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Implement WebGLRenderingContextBase.getAttachedShaders
This commit is contained in:
parent
2befe47384
commit
a62bed82e4
11 changed files with 149 additions and 124 deletions
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@ -1,14 +1,10 @@
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[methods.html]
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type: testharness
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[WebGL test #0: Property either does not exist or is not a function: getAttachedShaders]
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[WebGL test #0: Property either does not exist or is not a function: getRenderbufferParameter]
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expected: FAIL
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[WebGL test #1: Property either does not exist or is not a function: getRenderbufferParameter]
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[WebGL test #1: Property either does not exist or is not a function: getUniform]
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expected: FAIL
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[WebGL test #2: Property either does not exist or is not a function: getUniform]
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expected: FAIL
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[WebGL test #3: Property either does not exist or is not a function: isContextLost]
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[WebGL test #2: Property either does not exist or is not a function: isContextLost]
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expected: FAIL
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@ -1,5 +0,0 @@
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[quickCheckAPI-A.html]
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type: testharness
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[WebGL test #0: testValidArgs]
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expected: FAIL
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@ -1,5 +0,0 @@
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[quickCheckAPI-D_G.html]
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type: testharness
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[WebGL test #0: testValidArgs]
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expected: FAIL
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@ -1,9 +1,2 @@
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[program-test.html]
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type: testharness
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expected: ERROR
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[WebGL test #17: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[WebGL test #21: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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expected: CRASH
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@ -1,9 +1,29 @@
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[gl-object-get-calls.html]
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type: testharness
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expected: ERROR
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[WebGL test #0: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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[WebGL test #33: gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH) should be 2. Threw exception TypeError: gl.getRenderbufferParameter is not a function]
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expected: FAIL
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[Untitled]
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[WebGL test #34: gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_HEIGHT) should be 2. Threw exception TypeError: gl.getRenderbufferParameter is not a function]
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expected: FAIL
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[WebGL test #35: gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_INTERNAL_FORMAT) should be non-zero. Threw exception TypeError: gl.getRenderbufferParameter is not a function]
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expected: FAIL
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[WebGL test #36: gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_DEPTH_SIZE) should be non-zero. Threw exception TypeError: gl.getRenderbufferParameter is not a function]
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expected: FAIL
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[WebGL test #39: gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_RED_SIZE) should be non-zero. Threw exception TypeError: gl.getRenderbufferParameter is not a function]
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expected: FAIL
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[WebGL test #40: gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_GREEN_SIZE) should be non-zero. Threw exception TypeError: gl.getRenderbufferParameter is not a function]
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expected: FAIL
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[WebGL test #41: gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_BLUE_SIZE) should be non-zero. Threw exception TypeError: gl.getRenderbufferParameter is not a function]
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expected: FAIL
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[WebGL test #42: gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_ALPHA_SIZE) should be non-zero. Threw exception TypeError: gl.getRenderbufferParameter is not a function]
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expected: FAIL
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[WebGL test #43: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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@ -1,277 +1,274 @@
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[methods-2.html]
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[WebGL test #0: Property either does not exist or is not a function: getAttachedShaders]
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[WebGL test #0: Property either does not exist or is not a function: getRenderbufferParameter]
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expected: FAIL
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[WebGL test #1: Property either does not exist or is not a function: getRenderbufferParameter]
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[WebGL test #1: Property either does not exist or is not a function: getUniform]
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expected: FAIL
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[WebGL test #2: Property either does not exist or is not a function: getUniform]
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[WebGL test #2: Property either does not exist or is not a function: isContextLost]
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expected: FAIL
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[WebGL test #3: Property either does not exist or is not a function: isContextLost]
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[WebGL test #3: Property either does not exist or is not a function: getBufferSubData]
