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Batch replies in RenderTask::render
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parent
ec8f71d4b5
commit
a832acc4c8
1 changed files with 13 additions and 4 deletions
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@ -245,14 +245,20 @@ impl<C:RenderListener + Send> RenderTask<C> {
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continue;
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}
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let mut replies = Vec::new();
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for ReRenderRequest { buffer_requests, scale, layer_id, epoch }
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in requests.move_iter() {
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if self.epoch == epoch {
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self.render(buffer_requests, scale, layer_id);
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self.render(&mut replies, buffer_requests, scale, layer_id);
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} else {
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debug!("renderer epoch mismatch: {:?} != {:?}", self.epoch, epoch);
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}
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}
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debug!("render_task: returning surfaces");
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for (layer_id, layer_buffer_set) in replies.move_iter() {
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self.compositor.paint(self.id, layer_id, layer_buffer_set, self.epoch);
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}
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}
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UnusedBufferMsg(unused_buffers) => {
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for buffer in unused_buffers.move_iter().rev() {
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@ -289,7 +295,11 @@ impl<C:RenderListener + Send> RenderTask<C> {
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///
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/// FIXME(pcwalton): We will probably want to eventually send all layers belonging to a page in
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/// one transaction, to avoid the user seeing inconsistent states.
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fn render(&mut self, tiles: Vec<BufferRequest>, scale: f32, layer_id: LayerId) {
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fn render(&mut self,
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replies: &mut Vec<(LayerId, Box<LayerBufferSet>)>,
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tiles: Vec<BufferRequest>,
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scale: f32,
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layer_id: LayerId) {
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time::profile(time::RenderingCategory, self.time_profiler_chan.clone(), || {
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// FIXME: Try not to create a new array here.
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let mut new_buffers = vec!();
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@ -434,8 +444,7 @@ impl<C:RenderListener + Send> RenderTask<C> {
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buffers: new_buffers,
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};
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debug!("render_task: returning surface");
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self.compositor.paint(self.id, render_layer.id, layer_buffer_set, self.epoch);
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replies.push((render_layer.id, layer_buffer_set));
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self.compositor.set_render_state(IdleRenderState);
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})
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}
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