Remove extra webgl message pumping thread.

This commit is contained in:
Josh Matthews 2019-07-25 20:43:57 -04:00
parent d7269ad3c6
commit a2ca3ddbd9
10 changed files with 189 additions and 43 deletions

View file

@ -10,7 +10,8 @@ use euclid::default::Size2D;
use fnv::FnvHashMap; use fnv::FnvHashMap;
use gleam::gl; use gleam::gl;
use half::f16; use half::f16;
use ipc_channel::ipc::IpcSender; use ipc_channel::ipc::{self, IpcSender, OpaqueIpcMessage};
use ipc_channel::router::ROUTER;
use offscreen_gl_context::{DrawBuffer, GLContext, NativeGLContextMethods}; use offscreen_gl_context::{DrawBuffer, GLContext, NativeGLContextMethods};
use pixels::{self, PixelFormat}; use pixels::{self, PixelFormat};
use std::borrow::Cow; use std::borrow::Cow;
@ -159,27 +160,24 @@ impl WebGLThread {
event_loop_waker: Box<dyn EventLoopWaker>, event_loop_waker: Box<dyn EventLoopWaker>,
textures: TexturesMap, textures: TexturesMap,
) -> WebGLMainThread { ) -> WebGLMainThread {
if let WebGLReceiver::Ipc(ref mut receiver) = init.receiver {
// Interpose a new channel in between the existing WebGL channel endpoints. // Interpose a new channel in between the existing WebGL channel endpoints.
// This will bounce all WebGL messages through a second thread adding a small // This will bounce all WebGL messages through the router thread adding a small
// delay, but this will also ensure that the main thread will wake up and // delay, but this will also ensure that the main thread will wake up and
// process the WebGL message when it arrives. // process the WebGL message when it arrives.
let (from_router_sender, from_router_receiver) = webgl_channel::<WebGLMsg>().unwrap(); let (from_router_sender, from_router_receiver) = ipc::channel::<WebGLMsg>().unwrap();
let receiver = mem::replace(&mut init.receiver, from_router_receiver); let old_receiver = mem::replace(receiver, from_router_receiver);
ROUTER.add_route(
let thread_data = WebGLThread::new(init); old_receiver.to_opaque(),
Box::new(move |msg: OpaqueIpcMessage| {
thread::Builder::new() let _ = from_router_sender.send(msg.to().unwrap());
.name("WebGL main thread pump".to_owned())
.spawn(move || {
while let Ok(msg) = receiver.recv() {
let _ = from_router_sender.send(msg);
event_loop_waker.wake(); event_loop_waker.wake();
}),
);
} }
})
.expect("Thread spawning failed");
WebGLMainThread { WebGLMainThread {
thread_data, thread_data: WebGLThread::new(init),
textures, textures,
shut_down: false, shut_down: false,
} }

