Make HTMLCanvasElement::get_size return a Size2D<u32>

The changes keep trickling down.
This commit is contained in:
Anthony Ramine 2018-10-02 13:25:45 +02:00
parent b8dbf2dddd
commit a3392610c3
15 changed files with 126 additions and 101 deletions

View file

@ -49,7 +49,7 @@ impl WebGL2RenderingContext {
fn new_inherited(
window: &Window,
canvas: &HTMLCanvasElement,
size: Size2D<i32>,
size: Size2D<u32>,
attrs: GLContextAttributes,
) -> Option<WebGL2RenderingContext> {
let base = WebGLRenderingContext::new(window, canvas, WebGLVersion::WebGL2, size, attrs)?;
@ -63,7 +63,7 @@ impl WebGL2RenderingContext {
pub fn new(
window: &Window,
canvas: &HTMLCanvasElement,
size: Size2D<i32>,
size: Size2D<u32>,
attrs: GLContextAttributes,
) -> Option<DomRoot<WebGL2RenderingContext>> {
WebGL2RenderingContext::new_inherited(window, canvas, size, attrs).map(|ctx| {
@ -73,7 +73,7 @@ impl WebGL2RenderingContext {
}
impl WebGL2RenderingContext {
pub fn recreate(&self, size: Size2D<i32>) {
pub fn recreate(&self, size: Size2D<u32>) {
self.base.recreate(size)
}