Implement WebGLRenderingContextBase.getAttachedShaders

This commit is contained in:
Anthony Ramine 2018-03-24 13:06:00 +01:00
parent 2befe47384
commit a62bed82e4
11 changed files with 149 additions and 124 deletions

View file

@ -974,6 +974,14 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
level: i32) {
self.base.FramebufferTexture2D(target, attachment, textarget, texture, level)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn GetAttachedShaders(
&self,
program: &WebGLProgram,
) -> Option<Vec<DomRoot<WebGLShader>>> {
self.base.GetAttachedShaders(program)
}
}

View file

@ -367,6 +367,19 @@ impl WebGLProgram {
self.renderer.send(WebGLCommand::GetProgramParameter(self.id, param_id, sender)).unwrap();
receiver.recv().unwrap()
}
pub fn attached_shaders(&self) -> WebGLResult<Vec<DomRoot<WebGLShader>>> {
if self.is_deleted.get() {
return Err(WebGLError::InvalidValue);
}
Ok(match (self.vertex_shader.get(), self.fragment_shader.get()) {
(Some(vertex_shader), Some(fragment_shader)) => {
vec![vertex_shader, fragment_shader]
}
(Some(shader), None) | (None, Some(shader)) => vec![shader],
(None, None) => vec![]
})
}
}
impl Drop for WebGLProgram {

View file

@ -3598,6 +3598,14 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
None => self.webgl_error(InvalidOperation),
};
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn GetAttachedShaders(
&self,
program: &WebGLProgram,
) -> Option<Vec<DomRoot<WebGLShader>>> {
handle_potential_webgl_error!(self, program.attached_shaders().map(Some), None)
}
}
pub trait LayoutCanvasWebGLRenderingContextHelpers {

View file

@ -563,7 +563,7 @@ interface WebGLRenderingContextBase
WebGLActiveInfo? getActiveAttrib(WebGLProgram program, GLuint index);
WebGLActiveInfo? getActiveUniform(WebGLProgram program, GLuint index);
//sequence<WebGLShader>? getAttachedShaders(WebGLProgram? program);
sequence<WebGLShader>? getAttachedShaders(WebGLProgram program);
[WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram program, DOMString name);