View file

@ -112,7 +112,7 @@ use compositing::compositor_thread::Msg as ToCompositorMsg;
use compositing::SendableFrameTree; use compositing::SendableFrameTree;
use crossbeam_channel::{unbounded, Receiver, Sender}; use crossbeam_channel::{unbounded, Receiver, Sender};
use devtools_traits::{ChromeToDevtoolsControlMsg, DevtoolsControlMsg}; use devtools_traits::{ChromeToDevtoolsControlMsg, DevtoolsControlMsg};
use embedder_traits::{Cursor, EmbedderMsg, EmbedderProxy}; use embedder_traits::{Cursor, EmbedderMsg, EmbedderProxy, EventLoopWaker};
use euclid::{default::Size2D as UntypedSize2D, Scale, Size2D}; use euclid::{default::Size2D as UntypedSize2D, Scale, Size2D};
use gfx::font_cache_thread::FontCacheThread; use gfx::font_cache_thread::FontCacheThread;
use gfx_traits::Epoch; use gfx_traits::Epoch;
@ -416,6 +416,9 @@ pub struct Constellation<Message, LTF, STF> {
/// Application window's GL Context for Media player /// Application window's GL Context for Media player
player_context: WindowGLContext, player_context: WindowGLContext,
/// Mechanism to force the compositor to process events.
event_loop_waker: Option<Box<dyn EventLoopWaker>>,
} }
/// State needed to construct a constellation. /// State needed to construct a constellation.
@ -469,6 +472,9 @@ pub struct InitialConstellationState {
/// Application window's GL Context for Media player /// Application window's GL Context for Media player
pub player_context: WindowGLContext, pub player_context: WindowGLContext,
/// Mechanism to force the compositor to process events.
pub event_loop_waker: Option<Box<dyn EventLoopWaker>>,
} }
/// Data needed for webdriver /// Data needed for webdriver
@ -767,6 +773,7 @@ where
enable_canvas_antialiasing, enable_canvas_antialiasing,
glplayer_threads: state.glplayer_threads, glplayer_threads: state.glplayer_threads,
player_context: state.player_context, player_context: state.player_context,
event_loop_waker: state.event_loop_waker,
}; };
constellation.run(); constellation.run();
@ -1009,6 +1016,7 @@ where
webvr_chan: self.webvr_chan.clone(), webvr_chan: self.webvr_chan.clone(),
webxr_registry: self.webxr_registry.clone(), webxr_registry: self.webxr_registry.clone(),
player_context: self.player_context.clone(), player_context: self.player_context.clone(),
event_loop_waker: self.event_loop_waker.as_ref().map(|w| (*w).clone_box()),
}); });
let pipeline = match result { let pipeline = match result {

View file

@ -11,6 +11,7 @@ use compositing::CompositionPipeline;
use compositing::CompositorProxy; use compositing::CompositorProxy;
use crossbeam_channel::Sender; use crossbeam_channel::Sender;
use devtools_traits::{DevtoolsControlMsg, ScriptToDevtoolsControlMsg}; use devtools_traits::{DevtoolsControlMsg, ScriptToDevtoolsControlMsg};
use embedder_traits::EventLoopWaker;
use euclid::{Scale, Size2D}; use euclid::{Scale, Size2D};
use gfx::font_cache_thread::FontCacheThread; use gfx::font_cache_thread::FontCacheThread;
use ipc_channel::ipc::{self, IpcReceiver, IpcSender}; use ipc_channel::ipc::{self, IpcReceiver, IpcSender};
@ -195,6 +196,9 @@ pub struct InitialPipelineState {
/// Application window's GL Context for Media player /// Application window's GL Context for Media player
pub player_context: WindowGLContext, pub player_context: WindowGLContext,
/// Mechanism to force the compositor to process events.
pub event_loop_waker: Option<Box<dyn EventLoopWaker>>,
} }
pub struct NewPipeline { pub struct NewPipeline {
@ -327,7 +331,11 @@ impl Pipeline {
let register = state let register = state
.background_monitor_register .background_monitor_register
.expect("Couldn't start content, no background monitor has been initiated"); .expect("Couldn't start content, no background monitor has been initiated");
unprivileged_pipeline_content.start_all::<Message, LTF, STF>(false, register); unprivileged_pipeline_content.start_all::<Message, LTF, STF>(
false,
register,
state.event_loop_waker,
);
None None
}; };
@ -524,6 +532,7 @@ impl UnprivilegedPipelineContent {
self, self,
wait_for_completion: bool, wait_for_completion: bool,
background_hang_monitor_register: Box<dyn BackgroundHangMonitorRegister>, background_hang_monitor_register: Box<dyn BackgroundHangMonitorRegister>,
event_loop_waker: Option<Box<dyn EventLoopWaker>>,
) where ) where
LTF: LayoutThreadFactory<Message = Message>, LTF: LayoutThreadFactory<Message = Message>,
STF: ScriptThreadFactory<Message = Message>, STF: ScriptThreadFactory<Message = Message>,
@ -566,6 +575,7 @@ impl UnprivilegedPipelineContent {
webrender_api_sender: self.webrender_api_sender.clone(), webrender_api_sender: self.webrender_api_sender.clone(),
layout_is_busy: layout_thread_busy_flag.clone(), layout_is_busy: layout_thread_busy_flag.clone(),
player_context: self.player_context.clone(), player_context: self.player_context.clone(),
event_loop_waker,
}, },
self.load_data.clone(), self.load_data.clone(),
self.opts.profile_script_events, self.opts.profile_script_events,

