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Implement WebGLRenderingContextBase.getAttachedShaders
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11 changed files with 149 additions and 124 deletions
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@ -367,6 +367,19 @@ impl WebGLProgram {
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self.renderer.send(WebGLCommand::GetProgramParameter(self.id, param_id, sender)).unwrap();
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receiver.recv().unwrap()
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}
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pub fn attached_shaders(&self) -> WebGLResult<Vec<DomRoot<WebGLShader>>> {
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if self.is_deleted.get() {
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return Err(WebGLError::InvalidValue);
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}
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Ok(match (self.vertex_shader.get(), self.fragment_shader.get()) {
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(Some(vertex_shader), Some(fragment_shader)) => {
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vec![vertex_shader, fragment_shader]
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}
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(Some(shader), None) | (None, Some(shader)) => vec![shader],
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(None, None) => vec![]
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})
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}
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}
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impl Drop for WebGLProgram {
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