@ -135,7 +137,7 @@ bitflags! {
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pub struct WebGLRenderingContext {
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reflector_: Reflector,
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#[ignore_malloc_size_of = "Channels are hard"]
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webgl_sender: WebGLMsgSender,
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webgl_sender: WebGLMessageSender,
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#[ignore_malloc_size_of = "Defined in webrender"]
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webrender_image: Cell<Option<webrender_api::ImageKey>>,
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share_mode: WebGLContextShareMode,
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@ -197,7 +199,10 @@ impl WebGLRenderingContext {
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let max_combined_texture_image_units = ctx_data.limits.max_combined_texture_image_units;
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Self {
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reflector_: Reflector::new(),
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webgl_sender: ctx_data.sender,
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webgl_sender: WebGLMessageSender::new(
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ctx_data.sender,
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window.get_event_loop_waker(),
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),
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webrender_image: Cell::new(None),
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share_mode: ctx_data.share_mode,
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webgl_version,
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@ -319,7 +324,7 @@ impl WebGLRenderingContext {
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}
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}
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pub fn webgl_sender(&self) -> WebGLMsgSender {
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pub(crate) fn webgl_sender(&self) -> WebGLMessageSender {
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self.webgl_sender.clone()
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}
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@ -4288,3 +4293,92 @@ impl TexPixels {
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}
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}
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}
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#[derive(JSTraceable)]
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pub(crate) struct WebGLCommandSender {
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sender: WebGLChan,
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waker: Option<Box<dyn EventLoopWaker>>,
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}
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impl WebGLCommandSender {
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pub fn new(sender: WebGLChan, waker: Option<Box<dyn EventLoopWaker>>) -> WebGLCommandSender {
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WebGLCommandSender { sender, waker }
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}
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pub fn send(&self, msg: WebGLMsg) -> WebGLSendResult {
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let result = self.sender.send(msg);
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if let Some(ref waker) = self.waker {
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waker.wake();
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}
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result
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}
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}
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#[derive(JSTraceable, MallocSizeOf)]
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pub(crate) struct WebGLMessageSender {
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sender: WebGLMsgSender,
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#[ignore_malloc_size_of = "traits are cumbersome"]
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waker: Option<Box<dyn EventLoopWaker>>,
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}
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impl Clone for WebGLMessageSender {
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fn clone(&self) -> WebGLMessageSender {
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WebGLMessageSender {
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sender: self.sender.clone(),
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waker: self.waker.as_ref().map(|w| (*w).clone_box()),
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}
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}
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}
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impl WebGLMessageSender {
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fn wake_after_send<F: FnOnce() -> WebGLSendResult>(&self, f: F) -> WebGLSendResult {
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let result = f();
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if let Some(ref waker) = self.waker {
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waker.wake();
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}
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result
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}
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pub fn new(
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sender: WebGLMsgSender,
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waker: Option<Box<dyn EventLoopWaker>>,
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) -> WebGLMessageSender {
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WebGLMessageSender { sender, waker }
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}
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pub fn context_id(&self) -> WebGLContextId {
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self.sender.context_id()
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}
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pub fn send(&self, msg: WebGLCommand, backtrace: WebGLCommandBacktrace) -> WebGLSendResult {
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self.wake_after_send(|| self.sender.send(msg, backtrace))
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}
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pub fn send_vr(&self, command: WebVRCommand) -> WebGLSendResult {
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self.wake_after_send(|| self.sender.send_vr(command))
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}
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pub fn send_resize(
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&self,
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size: Size2D<u32>,
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sender: WebGLSender<Result<(), String>>,
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) -> WebGLSendResult {
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self.wake_after_send(|| self.sender.send_resize(size, sender))
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}
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pub fn send_remove(&self) -> WebGLSendResult {
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self.wake_after_send(|| self.sender.send_remove())
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}
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pub fn send_update_wr_image(&self, sender: WebGLSender<ImageKey>) -> WebGLSendResult {
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self.wake_after_send(|| self.sender.send_update_wr_image(sender))
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}
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pub fn send_dom_to_texture(&self, command: DOMToTextureCommand) -> WebGLSendResult {
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self.wake_after_send(|| self.sender.send_dom_to_texture(command))
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}
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pub fn webxr_external_image_api(&self) -> impl webxr_api::WebGLExternalImageApi {
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self.sender.webxr_external_image_api()
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}
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}
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|
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@ -50,6 +50,7 @@ use crate::dom::promise::Promise;
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use crate::dom::screen::Screen;
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use crate::dom::storage::Storage;
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use crate::dom::testrunner::TestRunner;
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use crate::dom::webglrenderingcontext::WebGLCommandSender;
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use crate::dom::windowproxy::WindowProxy;
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use crate::dom::worklet::Worklet;
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use crate::dom::workletglobalscope::WorkletGlobalScopeType;
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|
@ -73,7 +74,7 @@ use crossbeam_channel::{unbounded, Sender, TryRecvError};
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use cssparser::{Parser, ParserInput, SourceLocation};
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use devtools_traits::{ScriptToDevtoolsControlMsg, TimelineMarker, TimelineMarkerType};
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use dom_struct::dom_struct;
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use embedder_traits::EmbedderMsg;
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use embedder_traits::{EmbedderMsg, EventLoopWaker};
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use euclid::default::{Point2D as UntypedPoint2D, Rect as UntypedRect};
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use euclid::{Point2D, Rect, Scale, Size2D, Vector2D};
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use ipc_channel::ipc::{channel, IpcSender};
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|
@ -326,6 +327,10 @@ pub struct Window {
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/// Window's GL context from application
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#[ignore_malloc_size_of = "defined in script_thread"]
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player_context: WindowGLContext,
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/// A mechanism to force the compositor to process events.