View file

@ -54,6 +54,7 @@ use canvas_traits::webgl::{WebGLShaderId, WebGLTextureId, WebGLVersion, WebGLVer
use crossbeam_channel::{Receiver, Sender}; use crossbeam_channel::{Receiver, Sender};
use cssparser::RGBA; use cssparser::RGBA;
use devtools_traits::{CSSError, TimelineMarkerType, WorkerId}; use devtools_traits::{CSSError, TimelineMarkerType, WorkerId};
use embedder_traits::EventLoopWaker;
use encoding_rs::{Decoder, Encoding}; use encoding_rs::{Decoder, Encoding};
use euclid::default::{Point2D, Rect, Rotation3D, Transform2D, Transform3D}; use euclid::default::{Point2D, Rect, Rotation3D, Transform2D, Transform3D};
use euclid::Length as EuclidLength; use euclid::Length as EuclidLength;
@ -146,7 +147,7 @@ pub unsafe trait JSTraceable {
unsafe fn trace(&self, trc: *mut JSTracer); unsafe fn trace(&self, trc: *mut JSTracer);
} }
unsafe_no_jsmanaged_fields!(Box<dyn TaskBox>); unsafe_no_jsmanaged_fields!(Box<dyn TaskBox>, Box<dyn EventLoopWaker>);
unsafe_no_jsmanaged_fields!(CSSError); unsafe_no_jsmanaged_fields!(CSSError);

View file

@ -32,11 +32,11 @@ use crate::dom::vreyeparameters::VREyeParameters;
use crate::dom::vrframedata::VRFrameData; use crate::dom::vrframedata::VRFrameData;
use crate::dom::vrpose::VRPose; use crate::dom::vrpose::VRPose;
use crate::dom::vrstageparameters::VRStageParameters; use crate::dom::vrstageparameters::VRStageParameters;
use crate::dom::webglrenderingcontext::WebGLRenderingContext; use crate::dom::webglrenderingcontext::{WebGLMessageSender, WebGLRenderingContext};
use crate::script_runtime::CommonScriptMsg; use crate::script_runtime::CommonScriptMsg;
use crate::script_runtime::ScriptThreadEventCategory::WebVREvent; use crate::script_runtime::ScriptThreadEventCategory::WebVREvent;
use crate::task_source::{TaskSource, TaskSourceName}; use crate::task_source::{TaskSource, TaskSourceName};
use canvas_traits::webgl::{webgl_channel, WebGLMsgSender, WebGLReceiver, WebVRCommand}; use canvas_traits::webgl::{webgl_channel, WebGLReceiver, WebVRCommand};
use crossbeam_channel::{unbounded, Sender}; use crossbeam_channel::{unbounded, Sender};
use dom_struct::dom_struct; use dom_struct::dom_struct;
use ipc_channel::ipc::IpcSender; use ipc_channel::ipc::IpcSender;
@ -102,7 +102,7 @@ struct VRRAFUpdate {
depth_near: f64, depth_near: f64,
depth_far: f64, depth_far: f64,
/// WebGL API sender /// WebGL API sender
api_sender: Option<WebGLMsgSender>, api_sender: Option<WebGLMessageSender>,
/// Number uniquely identifying the WebGL context /// Number uniquely identifying the WebGL context
/// so that we may setup/tear down VR compositors as things change /// so that we may setup/tear down VR compositors as things change
context_id: usize, context_id: usize,
@ -583,7 +583,7 @@ impl VRDisplay {
.fire(self.global().upcast::<EventTarget>()); .fire(self.global().upcast::<EventTarget>());
} }
fn api_sender(&self) -> Option<WebGLMsgSender> { fn api_sender(&self) -> Option<WebGLMessageSender> {
self.layer_ctx.get().map(|c| c.webgl_sender()) self.layer_ctx.get().map(|c| c.webgl_sender())
} }

