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Implement WebGLRenderingContextBase.getAttachedShaders
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11 changed files with 149 additions and 124 deletions
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@ -563,7 +563,7 @@ interface WebGLRenderingContextBase
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WebGLActiveInfo? getActiveAttrib(WebGLProgram program, GLuint index);
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WebGLActiveInfo? getActiveUniform(WebGLProgram program, GLuint index);
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//sequence<WebGLShader>? getAttachedShaders(WebGLProgram? program);
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sequence<WebGLShader>? getAttachedShaders(WebGLProgram program);
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[WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram program, DOMString name);
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