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Make HTMLCanvasElement::get_size return a Size2D<u32>
The changes keep trickling down.
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commit
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15 changed files with 126 additions and 101 deletions
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@ -219,7 +219,7 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
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fn create_webgl_context(
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&mut self,
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version: WebGLVersion,
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size: Size2D<i32>,
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size: Size2D<u32>,
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attributes: GLContextAttributes,
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) -> Result<(WebGLContextId, GLLimits, WebGLContextShareMode), String> {
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// Creating a new GLContext may make the current bound context_id dirty.
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@ -239,7 +239,7 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
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let ctx = self.gl_factory.new_context(version, size, attributes)?;
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Ok((ctx, WebGLContextShareMode::Readback))
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})
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.map_err(|msg| msg.to_owned())?;
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.map_err(|msg: &str| msg.to_owned())?;
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let id = WebGLContextId(self.next_webgl_id);
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let (size, texture_id, limits) = ctx.get_info();
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@ -261,10 +261,12 @@ impl<VR: WebVRRenderHandler + 'static> WebGLThread<VR> {
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}
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/// Resizes a WebGLContext
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fn resize_webgl_context(&mut self,
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context_id: WebGLContextId,
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size: Size2D<i32>,
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sender: WebGLSender<Result<(), String>>) {
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fn resize_webgl_context(
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&mut self,
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context_id: WebGLContextId,
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size: Size2D<u32>,
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sender: WebGLSender<Result<(), String>>,
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) {
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let data = Self::make_current_if_needed_mut(
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context_id,
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&mut self.contexts,
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@ -796,8 +798,12 @@ impl WebGLImpl {
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ctx.gl().renderbuffer_storage(target, format, width, height),
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WebGLCommand::SampleCoverage(value, invert) =>
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ctx.gl().sample_coverage(value, invert),
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WebGLCommand::Scissor(x, y, width, height) =>
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ctx.gl().scissor(x, y, width, height),
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WebGLCommand::Scissor(x, y, width, height) => {
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// FIXME(nox): Kinda unfortunate that some u32 values could
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// end up as negative numbers here, but I don't even think
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// that can happen in the real world.
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ctx.gl().scissor(x, y, width as i32, height as i32);
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},
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WebGLCommand::StencilFunc(func, ref_, mask) =>
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ctx.gl().stencil_func(func, ref_, mask),
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WebGLCommand::StencilFuncSeparate(face, func, ref_, mask) =>
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