View file

@ -54,12 +54,13 @@ use backtrace::Backtrace;
use canvas_traits::webgl::WebGLError::*; use canvas_traits::webgl::WebGLError::*;
use canvas_traits::webgl::{ use canvas_traits::webgl::{
webgl_channel, AlphaTreatment, DOMToTextureCommand, GLContextAttributes, GLLimits, GlType, webgl_channel, AlphaTreatment, DOMToTextureCommand, GLContextAttributes, GLLimits, GlType,
Parameter, TexDataType, TexFormat, TexParameter, WebGLCommand, WebGLCommandBacktrace, Parameter, TexDataType, TexFormat, TexParameter, WebGLChan, WebGLCommand,
WebGLContextShareMode, WebGLError, WebGLFramebufferBindingRequest, WebGLMsg, WebGLMsgSender, WebGLCommandBacktrace, WebGLContextId, WebGLContextShareMode, WebGLError,
WebGLProgramId, WebGLResult, WebGLSLVersion, WebGLSender, WebGLVersion, WebVRCommand, WebGLFramebufferBindingRequest, WebGLMsg, WebGLMsgSender, WebGLProgramId, WebGLResult,
YAxisTreatment, WebGLSLVersion, WebGLSendResult, WebGLSender, WebGLVersion, WebVRCommand, YAxisTreatment,
}; };
use dom_struct::dom_struct; use dom_struct::dom_struct;
use embedder_traits::EventLoopWaker;
use euclid::default::{Point2D, Rect, Size2D}; use euclid::default::{Point2D, Rect, Size2D};
use ipc_channel::ipc::{self, IpcSharedMemory}; use ipc_channel::ipc::{self, IpcSharedMemory};
use js::jsapi::{JSContext, JSObject, Type}; use js::jsapi::{JSContext, JSObject, Type};
@ -79,6 +80,7 @@ use std::cell::Cell;
use std::cmp; use std::cmp;
use std::ptr::{self, NonNull}; use std::ptr::{self, NonNull};
use std::rc::Rc; use std::rc::Rc;
use webrender_api::ImageKey;
// From the GLES 2.0.25 spec, page 85: // From the GLES 2.0.25 spec, page 85:
// //
@ -135,7 +137,7 @@ bitflags! {
pub struct WebGLRenderingContext { pub struct WebGLRenderingContext {
reflector_: Reflector, reflector_: Reflector,
#[ignore_malloc_size_of = "Channels are hard"] #[ignore_malloc_size_of = "Channels are hard"]
webgl_sender: WebGLMsgSender, webgl_sender: WebGLMessageSender,
#[ignore_malloc_size_of = "Defined in webrender"] #[ignore_malloc_size_of = "Defined in webrender"]
webrender_image: Cell<Option<webrender_api::ImageKey>>, webrender_image: Cell<Option<webrender_api::ImageKey>>,
share_mode: WebGLContextShareMode, share_mode: WebGLContextShareMode,
@ -197,7 +199,10 @@ impl WebGLRenderingContext {
let max_combined_texture_image_units = ctx_data.limits.max_combined_texture_image_units; let max_combined_texture_image_units = ctx_data.limits.max_combined_texture_image_units;
Self { Self {
reflector_: Reflector::new(), reflector_: Reflector::new(),
webgl_sender: ctx_data.sender, webgl_sender: WebGLMessageSender::new(
ctx_data.sender,
window.get_event_loop_waker(),
),
