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Remove WebGLCommand::GetActiveAttrib
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2 changed files with 0 additions and 22 deletions
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@ -207,7 +207,6 @@ pub enum WebGLCommand {
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FramebufferTexture2D(u32, u32, u32, Option<WebGLTextureId>, i32),
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GetExtensions(WebGLSender<String>),
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GetShaderPrecisionFormat(u32, u32, WebGLSender<(i32, i32, i32)>),
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GetActiveAttrib(WebGLProgramId, u32, WebGLSender<WebGLResult<(i32, u32, String)>>),
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GetActiveUniform(WebGLProgramId, u32, WebGLSender<WebGLResult<(i32, u32, String)>>),
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GetUniformLocation(WebGLProgramId, String, WebGLSender<Option<i32>>),
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GetShaderInfoLog(WebGLShaderId, WebGLSender<String>),
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