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expected: FAIL
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[WebGL test #4: Property either does not exist or is not a function: getBufferSubData]
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[WebGL test #4: Property either does not exist or is not a function: copyBufferSubData]
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expected: FAIL
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[WebGL test #5: Property either does not exist or is not a function: copyBufferSubData]
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[WebGL test #5: Property either does not exist or is not a function: blitFramebuffer]
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expected: FAIL
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[WebGL test #6: Property either does not exist or is not a function: blitFramebuffer]
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[WebGL test #6: Property either does not exist or is not a function: framebufferTextureLayer]
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expected: FAIL
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[WebGL test #7: Property either does not exist or is not a function: framebufferTextureLayer]
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[WebGL test #7: Property either does not exist or is not a function: getInternalformatParameter]
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expected: FAIL
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[WebGL test #8: Property either does not exist or is not a function: getInternalformatParameter]
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[WebGL test #8: Property either does not exist or is not a function: invalidateFramebuffer]
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expected: FAIL
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[WebGL test #9: Property either does not exist or is not a function: invalidateFramebuffer]
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[WebGL test #9: Property either does not exist or is not a function: invalidateSubFramebuffer]
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expected: FAIL
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[WebGL test #10: Property either does not exist or is not a function: invalidateSubFramebuffer]
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[WebGL test #10: Property either does not exist or is not a function: readBuffer]
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expected: FAIL
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[WebGL test #11: Property either does not exist or is not a function: readBuffer]
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[WebGL test #11: Property either does not exist or is not a function: renderbufferStorageMultisample]
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expected: FAIL
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[WebGL test #12: Property either does not exist or is not a function: renderbufferStorageMultisample]
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[WebGL test #12: Property either does not exist or is not a function: texImage3D]
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expected: FAIL
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[WebGL test #13: Property either does not exist or is not a function: texImage3D]
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[WebGL test #13: Property either does not exist or is not a function: texStorage2D]
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expected: FAIL
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[WebGL test #14: Property either does not exist or is not a function: texStorage2D]
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[WebGL test #14: Property either does not exist or is not a function: texStorage3D]
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expected: FAIL
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[WebGL test #15: Property either does not exist or is not a function: texStorage3D]
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[WebGL test #15: Property either does not exist or is not a function: texSubImage3D]
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expected: FAIL
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[WebGL test #16: Property either does not exist or is not a function: texSubImage3D]
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[WebGL test #16: Property either does not exist or is not a function: copyTexSubImage3D]
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expected: FAIL
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[WebGL test #17: Property either does not exist or is not a function: copyTexSubImage3D]
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[WebGL test #17: Property either does not exist or is not a function: compressedTexImage3D]
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expected: FAIL
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[WebGL test #18: Property either does not exist or is not a function: compressedTexImage3D]
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[WebGL test #18: Property either does not exist or is not a function: compressedTexSubImage3D]
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expected: FAIL
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[WebGL test #19: Property either does not exist or is not a function: compressedTexSubImage3D]
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[WebGL test #19: Property either does not exist or is not a function: getFragDataLocation]
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expected: FAIL
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[WebGL test #20: Property either does not exist or is not a function: getFragDataLocation]
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[WebGL test #20: Property either does not exist or is not a function: uniform1ui]
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expected: FAIL
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[WebGL test #21: Property either does not exist or is not a function: uniform1ui]
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[WebGL test #21: Property either does not exist or is not a function: uniform2ui]
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expected: FAIL
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[WebGL test #22: Property either does not exist or is not a function: uniform2ui]
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[WebGL test #22: Property either does not exist or is not a function: uniform3ui]
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expected: FAIL
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[WebGL test #23: Property either does not exist or is not a function: uniform3ui]
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[WebGL test #23: Property either does not exist or is not a function: uniform4ui]
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expected: FAIL
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[WebGL test #24: Property either does not exist or is not a function: uniform4ui]
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[WebGL test #24: Property either does not exist or is not a function: uniform1uiv]
