Make HTMLCanvasElement::get_size return a Size2D<u32>

The changes keep trickling down.
This commit is contained in:
Anthony Ramine 2018-10-02 13:25:45 +02:00
parent b8dbf2dddd
commit a3392610c3
15 changed files with 126 additions and 101 deletions

View file

@ -219,7 +219,7 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
fn create_webgl_context(
&mut self,
version: WebGLVersion,
size: Size2D<i32>,
size: Size2D<u32>,
attributes: GLContextAttributes,
) -> Result<(WebGLContextId, GLLimits, WebGLContextShareMode), String> {
// Creating a new GLContext may make the current bound context_id dirty.
@ -239,7 +239,7 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
let ctx = self.gl_factory.new_context(version, size, attributes)?;
Ok((ctx, WebGLContextShareMode::Readback))
})
.map_err(|msg| msg.to_owned())?;
.map_err(|msg: &str| msg.to_owned())?;
let id = WebGLContextId(self.next_webgl_id);
let (size, texture_id, limits) = ctx.get_info();
@ -261,10 +261,12 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
}
/// Resizes a WebGLContext
fn resize_webgl_context(&mut self,
context_id: WebGLContextId,
size: Size2D<i32>,
sender: WebGLSender<Result<(), String>>) {
fn resize_webgl_context(
&mut self,
context_id: WebGLContextId,
size: Size2D<u32>,
sender: WebGLSender<Result<(), String>>,
) {
let data = Self::make_current_if_needed_mut(
context_id,
&mut self.contexts,
@ -796,8 +798,12 @@ impl WebGLImpl {
ctx.gl().renderbuffer_storage(target, format, width, height),
WebGLCommand::SampleCoverage(value, invert) =>
ctx.gl().sample_coverage(value, invert),
WebGLCommand::Scissor(x, y, width, height) =>
ctx.gl().scissor(x, y, width, height),
WebGLCommand::Scissor(x, y, width, height) => {
// FIXME(nox): Kinda unfortunate that some u32 values could
// end up as negative numbers here, but I don't even think
// that can happen in the real world.
ctx.gl().scissor(x, y, width as i32, height as i32);
},
WebGLCommand::StencilFunc(func, ref_, mask) =>
ctx.gl().stencil_func(func, ref_, mask),
WebGLCommand::StencilFuncSeparate(face, func, ref_, mask) =>