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Enable codegen-units=4 in debug mode
We previously had this and removed it because it caused runtime slowdowns (discussion in #11102), but that was in release mode. Debug mode is already very slow at runtime. In my opinion, debug mode is mostly for the edit-compile-test cycle which is currently dominated by compile times, so sacrificing runtime for compile time makes sense. I’ve observed a ~30% improvement of compile times with this. This figure is consistent between a very fast desktop with 4 cores / 8 threads and a not-as-fast laptop with 2 cores / 4 threads.
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2 changed files with 9 additions and 6 deletions
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@ -5,3 +5,12 @@ members = [
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"ports/servo",
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"ports/servo",
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"support/android/build-apk",
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"support/android/build-apk",
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]
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]
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[profile.dev]
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codegen-units = 4
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[profile.release]
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opt-level = 3
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# Uncomment to profile on Linux:
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# debug = true
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# lto = false
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@ -35,12 +35,6 @@ testing = ["libservo/testing"]
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clippy = ["libservo/clippy"]
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clippy = ["libservo/clippy"]
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debugmozjs = ["libservo/debugmozjs"]
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debugmozjs = ["libservo/debugmozjs"]
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[profile.release]
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opt-level = 3
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# Uncomment to profile on Linux:
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# debug = true
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# lto = false
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[dependencies]
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[dependencies]
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backtrace = "0.2"
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backtrace = "0.2"
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browserhtml = {git = "https://github.com/browserhtml/browserhtml", branch = "crate"}
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browserhtml = {git = "https://github.com/browserhtml/browserhtml", branch = "crate"}
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