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expected: FAIL
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[WebGL test #25: Property either does not exist or is not a function: uniform1uiv]
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[WebGL test #25: Property either does not exist or is not a function: uniform2uiv]
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expected: FAIL
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[WebGL test #26: Property either does not exist or is not a function: uniform2uiv]
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[WebGL test #26: Property either does not exist or is not a function: uniform3uiv]
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expected: FAIL
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[WebGL test #27: Property either does not exist or is not a function: uniform3uiv]
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[WebGL test #27: Property either does not exist or is not a function: uniform4uiv]
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expected: FAIL
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[WebGL test #28: Property either does not exist or is not a function: uniform4uiv]
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[WebGL test #28: Property either does not exist or is not a function: uniformMatrix2x3fv]
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expected: FAIL
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[WebGL test #29: Property either does not exist or is not a function: uniformMatrix2x3fv]
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[WebGL test #29: Property either does not exist or is not a function: uniformMatrix3x2fv]
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expected: FAIL
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[WebGL test #30: Property either does not exist or is not a function: uniformMatrix3x2fv]
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[WebGL test #30: Property either does not exist or is not a function: uniformMatrix2x4fv]
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expected: FAIL
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[WebGL test #31: Property either does not exist or is not a function: uniformMatrix2x4fv]
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[WebGL test #31: Property either does not exist or is not a function: uniformMatrix4x2fv]
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expected: FAIL
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[WebGL test #32: Property either does not exist or is not a function: uniformMatrix4x2fv]
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[WebGL test #32: Property either does not exist or is not a function: uniformMatrix3x4fv]
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expected: FAIL
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[WebGL test #33: Property either does not exist or is not a function: uniformMatrix3x4fv]
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[WebGL test #33: Property either does not exist or is not a function: uniformMatrix4x3fv]
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expected: FAIL
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[WebGL test #34: Property either does not exist or is not a function: uniformMatrix4x3fv]
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[WebGL test #34: Property either does not exist or is not a function: vertexAttribI4i]
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expected: FAIL
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[WebGL test #35: Property either does not exist or is not a function: vertexAttribI4i]
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[WebGL test #35: Property either does not exist or is not a function: vertexAttribI4iv]
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expected: FAIL
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[WebGL test #36: Property either does not exist or is not a function: vertexAttribI4iv]
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[WebGL test #36: Property either does not exist or is not a function: vertexAttribI4ui]
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expected: FAIL
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[WebGL test #37: Property either does not exist or is not a function: vertexAttribI4ui]
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[WebGL test #37: Property either does not exist or is not a function: vertexAttribI4uiv]
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expected: FAIL
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[WebGL test #38: Property either does not exist or is not a function: vertexAttribI4uiv]
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[WebGL test #38: Property either does not exist or is not a function: vertexAttribIPointer]
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expected: FAIL
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[WebGL test #39: Property either does not exist or is not a function: vertexAttribIPointer]
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[WebGL test #39: Property either does not exist or is not a function: vertexAttribDivisor]
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expected: FAIL
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[WebGL test #40: Property either does not exist or is not a function: vertexAttribDivisor]
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[WebGL test #40: Property either does not exist or is not a function: drawArraysInstanced]
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expected: FAIL
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[WebGL test #41: Property either does not exist or is not a function: drawArraysInstanced]
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[WebGL test #41: Property either does not exist or is not a function: drawElementsInstanced]
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expected: FAIL
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[WebGL test #42: Property either does not exist or is not a function: drawElementsInstanced]
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[WebGL test #42: Property either does not exist or is not a function: drawRangeElements]
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expected: FAIL
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[WebGL test #43: Property either does not exist or is not a function: drawRangeElements]
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[WebGL test #43: Property either does not exist or is not a function: drawBuffers]
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expected: FAIL
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[WebGL test #44: Property either does not exist or is not a function: drawBuffers]
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[WebGL test #44: Property either does not exist or is not a function: clearBufferiv]
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expected: FAIL
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[WebGL test #45: Property either does not exist or is not a function: clearBufferiv]
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[WebGL test #45: Property either does not exist or is not a function: clearBufferuiv]
