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Update web-platform-tests to revision 51b8e0940e87eda1f843a48d847d653b9a22c8c4
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53 changed files with 1764 additions and 337 deletions
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@ -16,129 +16,218 @@
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<script>
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'use strict';
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const getMarginLeft = cs => parseFloat(cs.marginLeft);
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promise_test(async t => {
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const div = addDiv(t);
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const cs = getComputedStyle(div);
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div.style.animation = 'anim 1000s paused';
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const animation = div.getAnimations()[0];
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assert_equals(getMarginLeft(cs), 0,
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'Initial value of margin-left is zero');
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animation.play();
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await animation.ready;
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await waitForNextFrame();
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assert_greater_than(getMarginLeft(cs), 0,
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'Playing value of margin-left is greater than zero');
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assert_equals(
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animation.playState,
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'running',
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'Play state is running after calling play()'
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);
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// Flip the animation-play-state back and forth to check it has no effect
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div.style.animationPlayState = 'running';
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getComputedStyle(div).animationPlayState;
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div.style.animationPlayState = 'paused';
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getComputedStyle(div).animationPlayState;
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assert_equals(
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animation.playState,
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'running',
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'Should still be running even after flipping the animation-play-state'
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);
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}, 'play() overrides animation-play-state');
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promise_test(async t => {
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const div = addDiv(t);
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const cs = getComputedStyle(div);
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div.style.animation = 'anim 1000s paused';
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const animation = div.getAnimations()[0];
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assert_equals(getMarginLeft(cs), 0,
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'Initial value of margin-left is zero');
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div.style.animation = 'anim 100s infinite paused';
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animation.pause();
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const animation = div.getAnimations()[0];
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animation.playbackRate = -1;
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animation.currentTime = -1;
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assert_throws_dom('InvalidStateError', () => {
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animation.play();
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}, 'Trying to play a reversed infinite animation should throw');
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assert_equals(
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animation.playState,
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'paused',
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'Animation should still be paused'
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);
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animation.playbackRate = 1;
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div.style.animationPlayState = 'running';
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assert_equals(
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animation.playState,
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'running',
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'Changing the animation-play-state should play the animation'
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);
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}, 'play() does NOT override the animation-play-state if there was an error');
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promise_test(async t => {
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const div = addDiv(t);
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div.style.animation = 'anim 1000s paused';
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const animation = div.getAnimations()[0];
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animation.pause();
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div.style.animationPlayState = 'running';
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getComputedStyle(div).animationPlayState;
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await animation.ready;
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await waitForNextFrame();
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assert_equals(cs.animationPlayState, 'running',
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'animation-play-state is running');
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assert_equals(getMarginLeft(cs), 0,
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'Paused value of margin-left is zero');
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assert_equals(animation.playState, 'paused', 'playState is paused ');
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// Flip the animation-play-state back and forth to check it has no effect
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div.style.animationPlayState = 'paused';
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getComputedStyle(div).animationPlayState;
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div.style.animationPlayState = 'running';
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getComputedStyle(div).animationPlayState;
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assert_equals(
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animation.playState,
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'paused',
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'Should still be paused even after flipping the animation-play-state'
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);
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}, 'pause() overrides animation-play-state');
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promise_test(async t => {
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const div = addDiv(t);
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const cs = getComputedStyle(div);
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div.style.animation = 'anim 1000s paused';
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const animation = div.getAnimations()[0];
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assert_equals(getMarginLeft(cs), 0,
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'Initial value of margin-left is zero');
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animation.play();
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div.style.animation = 'anim 100s paused';
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await animation.ready;
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const animation = div.getAnimations()[0];
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animation.reverse();
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assert_equals(
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animation.playState,
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'running',
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'Play state is running after calling reverse()'
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);
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// Flip the animation-play-state back and forth to check it has no effect
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div.style.animationPlayState = 'running';
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cs.animationPlayState; // Trigger style resolution
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await waitForNextFrame();
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assert_equals(cs.animationPlayState, 'running',
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'animation-play-state is running');
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getComputedStyle(div).animationPlayState;
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div.style.animationPlayState = 'paused';
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await animation.ready;
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getComputedStyle(div).animationPlayState;
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assert_equals(cs.animationPlayState, 'paused',
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'animation-play-state is paused');
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const previousAnimVal = getMarginLeft(cs);
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await waitForNextFrame();
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assert_equals(getMarginLeft(cs), previousAnimVal,
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'Animated value of margin-left does not change when'
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+ ' paused by style');
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}, 'play() is overridden by later setting "animation-play-state: paused"');
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assert_equals(
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animation.playState,
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'running',
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'Should still be running even after flipping the animation-play-state'
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);
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}, 'reverse() overrides animation-play-state when it starts playing the'
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+ ' animation');
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promise_test(async t => {
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const div = addDiv(t);
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const cs = getComputedStyle(div);
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div.style.animation = 'anim 1000s';
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div.style.animation = 'anim 100s';
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const animation = div.getAnimations()[0];
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assert_equals(getMarginLeft(cs), 0,
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'Initial value of margin-left is zero');
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animation.reverse();
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assert_equals(
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animation.playState,
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'running',
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'Play state is running after calling reverse()'
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);
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// Set the specified style first. If implementations fail to
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// apply the style changes first, they will ignore the redundant
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// call to play() and fail to correctly override the pause style.