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#[ignore_malloc_size_of = "traits are cumbersome"]
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event_loop_waker: Option<Box<dyn EventLoopWaker>>,
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}
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impl Window {
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|
@ -432,8 +437,10 @@ impl Window {
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self.current_viewport.clone().get()
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}
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pub fn webgl_chan(&self) -> Option<WebGLChan> {
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self.webgl_chan.clone()
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pub(crate) fn webgl_chan(&self) -> Option<WebGLCommandSender> {
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self.webgl_chan
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.as_ref()
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.map(|chan| WebGLCommandSender::new(chan.clone(), self.get_event_loop_waker()))
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}
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pub fn webvr_thread(&self) -> Option<IpcSender<WebVRMsg>> {
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|
@ -498,6 +505,10 @@ impl Window {
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pub fn get_player_context(&self) -> WindowGLContext {
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self.player_context.clone()
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}
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pub fn get_event_loop_waker(&self) -> Option<Box<dyn EventLoopWaker>> {
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self.event_loop_waker.as_ref().map(|w| (*w).clone_box())
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}
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}
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// https://html.spec.whatwg.org/multipage/#atob
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@ -2087,6 +2098,7 @@ impl Window {
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replace_surrogates: bool,
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user_agent: Cow<'static, str>,
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player_context: WindowGLContext,
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event_loop_waker: Option<Box<dyn EventLoopWaker>>,
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) -> DomRoot<Self> {
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let layout_rpc: Box<dyn LayoutRPC + Send> = {
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let (rpc_send, rpc_recv) = unbounded();
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|
@ -2169,6 +2181,7 @@ impl Window {
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userscripts_path,
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replace_surrogates,
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player_context,
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event_loop_waker,
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});
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unsafe { WindowBinding::Wrap(JSContext::from_ptr(runtime.cx()), win) }
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|
|
|
@ -93,7 +93,7 @@ use crossbeam_channel::{unbounded, Receiver, Sender};
|
|||
use devtools_traits::CSSError;
|
||||
use devtools_traits::{DevtoolScriptControlMsg, DevtoolsPageInfo};
|
||||
use devtools_traits::{ScriptToDevtoolsControlMsg, WorkerId};
|
||||
use embedder_traits::EmbedderMsg;
|
||||
use embedder_traits::{EmbedderMsg, EventLoopWaker};
|
||||
use euclid::default::{Point2D, Rect};
|
||||
use euclid::Vector2D;
|
||||
use headers::ReferrerPolicy as ReferrerPolicyHeader;
|
||||
|
@ -684,6 +684,9 @@ pub struct ScriptThread {
|
|||
|
||||
/// Application window's GL Context for Media player
|
||||
player_context: WindowGLContext,
|
||||
|
||||
/// A mechanism to force the compositor's event loop to process events.
|
||||
event_loop_waker: Option<Box<dyn EventLoopWaker>>,
|
||||
}
|
||||
|
||||
/// In the event of thread panic, all data on the stack runs its destructor. However, there
|
||||
|
@ -1314,6 +1317,7 @@ impl ScriptThread {
|
|||
replace_surrogates,
|
||||
user_agent,
|
||||
player_context: state.player_context,
|
||||
event_loop_waker: state.event_loop_waker,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3142,6 +3146,7 @@ impl ScriptThread {
|
|||
self.replace_surrogates,
|
||||
self.user_agent.clone(),
|
||||
self.player_context.clone(),
|
||||
self.event_loop_waker.as_ref().map(|w| (*w).clone_box()),
|
||||
);
|
||||
|
||||
// Initialize the browsing context for the window.