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expected: FAIL
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[WebGL test #46: Property either does not exist or is not a function: clearBufferuiv]
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[WebGL test #46: Property either does not exist or is not a function: clearBufferfv]
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expected: FAIL
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[WebGL test #47: Property either does not exist or is not a function: clearBufferfv]
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[WebGL test #47: Property either does not exist or is not a function: clearBufferfi]
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expected: FAIL
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[WebGL test #48: Property either does not exist or is not a function: clearBufferfi]
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[WebGL test #48: Property either does not exist or is not a function: createQuery]
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expected: FAIL
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[WebGL test #49: Property either does not exist or is not a function: createQuery]
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[WebGL test #49: Property either does not exist or is not a function: deleteQuery]
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expected: FAIL
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[WebGL test #50: Property either does not exist or is not a function: deleteQuery]
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[WebGL test #50: Property either does not exist or is not a function: isQuery]
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expected: FAIL
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[WebGL test #51: Property either does not exist or is not a function: isQuery]
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[WebGL test #51: Property either does not exist or is not a function: beginQuery]
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expected: FAIL
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[WebGL test #52: Property either does not exist or is not a function: beginQuery]
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[WebGL test #52: Property either does not exist or is not a function: endQuery]
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expected: FAIL
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[WebGL test #53: Property either does not exist or is not a function: endQuery]
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[WebGL test #53: Property either does not exist or is not a function: getQuery]
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expected: FAIL
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[WebGL test #54: Property either does not exist or is not a function: getQuery]
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[WebGL test #54: Property either does not exist or is not a function: getQueryParameter]
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expected: FAIL
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[WebGL test #55: Property either does not exist or is not a function: getQueryParameter]
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[WebGL test #55: Property either does not exist or is not a function: createSampler]
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expected: FAIL
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[WebGL test #56: Property either does not exist or is not a function: createSampler]
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[WebGL test #56: Property either does not exist or is not a function: deleteSampler]
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expected: FAIL
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[WebGL test #57: Property either does not exist or is not a function: deleteSampler]
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[WebGL test #57: Property either does not exist or is not a function: isSampler]
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expected: FAIL
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[WebGL test #58: Property either does not exist or is not a function: isSampler]
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[WebGL test #58: Property either does not exist or is not a function: bindSampler]
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expected: FAIL
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[WebGL test #59: Property either does not exist or is not a function: bindSampler]
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[WebGL test #59: Property either does not exist or is not a function: samplerParameteri]
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expected: FAIL
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[WebGL test #60: Property either does not exist or is not a function: samplerParameteri]
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[WebGL test #60: Property either does not exist or is not a function: samplerParameterf]
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expected: FAIL
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[WebGL test #61: Property either does not exist or is not a function: samplerParameterf]
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[WebGL test #61: Property either does not exist or is not a function: getSamplerParameter]
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expected: FAIL
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[WebGL test #62: Property either does not exist or is not a function: getSamplerParameter]
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[WebGL test #62: Property either does not exist or is not a function: fenceSync]
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expected: FAIL
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[WebGL test #63: Property either does not exist or is not a function: fenceSync]
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[WebGL test #63: Property either does not exist or is not a function: isSync]
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expected: FAIL
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[WebGL test #64: Property either does not exist or is not a function: isSync]
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[WebGL test #64: Property either does not exist or is not a function: deleteSync]
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expected: FAIL
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[WebGL test #65: Property either does not exist or is not a function: deleteSync]
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[WebGL test #65: Property either does not exist or is not a function: clientWaitSync]
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expected: FAIL
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[WebGL test #66: Property either does not exist or is not a function: clientWaitSync]
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[WebGL test #66: Property either does not exist or is not a function: waitSync]
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expected: FAIL
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[WebGL test #67: Property either does not exist or is not a function: waitSync]
