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Initial implementation of GPUQueue
Added WebIDL bindings for `GPUQueue`. Implemented the `submit` function of `GPUQueue` and `defaultQueue` function of `GPUDevice`.
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11 changed files with 181 additions and 16 deletions
73
components/script/dom/gpuqueue.rs
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73
components/script/dom/gpuqueue.rs
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use crate::dom::bindings::cell::DomRefCell;
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use crate::dom::bindings::codegen::Bindings::GPUQueueBinding::{self, GPUQueueMethods};
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use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
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use crate::dom::bindings::root::DomRoot;
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use crate::dom::bindings::str::DOMString;
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use crate::dom::globalscope::GlobalScope;
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use crate::dom::gpubuffer::GPUBufferState;
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use crate::dom::gpucommandbuffer::GPUCommandBuffer;
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use dom_struct::dom_struct;
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use webgpu::{WebGPU, WebGPUQueue, WebGPURequest};
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#[dom_struct]
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pub struct GPUQueue {
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reflector_: Reflector,
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#[ignore_malloc_size_of = "defined in webgpu"]
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channel: WebGPU,
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label: DomRefCell<Option<DOMString>>,
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queue: WebGPUQueue,
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}
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impl GPUQueue {
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fn new_inherited(channel: WebGPU, queue: WebGPUQueue) -> GPUQueue {
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GPUQueue {
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channel,
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reflector_: Reflector::new(),
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label: DomRefCell::new(None),
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queue,
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}
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}
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pub fn new(global: &GlobalScope, channel: WebGPU, queue: WebGPUQueue) -> DomRoot<GPUQueue> {
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reflect_dom_object(
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Box::new(GPUQueue::new_inherited(channel, queue)),
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global,
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GPUQueueBinding::Wrap,
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)
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}
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}
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impl GPUQueueMethods for GPUQueue {
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/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
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fn GetLabel(&self) -> Option<DOMString> {
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self.label.borrow().clone()
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpuobjectbase-label
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fn SetLabel(&self, value: Option<DOMString>) {
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*self.label.borrow_mut() = value;
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}
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/// https://gpuweb.github.io/gpuweb/#dom-gpuqueue-submit
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fn Submit(&self, command_buffers: Vec<DomRoot<GPUCommandBuffer>>) {
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let valid = command_buffers.iter().all(|cb| {
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cb.buffers().iter().all(|b| match *b.state() {
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GPUBufferState::Unmapped => true,
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_ => false,
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})
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});
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if !valid {
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// TODO: Generate error to the ErrorScope
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return;
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}
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let buffer_ids = command_buffers.iter().map(|cb| cb.id().0).collect();
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self.channel
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.0
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.send(WebGPURequest::Submit(self.queue.0, buffer_ids))
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.unwrap();
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}
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}
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