|
||||
|
|
|
@ -24,7 +24,7 @@ use bluetooth_traits::BluetoothRequest;
|
|||
use canvas_traits::webgl::WebGLPipeline;
|
||||
use crossbeam_channel::{Receiver, RecvTimeoutError, Sender};
|
||||
use devtools_traits::{DevtoolScriptControlMsg, ScriptToDevtoolsControlMsg, WorkerId};
|
||||
use embedder_traits::Cursor;
|
||||
use embedder_traits::{Cursor, EventLoopWaker};
|
||||
use euclid::{
|
||||
default::{Point2D, Rect},
|
||||
Length, Scale, Size2D, Vector2D,
|
||||
|
@ -666,6 +666,8 @@ pub struct InitialScriptState {
|
|||
pub layout_is_busy: Arc<AtomicBool>,
|
||||
/// Application window's GL Context for Media player
|
||||
pub player_context: WindowGLContext,
|
||||
/// Mechanism to force the compositor to process events.
|
||||
pub event_loop_waker: Option<Box<dyn EventLoopWaker>>,
|
||||
}
|
||||
|
||||
/// This trait allows creating a `ScriptThread` without depending on the `script`
|
||||
|
|
|
@ -413,17 +413,17 @@ where
|
|||
let (external_image_handlers, external_images) = WebrenderExternalImageHandlers::new();
|
||||
let mut external_image_handlers = Box::new(external_image_handlers);
|
||||
|
||||
let run_webgl_on_main_thread =
|
||||
cfg!(windows) || std::env::var("SERVO_WEBGL_MAIN_THREAD").is_ok();
|
||||
|
||||
// Initialize WebGL Thread entry point.
|
||||
let webgl_result = gl_factory.map(|factory| {
|
||||
let run_on_main_thread =
|
||||
cfg!(windows) || std::env::var("SERVO_WEBGL_MAIN_THREAD").is_ok();
|
||||
|
||||
let (webgl_threads, thread_data, image_handler, output_handler) = WebGLThreads::new(
|
||||
factory,
|
||||
webrender_api_sender.clone(),
|
||||
webvr_compositor.map(|c| c as Box<_>),
|
||||
external_images.clone(),
|
||||
if run_on_main_thread {
|
||||
if run_webgl_on_main_thread {
|
||||
ThreadMode::MainThread(embedder.create_event_loop_waker())
|
||||
} else {
|
||||
ThreadMode::OffThread(window.gl())
|
||||
|
@ -464,6 +464,17 @@ where
|
|||
|
||||
webrender.set_external_image_handler(external_image_handlers);
|
||||
|
||||
// When webgl execution occurs on the main thread, and the script thread
|
||||
// lives in the same process, then the script thread needs the ability to
|
||||
// wake up the main thread's event loop when webgl commands need processing.
|
||||
// When there are multiple processes, this is handled automatically by
|
||||
// the IPC receiving handler instead.
|
||||
let event_loop_waker = if run_webgl_on_main_thread && !opts.multiprocess {
|
||||
Some(embedder.create_event_loop_waker())
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
// Create the constellation, which maintains the engine
|
||||
// pipelines, including the script and layout threads, as well
|
||||
// as the navigation context.
|
||||
|
@ -484,6 +495,7 @@ where
|
|||
webvr_chan,
|
||||
webvr_constellation_sender,
|
||||
glplayer_threads,
|
||||
event_loop_waker,
|
||||
);
|
||||
|
||||
// Send the constellation's swmanager sender to service worker manager thread
|
||||
|
@ -802,6 +814,7 @@ fn create_constellation(
|
|||
webvr_chan: Option<IpcSender<WebVRMsg>>,
|
||||
webvr_constellation_sender: Option<Sender<Sender<ConstellationMsg>>>,
|
||||
glplayer_threads: Option<GLPlayerThreads>,
|
||||
event_loop_waker: Option<Box<dyn EventLoopWaker>>,
|
||||
) -> (Sender<ConstellationMsg>, SWManagerSenders) {
|
||||
// Global configuration options, parsed from the command line.
|
||||
let opts = opts::get();
|
||||
|
@ -843,6 +856,7 @@ fn create_constellation(
|
|||
webxr_registry,
|
||||
glplayer_threads,
|
||||
player_context,
|
||||
event_loop_waker,
|
||||
};
|
||||
let (constellation_chan, from_swmanager_sender) = Constellation::<
|
||||
script_layout_interface::message::Msg,
|
||||
|
@ -947,7 +961,8 @@ pub fn run_content_process(token: String) {
|
|||
layout_thread::LayoutThread,
|
||||
script::script_thread::ScriptThread>(
|
||||
true,
|
||||
background_hang_monitor_register
|
||||
background_hang_monitor_register,
|
||||
None,
|
||||
);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue