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clippy: Fix from_over_into
warnings (#31946)
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parent
e3d6b66d5f
commit
a7ad92d9a3
4 changed files with 24 additions and 24 deletions
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@ -543,9 +543,9 @@ pub enum ProtoOrIfaceIndex {
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Constructor(PrototypeList::Constructor),
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}
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impl Into<usize> for ProtoOrIfaceIndex {
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fn into(self) -> usize {
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match self {
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impl From<ProtoOrIfaceIndex> for usize {
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fn from(index: ProtoOrIfaceIndex) -> usize {
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match index {
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ProtoOrIfaceIndex::ID(id) => id as usize,
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ProtoOrIfaceIndex::Constructor(constructor) => constructor as usize,
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}
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@ -51,9 +51,9 @@ impl ByteString {
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}
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}
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impl Into<Vec<u8>> for ByteString {
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fn into(self) -> Vec<u8> {
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self.0
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impl From<ByteString> for Vec<u8> {
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fn from(byte_string: ByteString) -> Vec<u8> {
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byte_string.0
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}
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}
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@ -640,21 +640,21 @@ impl From<DOMString> for String {
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}
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}
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impl Into<Vec<u8>> for DOMString {
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fn into(self) -> Vec<u8> {
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self.0.into()
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impl From<DOMString> for Vec<u8> {
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fn from(contents: DOMString) -> Vec<u8> {
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contents.0.into()
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}
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}
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impl<'a> Into<Cow<'a, str>> for DOMString {
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fn into(self) -> Cow<'a, str> {
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self.0.into()
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impl<'a> From<DOMString> for Cow<'a, str> {
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fn from(contents: DOMString) -> Cow<'a, str> {
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contents.0.into()
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}
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}
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impl<'a> Into<CowRcStr<'a>> for DOMString {
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fn into(self) -> CowRcStr<'a> {
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self.0.into()
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impl<'a> From<DOMString> for CowRcStr<'a> {
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fn from(contents: DOMString) -> CowRcStr<'a> {
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contents.0.into()
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}
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}
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@ -3454,10 +3454,10 @@ impl UniqueId {
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}
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}
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impl Into<LayoutNodeType> for NodeTypeId {
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impl From<NodeTypeId> for LayoutNodeType {
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#[inline(always)]
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fn into(self) -> LayoutNodeType {
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match self {
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fn from(node_type: NodeTypeId) -> LayoutNodeType {
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match node_type {
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NodeTypeId::Element(e) => LayoutNodeType::Element(e.into()),
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NodeTypeId::CharacterData(CharacterDataTypeId::Text(_)) => LayoutNodeType::Text,
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x => unreachable!("Layout should not traverse nodes of type {:?}", x),
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@ -3465,10 +3465,10 @@ impl Into<LayoutNodeType> for NodeTypeId {
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}
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}
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impl Into<LayoutElementType> for ElementTypeId {
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impl From<ElementTypeId> for LayoutElementType {
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#[inline(always)]
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fn into(self) -> LayoutElementType {
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match self {
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fn from(element_type: ElementTypeId) -> LayoutElementType {
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match element_type {
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ElementTypeId::HTMLElement(HTMLElementTypeId::HTMLBodyElement) => {
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LayoutElementType::HTMLBodyElement
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},
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@ -99,9 +99,9 @@ impl XRSystem {
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}
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}
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impl Into<SessionMode> for XRSessionMode {
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fn into(self) -> SessionMode {
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match self {
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impl From<XRSessionMode> for SessionMode {
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fn from(mode: XRSessionMode) -> SessionMode {
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match mode {
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XRSessionMode::Immersive_vr => SessionMode::ImmersiveVR,
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XRSessionMode::Immersive_ar => SessionMode::ImmersiveAR,
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XRSessionMode::Inline => SessionMode::Inline,
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