webrender_image: Cell::new(None), webrender_image: Cell::new(None),
share_mode: ctx_data.share_mode, share_mode: ctx_data.share_mode,
webgl_version, webgl_version,
@ -319,7 +324,7 @@ impl WebGLRenderingContext {
} }
} }
pub fn webgl_sender(&self) -> WebGLMsgSender { pub(crate) fn webgl_sender(&self) -> WebGLMessageSender {
self.webgl_sender.clone() self.webgl_sender.clone()
} }
@ -4288,3 +4293,92 @@ impl TexPixels {
} }
} }
} }
#[derive(JSTraceable)]
pub(crate) struct WebGLCommandSender {
sender: WebGLChan,
waker: Option<Box<dyn EventLoopWaker>>,
}
impl WebGLCommandSender {
pub fn new(sender: WebGLChan, waker: Option<Box<dyn EventLoopWaker>>) -> WebGLCommandSender {
WebGLCommandSender { sender, waker }
}
pub fn send(&self, msg: WebGLMsg) -> WebGLSendResult {
let result = self.sender.send(msg);
if let Some(ref waker) = self.waker {
waker.wake();
}
result
}
}
#[derive(JSTraceable, MallocSizeOf)]
pub(crate) struct WebGLMessageSender {
sender: WebGLMsgSender,
#[ignore_malloc_size_of = "traits are cumbersome"]
waker: Option<Box<dyn EventLoopWaker>>,
}
impl Clone for WebGLMessageSender {
fn clone(&self) -> WebGLMessageSender {
WebGLMessageSender {
sender: self.sender.clone(),
waker: self.waker.as_ref().map(|w| (*w).clone_box()),
}
}
}
impl WebGLMessageSender {
fn wake_after_send<F: FnOnce() -> WebGLSendResult>(&self, f: F) -> WebGLSendResult {
let result = f();
if let Some(ref waker) = self.waker {
waker.wake();
}
result
}
pub fn new(
sender: WebGLMsgSender,
waker: Option<Box<dyn EventLoopWaker>>,
) -> WebGLMessageSender {
WebGLMessageSender { sender, waker }
}
pub fn context_id(&self) -> WebGLContextId {
self.sender.context_id()
}
pub fn send(&self, msg: WebGLCommand, backtrace: WebGLCommandBacktrace) -> WebGLSendResult {
self.wake_after_send(|| self.sender.send(msg, backtrace))
}
pub fn send_vr(&self, command: WebVRCommand) -> WebGLSendResult {
self.wake_after_send(|| self.sender.send_vr(command))
}
pub fn send_resize(
&self,
size: Size2D<u32>,
sender: WebGLSender<Result<(), String>>,
) -> WebGLSendResult {
self.wake_after_send(|| self.sender.send_resize(size, sender))
}
pub fn send_remove(&self) -> WebGLSendResult {
self.wake_after_send(|| self.sender.send_remove())
}
pub fn send_update_wr_image(&self, sender: WebGLSender<ImageKey>) -> WebGLSendResult {
self.wake_after_send(|| self.sender.send_update_wr_image(sender))
}
pub fn send_dom_to_texture(&self, command: DOMToTextureCommand) -> WebGLSendResult {
self.wake_after_send(|| self.sender.send_dom_to_texture(command))
}
pub fn webxr_external_image_api(&self) -> impl webxr_api::WebGLExternalImageApi {
self.sender.webxr_external_image_api()
}
}