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div.style.animationPlayState = 'paused';
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animation.play();
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const previousAnimVal = getMarginLeft(cs);
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getComputedStyle(div).animationPlayState;
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await animation.ready;
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await waitForNextFrame();
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assert_equals(cs.animationPlayState, 'paused',
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'animation-play-state is paused');
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assert_greater_than(getMarginLeft(cs), previousAnimVal,
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'Playing value of margin-left is increasing');
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}, 'play() flushes pending changes to animation-play-state first');
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assert_equals(
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animation.playState,
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'paused',
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'Should be paused after changing the animation-play-state'
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);
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}, 'reverse() does NOT override animation-play-state if the animation is'
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+ ' already running');
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promise_test(async t => {
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const div = addDiv(t);
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const cs = getComputedStyle(div);
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div.style.animation = 'anim 1000s paused';
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div.style.animation = 'anim 100s';
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const animation = div.getAnimations()[0];
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assert_equals(getMarginLeft(cs), 0,
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'Initial value of margin-left is zero');
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animation.startTime = null;
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// Unlike the previous test for play(), since calling pause() is sticky,
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// we'll apply it even if the underlying style also says we're paused.
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//
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// We would like to test that implementations flush styles before running
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// pause() but actually there's no style we can currently set that will
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// change the behavior of pause(). That may change in the future
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// (e.g. if we introduce animation-timeline or animation-playback-rate etc.).
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//
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// For now this just serves as a sanity check that we do the same thing
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// even if we set style before calling the API.
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assert_equals(
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animation.playState,
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'paused',
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'Play state is paused after setting the start time to null'
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);
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// Flip the animation-play-state back and forth to check it has no effect
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div.style.animationPlayState = 'paused';
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getComputedStyle(div).animationPlayState;
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div.style.animationPlayState = 'running';
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animation.pause();
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const previousAnimVal = getMarginLeft(cs);
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getComputedStyle(div).animationPlayState;
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await animation.ready;
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await waitForNextFrame();
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assert_equals(
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animation.playState,
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'paused',
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'Should still be paused even after flipping the animation-play-state'
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);
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}, 'Setting the startTime to null overrides animation-play-state if the'
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+ ' animation is already running');
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assert_equals(cs.animationPlayState, 'running',
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'animation-play-state is running');
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assert_equals(getMarginLeft(cs), previousAnimVal,
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'Paused value of margin-left does not change');
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}, 'pause() applies pending changes to animation-play-state first');
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// (Note that we can't actually test for this; see comment above, in test-body.)
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promise_test(async t => {
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const div = addDiv(t);
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div.style.animation = 'anim 100s paused';
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const animation = div.getAnimations()[0];
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animation.startTime = document.timeline.currentTime;
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assert_equals(
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animation.playState,
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'running',
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'Play state is running after setting the start time to non-null'
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);
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// Flip the animation-play-state back and forth to check it has no effect
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div.style.animationPlayState = 'running';
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getComputedStyle(div).animationPlayState;
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div.style.animationPlayState = 'paused';
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getComputedStyle(div).animationPlayState;
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assert_equals(
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animation.playState,
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'running',
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'Should still be running even after flipping the animation-play-state'
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);
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}, 'Setting the startTime to non-null overrides animation-play-state if the'
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+ ' animation is paused');
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promise_test(async t => {
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const div = addDiv(t);
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div.style.animation = 'anim 100s';
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const animation = div.getAnimations()[0];
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animation.startTime = document.timeline.currentTime;
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div.style.animationPlayState = 'paused';
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getComputedStyle(div).animationPlayState;
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assert_equals(
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animation.playState,
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'paused',
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'Should be paused after changing the animation-play-state'
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);
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}, 'Setting the startTime to non-null does NOT override the'
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+ ' animation-play-state if the animation is already running');
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promise_test(async t => {
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const div = addDiv(t, { style: 'animation: anim 1000s' });
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