Implement WebGLRenderingContextBase.getAttachedShaders

This commit is contained in:
Anthony Ramine 2018-03-24 13:06:00 +01:00
parent 2befe47384
commit a62bed82e4
11 changed files with 149 additions and 124 deletions

View file

@ -563,7 +563,7 @@ interface WebGLRenderingContextBase
WebGLActiveInfo? getActiveAttrib(WebGLProgram program, GLuint index);
WebGLActiveInfo? getActiveUniform(WebGLProgram program, GLuint index);
//sequence<WebGLShader>? getAttachedShaders(WebGLProgram? program);
sequence<WebGLShader>? getAttachedShaders(WebGLProgram program);
[WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram program, DOMString name);