View file

@ -50,6 +50,7 @@ use crate::dom::promise::Promise;
use crate::dom::screen::Screen; use crate::dom::screen::Screen;
use crate::dom::storage::Storage; use crate::dom::storage::Storage;
use crate::dom::testrunner::TestRunner; use crate::dom::testrunner::TestRunner;
use crate::dom::webglrenderingcontext::WebGLCommandSender;
use crate::dom::windowproxy::WindowProxy; use crate::dom::windowproxy::WindowProxy;
use crate::dom::worklet::Worklet; use crate::dom::worklet::Worklet;
use crate::dom::workletglobalscope::WorkletGlobalScopeType; use crate::dom::workletglobalscope::WorkletGlobalScopeType;
@ -73,7 +74,7 @@ use crossbeam_channel::{unbounded, Sender, TryRecvError};
use cssparser::{Parser, ParserInput, SourceLocation}; use cssparser::{Parser, ParserInput, SourceLocation};
use devtools_traits::{ScriptToDevtoolsControlMsg, TimelineMarker, TimelineMarkerType}; use devtools_traits::{ScriptToDevtoolsControlMsg, TimelineMarker, TimelineMarkerType};
use dom_struct::dom_struct; use dom_struct::dom_struct;
use embedder_traits::EmbedderMsg; use embedder_traits::{EmbedderMsg, EventLoopWaker};
use euclid::default::{Point2D as UntypedPoint2D, Rect as UntypedRect}; use euclid::default::{Point2D as UntypedPoint2D, Rect as UntypedRect};
use euclid::{Point2D, Rect, Scale, Size2D, Vector2D}; use euclid::{Point2D, Rect, Scale, Size2D, Vector2D};
use ipc_channel::ipc::{channel, IpcSender}; use ipc_channel::ipc::{channel, IpcSender};
@ -326,6 +327,10 @@ pub struct Window {
/// Window's GL context from application /// Window's GL context from application
#[ignore_malloc_size_of = "defined in script_thread"] #[ignore_malloc_size_of = "defined in script_thread"]
player_context: WindowGLContext, player_context: WindowGLContext,
/// A mechanism to force the compositor to process events.
#[ignore_malloc_size_of = "traits are cumbersome"]
event_loop_waker: Option<Box<dyn EventLoopWaker>>,
} }
impl Window { impl Window {
@ -432,8 +437,10 @@ impl Window {
self.current_viewport.clone().get() self.current_viewport.clone().get()
} }
pub fn webgl_chan(&self) -> Option<WebGLChan> { pub(crate) fn webgl_chan(&self) -> Option<WebGLCommandSender> {
self.webgl_chan.clone() self.webgl_chan
.as_ref()
.map(|chan| WebGLCommandSender::new(chan.clone(), self.get_event_loop_waker()))
} }
pub fn webvr_thread(&self) -> Option<IpcSender<WebVRMsg>> { pub fn webvr_thread(&self) -> Option<IpcSender<WebVRMsg>> {
@ -498,6 +505,10 @@ impl Window {
pub fn get_player_context(&self) -> WindowGLContext { pub fn get_player_context(&self) -> WindowGLContext {
self.player_context.clone() self.player_context.clone()
} }
pub fn get_event_loop_waker(&self) -> Option<Box<dyn EventLoopWaker>> {
self.event_loop_waker.as_ref().map(|w| (*w).clone_box())
}
} }
// https://html.spec.whatwg.org/multipage/#atob // https://html.spec.whatwg.org/multipage/#atob
@ -2087,6 +2098,7 @@ impl Window {
replace_surrogates: bool, replace_surrogates: bool,
user_agent: Cow<'static, str>, user_agent: Cow<'static, str>,
player_context: WindowGLContext, player_context: WindowGLContext,
event_loop_waker: Option<Box<dyn EventLoopWaker>>,
) -> DomRoot<Self> { ) -> DomRoot<Self> {
let layout_rpc: Box<dyn LayoutRPC + Send> = { let layout_rpc: Box<dyn LayoutRPC + Send> = {
let (rpc_send, rpc_recv) = unbounded(); let (rpc_send, rpc_recv) = unbounded();
@ -2169,6 +2181,7 @@ impl Window {
userscripts_path, userscripts_path,
replace_surrogates, replace_surrogates,
player_context, player_context,
event_loop_waker,
}); });
unsafe { WindowBinding::Wrap(JSContext::from_ptr(runtime.cx()), win) } unsafe { WindowBinding::Wrap(JSContext::from_ptr(runtime.cx()), win) }

