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Remove extra webgl message pumping thread.
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parent
d7269ad3c6
commit
a2ca3ddbd9
10 changed files with 189 additions and 43 deletions
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@ -50,6 +50,7 @@ use crate::dom::promise::Promise;
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use crate::dom::screen::Screen;
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use crate::dom::storage::Storage;
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use crate::dom::testrunner::TestRunner;
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use crate::dom::webglrenderingcontext::WebGLCommandSender;
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use crate::dom::windowproxy::WindowProxy;
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use crate::dom::worklet::Worklet;
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use crate::dom::workletglobalscope::WorkletGlobalScopeType;
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@ -73,7 +74,7 @@ use crossbeam_channel::{unbounded, Sender, TryRecvError};
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use cssparser::{Parser, ParserInput, SourceLocation};
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use devtools_traits::{ScriptToDevtoolsControlMsg, TimelineMarker, TimelineMarkerType};
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use dom_struct::dom_struct;
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use embedder_traits::EmbedderMsg;
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use embedder_traits::{EmbedderMsg, EventLoopWaker};
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use euclid::default::{Point2D as UntypedPoint2D, Rect as UntypedRect};
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use euclid::{Point2D, Rect, Scale, Size2D, Vector2D};
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use ipc_channel::ipc::{channel, IpcSender};
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@ -326,6 +327,10 @@ pub struct Window {
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/// Window's GL context from application
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#[ignore_malloc_size_of = "defined in script_thread"]
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player_context: WindowGLContext,
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/// A mechanism to force the compositor to process events.
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#[ignore_malloc_size_of = "traits are cumbersome"]
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event_loop_waker: Option<Box<dyn EventLoopWaker>>,
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}
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impl Window {
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@ -432,8 +437,10 @@ impl Window {
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self.current_viewport.clone().get()
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}
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pub fn webgl_chan(&self) -> Option<WebGLChan> {
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self.webgl_chan.clone()
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pub(crate) fn webgl_chan(&self) -> Option<WebGLCommandSender> {
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self.webgl_chan
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.as_ref()
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.map(|chan| WebGLCommandSender::new(chan.clone(), self.get_event_loop_waker()))
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}
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pub fn webvr_thread(&self) -> Option<IpcSender<WebVRMsg>> {
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@ -498,6 +505,10 @@ impl Window {
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pub fn get_player_context(&self) -> WindowGLContext {
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self.player_context.clone()
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}
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pub fn get_event_loop_waker(&self) -> Option<Box<dyn EventLoopWaker>> {
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self.event_loop_waker.as_ref().map(|w| (*w).clone_box())
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}
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}
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// https://html.spec.whatwg.org/multipage/#atob
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@ -2087,6 +2098,7 @@ impl Window {
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replace_surrogates: bool,
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user_agent: Cow<'static, str>,
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player_context: WindowGLContext,
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event_loop_waker: Option<Box<dyn EventLoopWaker>>,
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) -> DomRoot<Self> {
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let layout_rpc: Box<dyn LayoutRPC + Send> = {
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let (rpc_send, rpc_recv) = unbounded();
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@ -2169,6 +2181,7 @@ impl Window {
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userscripts_path,
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replace_surrogates,
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player_context,
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event_loop_waker,
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});
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unsafe { WindowBinding::Wrap(JSContext::from_ptr(runtime.cx()), win) }
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