Remove WebGLCommand::GetActiveAttrib

This commit is contained in:
Anthony Ramine 2018-07-11 10:35:53 +02:00
parent f66c9b6160
commit a5b800970a
2 changed files with 0 additions and 22 deletions

View file

@ -207,7 +207,6 @@ pub enum WebGLCommand {
FramebufferTexture2D(u32, u32, u32, Option<WebGLTextureId>, i32),
GetExtensions(WebGLSender<String>),
GetShaderPrecisionFormat(u32, u32, WebGLSender<(i32, i32, i32)>),
GetActiveAttrib(WebGLProgramId, u32, WebGLSender<WebGLResult<(i32, u32, String)>>),
GetActiveUniform(WebGLProgramId, u32, WebGLSender<WebGLResult<(i32, u32, String)>>),
GetUniformLocation(WebGLProgramId, String, WebGLSender<Option<i32>>),
GetShaderInfoLog(WebGLShaderId, WebGLSender<String>),