View file

@ -93,7 +93,7 @@ use crossbeam_channel::{unbounded, Receiver, Sender};
use devtools_traits::CSSError; use devtools_traits::CSSError;
use devtools_traits::{DevtoolScriptControlMsg, DevtoolsPageInfo}; use devtools_traits::{DevtoolScriptControlMsg, DevtoolsPageInfo};
use devtools_traits::{ScriptToDevtoolsControlMsg, WorkerId}; use devtools_traits::{ScriptToDevtoolsControlMsg, WorkerId};
use embedder_traits::EmbedderMsg; use embedder_traits::{EmbedderMsg, EventLoopWaker};
use euclid::default::{Point2D, Rect}; use euclid::default::{Point2D, Rect};
use euclid::Vector2D; use euclid::Vector2D;
use headers::ReferrerPolicy as ReferrerPolicyHeader; use headers::ReferrerPolicy as ReferrerPolicyHeader;
@ -684,6 +684,9 @@ pub struct ScriptThread {
/// Application window's GL Context for Media player /// Application window's GL Context for Media player
player_context: WindowGLContext, player_context: WindowGLContext,
/// A mechanism to force the compositor's event loop to process events.
event_loop_waker: Option<Box<dyn EventLoopWaker>>,
} }
/// In the event of thread panic, all data on the stack runs its destructor. However, there /// In the event of thread panic, all data on the stack runs its destructor. However, there
@ -1314,6 +1317,7 @@ impl ScriptThread {
replace_surrogates, replace_surrogates,
user_agent, user_agent,
player_context: state.player_context, player_context: state.player_context,
event_loop_waker: state.event_loop_waker,
} }
} }
@ -3142,6 +3146,7 @@ impl ScriptThread {
self.replace_surrogates, self.replace_surrogates,
self.user_agent.clone(), self.user_agent.clone(),
self.player_context.clone(), self.player_context.clone(),
self.event_loop_waker.as_ref().map(|w| (*w).clone_box()),
); );
// Initialize the browsing context for the window. // Initialize the browsing context for the window.

View file

@ -24,7 +24,7 @@ use bluetooth_traits::BluetoothRequest;
use canvas_traits::webgl::WebGLPipeline; use canvas_traits::webgl::WebGLPipeline;
use crossbeam_channel::{Receiver, RecvTimeoutError, Sender}; use crossbeam_channel::{Receiver, RecvTimeoutError, Sender};
use devtools_traits::{DevtoolScriptControlMsg, ScriptToDevtoolsControlMsg, WorkerId}; use devtools_traits::{DevtoolScriptControlMsg, ScriptToDevtoolsControlMsg, WorkerId};
use embedder_traits::Cursor; use embedder_traits::{Cursor, EventLoopWaker};
use euclid::{ use euclid::{
default::{Point2D, Rect}, default::{Point2D, Rect},
Length, Scale, Size2D, Vector2D, Length, Scale, Size2D, Vector2D,
@ -666,6 +666,8 @@ pub struct InitialScriptState {
pub layout_is_busy: Arc<AtomicBool>, pub layout_is_busy: Arc<AtomicBool>,
/// Application window's GL Context for Media player /// Application window's GL Context for Media player
pub player_context: WindowGLContext, pub player_context: WindowGLContext,
/// Mechanism to force the compositor to process events.
pub event_loop_waker: Option<Box<dyn EventLoopWaker>>,
} }
/// This trait allows creating a `ScriptThread` without depending on the `script` /// This trait allows creating a `ScriptThread` without depending on the `script`