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[WebGL test #67: Property either does not exist or is not a function: getSyncParameter]
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expected: FAIL
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[WebGL test #68: Property either does not exist or is not a function: getSyncParameter]
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[WebGL test #68: Property either does not exist or is not a function: createTransformFeedback]
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expected: FAIL
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[WebGL test #69: Property either does not exist or is not a function: createTransformFeedback]
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[WebGL test #69: Property either does not exist or is not a function: deleteTransformFeedback]
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expected: FAIL
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[WebGL test #70: Property either does not exist or is not a function: deleteTransformFeedback]
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[WebGL test #70: Property either does not exist or is not a function: isTransformFeedback]
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expected: FAIL
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[WebGL test #71: Property either does not exist or is not a function: isTransformFeedback]
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[WebGL test #71: Property either does not exist or is not a function: bindTransformFeedback]
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expected: FAIL
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[WebGL test #72: Property either does not exist or is not a function: bindTransformFeedback]
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[WebGL test #72: Property either does not exist or is not a function: beginTransformFeedback]
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expected: FAIL
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[WebGL test #73: Property either does not exist or is not a function: beginTransformFeedback]
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[WebGL test #73: Property either does not exist or is not a function: endTransformFeedback]
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expected: FAIL
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[WebGL test #74: Property either does not exist or is not a function: endTransformFeedback]
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[WebGL test #74: Property either does not exist or is not a function: transformFeedbackVaryings]
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expected: FAIL
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[WebGL test #75: Property either does not exist or is not a function: transformFeedbackVaryings]
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[WebGL test #75: Property either does not exist or is not a function: getTransformFeedbackVarying]
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expected: FAIL
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[WebGL test #76: Property either does not exist or is not a function: getTransformFeedbackVarying]
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[WebGL test #76: Property either does not exist or is not a function: pauseTransformFeedback]
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expected: FAIL
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[WebGL test #77: Property either does not exist or is not a function: pauseTransformFeedback]
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[WebGL test #77: Property either does not exist or is not a function: resumeTransformFeedback]
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expected: FAIL
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|
||||
[WebGL test #78: Property either does not exist or is not a function: resumeTransformFeedback]
|
||||
[WebGL test #78: Property either does not exist or is not a function: bindBufferBase]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #79: Property either does not exist or is not a function: bindBufferBase]
|
||||
[WebGL test #79: Property either does not exist or is not a function: bindBufferRange]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #80: Property either does not exist or is not a function: bindBufferRange]
|
||||
[WebGL test #80: Property either does not exist or is not a function: getIndexedParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #81: Property either does not exist or is not a function: getIndexedParameter]
|
||||
[WebGL test #81: Property either does not exist or is not a function: getUniformIndices]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #82: Property either does not exist or is not a function: getUniformIndices]
|
||||
[WebGL test #82: Property either does not exist or is not a function: getActiveUniforms]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #83: Property either does not exist or is not a function: getActiveUniforms]
|
||||
[WebGL test #83: Property either does not exist or is not a function: getUniformBlockIndex]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #84: Property either does not exist or is not a function: getUniformBlockIndex]
|
||||
[WebGL test #84: Property either does not exist or is not a function: getActiveUniformBlockParameter]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #85: Property either does not exist or is not a function: getActiveUniformBlockParameter]
|
||||
[WebGL test #85: Property either does not exist or is not a function: getActiveUniformBlockName]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #86: Property either does not exist or is not a function: getActiveUniformBlockName]
|
||||
[WebGL test #86: Property either does not exist or is not a function: uniformBlockBinding]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #87: Property either does not exist or is not a function: uniformBlockBinding]
|
||||
[WebGL test #87: Property either does not exist or is not a function: createVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #88: Property either does not exist or is not a function: createVertexArray]
|
||||
[WebGL test #88: Property either does not exist or is not a function: deleteVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #89: Property either does not exist or is not a function: deleteVertexArray]
|
||||
[WebGL test #89: Property either does not exist or is not a function: isVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #90: Property either does not exist or is not a function: isVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #91: Property either does not exist or is not a function: bindVertexArray]
|
||||
[WebGL test #90: Property either does not exist or is not a function: bindVertexArray]
|
||||
expected: FAIL
|
||||
|
||||
|
|
|
@ -105,6 +105,6 @@
|
|||
[WebGL test #106: getFramebufferAttachmentParameter did not generate INVALID_ENUM for invalid attachment enum: NO_ERROR]
|
||||
expected: FAIL
|
||||
|
||||
[WebGL test #108: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
[WebGL test #121: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
|
||||
expected: FAIL
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue