Add inlineVerticalFieldOfView support

This commit is contained in:
Manish Goregaokar 2019-12-05 13:41:15 -08:00
parent 2066a5509a
commit a64e02a451
3 changed files with 30 additions and 6 deletions

View file

@ -7,11 +7,13 @@
dictionary XRRenderStateInit { dictionary XRRenderStateInit {
double depthNear; double depthNear;
double depthFar; double depthFar;
double inlineVerticalFieldOfView;
XRWebGLLayer baseLayer; XRWebGLLayer baseLayer;
}; };
[SecureContext, Exposed=Window, Pref="dom.webxr.enabled"] interface XRRenderState { [SecureContext, Exposed=Window, Pref="dom.webxr.enabled"] interface XRRenderState {
readonly attribute double depthNear; readonly attribute double depthNear;
readonly attribute double depthFar; readonly attribute double depthFar;
readonly attribute double inlineVerticalFieldOfView;
readonly attribute XRWebGLLayer? baseLayer; readonly attribute XRWebGLLayer? baseLayer;
}; };

View file

@ -17,6 +17,7 @@ pub struct XRRenderState {
reflector_: Reflector, reflector_: Reflector,
depth_near: Cell<f64>, depth_near: Cell<f64>,
depth_far: Cell<f64>, depth_far: Cell<f64>,
inline_vertical_fov: Cell<f64>,
layer: MutNullableDom<XRWebGLLayer>, layer: MutNullableDom<XRWebGLLayer>,
} }
@ -24,12 +25,14 @@ impl XRRenderState {
pub fn new_inherited( pub fn new_inherited(
depth_near: f64, depth_near: f64,
depth_far: f64, depth_far: f64,
inline_vertical_fov: f64,
layer: Option<&XRWebGLLayer>, layer: Option<&XRWebGLLayer>,
) -> XRRenderState { ) -> XRRenderState {
XRRenderState { XRRenderState {
reflector_: Reflector::new(), reflector_: Reflector::new(),
depth_near: Cell::new(depth_near), depth_near: Cell::new(depth_near),
depth_far: Cell::new(depth_far), depth_far: Cell::new(depth_far),
inline_vertical_fov: Cell::new(inline_vertical_fov),
layer: MutNullableDom::new(layer), layer: MutNullableDom::new(layer),
} }
} }
@ -38,10 +41,16 @@ impl XRRenderState {
global: &GlobalScope, global: &GlobalScope,
depth_near: f64, depth_near: f64,
depth_far: f64, depth_far: f64,
inline_vertical_fov: f64,
layer: Option<&XRWebGLLayer>, layer: Option<&XRWebGLLayer>,
) -> DomRoot<XRRenderState> { ) -> DomRoot<XRRenderState> {
reflect_dom_object( reflect_dom_object(
Box::new(XRRenderState::new_inherited(depth_near, depth_far, layer)), Box::new(XRRenderState::new_inherited(
depth_near,
depth_far,
inline_vertical_fov,
layer,
)),
global, global,
XRRenderStateBinding::Wrap, XRRenderStateBinding::Wrap,
) )
@ -52,6 +61,7 @@ impl XRRenderState {
&self.global(), &self.global(),
self.depth_near.get(), self.depth_near.get(),
self.depth_far.get(), self.depth_far.get(),
self.inline_vertical_fov.get(),
self.layer.get().as_ref().map(|x| &**x), self.layer.get().as_ref().map(|x| &**x),
) )
} }
@ -62,6 +72,9 @@ impl XRRenderState {
pub fn set_depth_far(&self, depth: f64) { pub fn set_depth_far(&self, depth: f64) {
self.depth_far.set(depth) self.depth_far.set(depth)
} }
pub fn set_inline_vertical_fov(&self, fov: f64) {
self.inline_vertical_fov.set(fov)
}
pub fn set_layer(&self, layer: Option<&XRWebGLLayer>) { pub fn set_layer(&self, layer: Option<&XRWebGLLayer>) {
self.layer.set(layer) self.layer.set(layer)
} }
@ -78,6 +91,11 @@ impl XRRenderStateMethods for XRRenderState {
Finite::wrap(self.depth_far.get()) Finite::wrap(self.depth_far.get())
} }
/// https://immersive-web.github.io/webxr/#dom-xrrenderstate-inlineverticalfieldofview
fn InlineVerticalFieldOfView(&self) -> Finite<f64> {
Finite::wrap(self.inline_vertical_fov.get())
}
/// https://immersive-web.github.io/webxr/#dom-xrrenderstate-baselayer /// https://immersive-web.github.io/webxr/#dom-xrrenderstate-baselayer
fn GetBaseLayer(&self) -> Option<DomRoot<XRWebGLLayer>> { fn GetBaseLayer(&self) -> Option<DomRoot<XRWebGLLayer>> {
self.layer.get() self.layer.get()

View file

@ -112,7 +112,8 @@ impl XRSession {
} }
pub fn new(global: &GlobalScope, session: Session, mode: XRSessionMode) -> DomRoot<XRSession> { pub fn new(global: &GlobalScope, session: Session, mode: XRSessionMode) -> DomRoot<XRSession> {
let render_state = XRRenderState::new(global, 0.1, 1000.0, None); use std::f64::consts::FRAC_PI_2;
let render_state = XRRenderState::new(global, 0.1, 1000.0, FRAC_PI_2, None);
let input_sources = XRInputSourceArray::new(global); let input_sources = XRInputSourceArray::new(global);
let ret = reflect_dom_object( let ret = reflect_dom_object(
Box::new(XRSession::new_inherited( Box::new(XRSession::new_inherited(
@ -399,9 +400,10 @@ impl XRSessionMethods for XRSession {
} }
} }
// XXXManishearth step 4: // Step 4:
// If newStates inlineVerticalFieldOfView is set and session is an if init.inlineVerticalFieldOfView.is_some() {
// immersive session, throw an InvalidStateError and abort these steps. return Err(Error::InvalidState);
}
let pending = self let pending = self
.pending_render_state .pending_render_state
@ -412,6 +414,9 @@ impl XRSessionMethods for XRSession {
if let Some(far) = init.depthFar { if let Some(far) = init.depthFar {
pending.set_depth_far(*far); pending.set_depth_far(*far);
} }
if let Some(fov) = init.inlineVerticalFieldOfView {
pending.set_inline_vertical_fov(*fov);
}
if let Some(ref layer) = init.baseLayer { if let Some(ref layer) = init.baseLayer {
pending.set_layer(Some(&layer)) pending.set_layer(Some(&layer))
} }
@ -421,7 +426,6 @@ impl XRSessionMethods for XRSession {
.borrow_mut() .borrow_mut()
.update_clip_planes(*pending.DepthNear() as f32, *pending.DepthFar() as f32); .update_clip_planes(*pending.DepthNear() as f32, *pending.DepthFar() as f32);
} }
// XXXManishearth handle inlineVerticalFieldOfView
Ok(()) Ok(())
} }