View file

@ -413,17 +413,17 @@ where
let (external_image_handlers, external_images) = WebrenderExternalImageHandlers::new(); let (external_image_handlers, external_images) = WebrenderExternalImageHandlers::new();
let mut external_image_handlers = Box::new(external_image_handlers); let mut external_image_handlers = Box::new(external_image_handlers);
// Initialize WebGL Thread entry point. let run_webgl_on_main_thread =
let webgl_result = gl_factory.map(|factory| {
let run_on_main_thread =
cfg!(windows) || std::env::var("SERVO_WEBGL_MAIN_THREAD").is_ok(); cfg!(windows) || std::env::var("SERVO_WEBGL_MAIN_THREAD").is_ok();
// Initialize WebGL Thread entry point.
let webgl_result = gl_factory.map(|factory| {
let (webgl_threads, thread_data, image_handler, output_handler) = WebGLThreads::new( let (webgl_threads, thread_data, image_handler, output_handler) = WebGLThreads::new(
factory, factory,
webrender_api_sender.clone(), webrender_api_sender.clone(),
webvr_compositor.map(|c| c as Box<_>), webvr_compositor.map(|c| c as Box<_>),
external_images.clone(), external_images.clone(),
if run_on_main_thread { if run_webgl_on_main_thread {
ThreadMode::MainThread(embedder.create_event_loop_waker()) ThreadMode::MainThread(embedder.create_event_loop_waker())
} else { } else {
ThreadMode::OffThread(window.gl()) ThreadMode::OffThread(window.gl())
@ -464,6 +464,17 @@ where
webrender.set_external_image_handler(external_image_handlers); webrender.set_external_image_handler(external_image_handlers);
// When webgl execution occurs on the main thread, and the script thread
// lives in the same process, then the script thread needs the ability to
// wake up the main thread's event loop when webgl commands need processing.
// When there are multiple processes, this is handled automatically by
// the IPC receiving handler instead.
let event_loop_waker = if run_webgl_on_main_thread && !opts.multiprocess {
Some(embedder.create_event_loop_waker())
} else {
None
};
// Create the constellation, which maintains the engine // Create the constellation, which maintains the engine
// pipelines, including the script and layout threads, as well // pipelines, including the script and layout threads, as well
// as the navigation context. // as the navigation context.
@ -484,6 +495,7 @@ where
webvr_chan, webvr_chan,
webvr_constellation_sender, webvr_constellation_sender,
glplayer_threads, glplayer_threads,
event_loop_waker,
); );
// Send the constellation's swmanager sender to service worker manager thread // Send the constellation's swmanager sender to service worker manager thread
@ -802,6 +814,7 @@ fn create_constellation(
webvr_chan: Option<IpcSender<WebVRMsg>>, webvr_chan: Option<IpcSender<WebVRMsg>>,
webvr_constellation_sender: Option<Sender<Sender<ConstellationMsg>>>, webvr_constellation_sender: Option<Sender<Sender<ConstellationMsg>>>,
glplayer_threads: Option<GLPlayerThreads>, glplayer_threads: Option<GLPlayerThreads>,
event_loop_waker: Option<Box<dyn EventLoopWaker>>,
) -> (Sender<ConstellationMsg>, SWManagerSenders) { ) -> (Sender<ConstellationMsg>, SWManagerSenders) {
// Global configuration options, parsed from the command line. // Global configuration options, parsed from the command line.
let opts = opts::get(); let opts = opts::get();
@ -843,6 +856,7 @@ fn create_constellation(
webxr_registry, webxr_registry,
glplayer_threads, glplayer_threads,
player_context, player_context,
event_loop_waker,
}; };
let (constellation_chan, from_swmanager_sender) = Constellation::< let (constellation_chan, from_swmanager_sender) = Constellation::<
script_layout_interface::message::Msg, script_layout_interface::message::Msg,
@ -947,7 +961,8 @@ pub fn run_content_process(token: String) {
layout_thread::LayoutThread, layout_thread::LayoutThread,
script::script_thread::ScriptThread>( script::script_thread::ScriptThread>(
true, true,
background_hang_monitor_register background_hang_monitor_register,
None,
); );
} }